Apologies if this has been asked hundreds of times but i have tried setting up a Quest 3 using direct link and it does look incredible, but i’m noticing at low altitude at speed there is like a ghosting/stuttering on objects (trees/buildings). Also the cockpit when moving your head.
Ryzen 7950x cpu
64gb Ram
RTX 4090
Windows 11
Nvidia drivers 546.33 DCH
thanks alot, strangely I ran it again today with my same settings and from the start it was much better than before. I did move the terrain detail down to 100 which made things better still.
is that OXRtool kit the one you have to adjust inside the headset? I did install the one I think it is, but just tried the turbo mode on, couldn’t see the other settings and as it was running well didn’t look into it further.
In Vr or not in VR, I have a high spec system and when I have stuttering, specifically close to ground, I go delete my rolling cache and it goes away almost immediately. Hope this helps…
Yes, deleting rolling cache fix the stutters when fly close to ground. My game runs very smooth in VR with RTX 4090 and Quest 2 on max resolution and 80hz, but i have stutters only when turn my head left and right and i can hear the CPU fans change RPM only when moving my head, any ideas?
Sorry for my english, hope understand what i mean!
Thanks did try that clearing the rolling cache. Can’t say it made any difference.
It’s ok when I move my head around the cockpit but you just notice the landscape is stuttering still.
It’s a ryzen 7950x and using usb c cable to the oculus 3.
I tried a few lesser intense areas, like a mountain landscape with hardly any trees etc but it’s still quite bad. It’s like motion blur with only 2 frames. Everything has a ghost when looking to the side of the view, as if the speed it’s moving can’t smooth out the frames.
I would recommend Virtual Desktop with the built-in VDXR instead of USB Oculus link. That’s what fixed the same issue for me on 13700k/4080 but VD costs $20 in the Oculus store and I cannot guarantee you that it will solve your issues so YMMV.
Im using I7 13700k, Quest is connected with Oculus Link.
I fix all my problems with stutters, now all is smooth and sharp.
paulr70xbox
Your graphics setting is so ■■■■ High, fore better experience use your native headset resolution in Oculus Software, revert your setting in Oculus Debug Tool - Pixel Per Display 0, Distortion Curvature -low, Encode Bitrate -500, all other settings leave to default. Use TАA antialiasing and lower your graphics setting (i can share mine if you want)
I noticed in your original post that asynchronous space warp (ASW) is disabled. Try setting it to ‘Force 45 ASW enabled’ and see if that improves things with the terrain. And In MSFS settings, VR graphics settings, also change the reprojection mode to depth.
If your PC can’t output the FPS to match the VR headset refresh rate (e.g., 72 or 90 Hz) every second then you tend to get motion blur or stutters.
This is most noticeable when flying low and looking at terrain, or flapping your wings side to side whilst looking at the horizon.
Enabling ASW fixes this issue by extrapolating the missing frames.
It’s either that, or lowering your graphics settings to increase your fps until it matches the headset refresh rate. However, MSFS is quite demanding in VR so lowering your settings won’t always help, unfortunately.
Thanks have tried that but didnt seem to make any difference, I did turn on the visual hud to show ASW status and it said it was available but not being used all of the time.
I had it on forced 45 asw.
I did try putting graphics settings down to Low and that did help matters. Putting it up to medium and the stuttering was worse. So i guess need to tweak these a bit more.
Interesting, when you get the stutters can you see what your actual fps is? (via either the openxr toolkit interface or MSFS debug tool). If it’s below 36 fps, then the normal ASW will still have trouble keeping up.
Something else you can try, if you haven’t already, is 30Hz ASW mode. This will force 1/3 of 80Hz (i.e., 27 fps). There’s also an 18Hz mode but I found it only worked semi-best when using 90Hz mode (i.e., 1/5 of 90Hz = 18 fps) on the Quest 2.
Anyway, with 30Hz mode I found it worked best when using the headset in 80Hz mode, not 72Hz. Just a cleaner, more stable image. To try the 30Hz ASW mode, switch your headset over to 80Hz mode using the Oculus software. Then jump back in and you need to use either the Oculus Tray Tool or Oculus CLI (Command Line Interface) to activate the 30Hz mode. I prefer using the CLI (and at the time I created a batch file so it was 1-click simple combined with Voice Attack and I could enable/disable whenever I liked).
You can access the CLI via it’s typical default location: C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugToolCLI.exe
If you find it, double click to run and it will open what looks like a command prompt. Then type the following and press enter:
server:asw.Clock30
Try running the command when you’re about to take off on the runway.
To disable 30Hz mode, type the following into the CLI interface:
Best tip I have seen so far. I quite often used to ramp up the visuals and run 30fps MS on my old Vive Pro. Now I upgraded to the Q3, this has come in very handy. 45fps isn’t always achievable with the visuals I am running with certain planes and airports (Even with a 4090). I am using a Link Cable (940mbs).
I am no expert on any of this, but I battled this stutter for a while and today I had a breakthrough, unfortunately the thing they say where you should only change one thing at a time and then test…I didn’t do it! But here are the four NVIDIA setting changes I made that resulted in my stutters out the side windows going away:
Ambient Occlusion - Performance
Shader Cache Size - 100GB
Texture Filter Quality - Performance
Vertical Sync - Fast
Hope this helps at least one other person, because those stutters were driving me crazy.