Questions about the Lost Flight Issue

I have a ‘big picture’ questions about the Lost Flight issue…

Are only ‘recent’ flights the ones that are lost from the FS logbook?
What i mean by that is, are flights from say ‘a year ago’ ever suddenly lost?
Or, is it only a problem that flights that were ‘just made’ within the hour, or even the last couple of days, the ones that get lost?

I ask because i’m enhancing FlightLog Analyzer so that it keeps copies of each flight that it sees in the FS Logbook, and then if s flight is ever lost, FLA will dynmically add the copy it’s made of any Lost Flights back into the logbook display. This will have the effect of the FLA Logbook display maintaining complete accuracy as far as showing all the flights ever made, and all the stats (number of flights, flight times, take offs and landings, etc) remaining in tact.
I commented more on this here.

The answer to that question will help me understand how much data I need to hold on to. I’m trying to not create a backup file any larger than need be. And if i don’t have to worry about FS losing flights made years ago, that will drastically reduce the amount of storage required.

oh yeah, one more question… Do flights from FS2020 ever vanish too - or is this strictly a FS2020 problem?

@Geno8015
FYI, I’ve created a new topic for this discussion as the questions you are asking - and any responses - would be off-topic in the Bug Reporting Hub

Hard to say with 2024, since it has only been out a year :grin:

Seriously, I suggest you do not rely on the in-game flight log or statistics data at all. Even if MSFS 2024 is not dropping year+ flight data today, does not mean it will not in the future.

After 1 year, my LittleNavMap logbook (little_navmap_logbook.sqlite) is 165 MB and track data (little_navmap.track) 3 MB. LittleNavMap creates 2 backup files automatically so total logbook storage is currently 482 MB, and 9 MB for the tracks.

Even for folks who fly way more than me (and that’s a lot), storage space is probably not the issue on their PC (if your app is or will be available on Xbox or PlayStation, this may not be true). 1 -2 GB files are quite common nowadays (e.g. the latest GPU drivers). A potentially bigger issue - depending upon how you code the app, is performance when sorting / searching data within such a large database.

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