Qwest3 Hand Controller Mappings

Does anyone have some magical fix for controller interaction for the Qwest 3? I am spending 90% of my time struggling to get my hand controllers to make sense in various camera views and movements. Perhaps it’s because I’m using Virtual Desktop to connect my headset to MSFS 2024. It really is the only way to make the flight experience great and smooth but as soon as I need to move around the cockpit, my hand controllers with their wonderful hat switches are pretty much useless and even worse, unpredictable.

First, the headset through Virtual Desktop can be used both in VR and non-VR mode which so enhances both scenarios. In both of those setups, MSFS clearly sees your hand controllers because you can use them for things like menu selections but trying to bind things like the hat switches to camera views or movements is a nightmare.

When in non-VR mode you have no ability to bind the hand controllers. They don’t show up in the list of devices (despite as I’ve said before MSFS clearly seeing and responding to where they point and select). So, binding buttons, hat switches, etc. must be done while in VR mode. Then, to make it tougher, your input will not be seen when selecting scan for a function. You have to go to that function’s setup icon and manually select the controller item such as the hat switch left or right axis. Great if it always worked but it seems to have a mind of its own.

I also have a new yoke and throttle quadrant from Velocity One and of course there are hat switches on the new yoke that I can use but sometimes you have the Qwest controller in your hands or need more bindings than your yoke can give you and they darned well ought to work as well.

Please, don’t even suggest keyboard solutions because I can’t see that without taking off my headset.

Most of this frustration has arose since I’ve been trying to get back into flying passenger jets, primarily the A320 (both the FBW and iniBuilds). Incredible planes and detailed cockpits but, if you can’t pan and zoom around easily in those cockpits, flying them is a nightmare. The mouse works but grudgingly and…you have to find it with no visual ability.

Please, if anyone has a similar setup and has solved any of this, let me know.

I never loose a single click or interaction on FS2024 with this keybinds.

You can watch my live streams on the same channel of this video and see how I interact with the panel like I do in the real airplane. (real A321 first officer.)

Thank you. I actually found your video yesterday and used many of your suggestions. I am not quite sure the descriptions of the hand controller options. What is the difference between value trigger and value squeeze? In FS 2024 the sim doesn’t show visual representations of the controller and I don’t think Qwest labels those buttons the same as MSFS.

The other discovery I had is that in the cockpit camera bindings I had no idea what Translate meant. I was trying to map my hat switches to simply turning the view and that gave me fits or just didn’t work. Translate actually moves my reference view which makes moving about the cabin to different controls very easy. I have a button that resets the view as well.

Visual representations of axis is broken and they will fix it on next updates.
I’m not a specialist in those settings, I’m just a guy that did what works best in my video and decide to share it with the community. My live videos on youtube show how easy is to control everything using that setup based on my real life experience in the Airbus daily.

yeah big thank you for the suggestions. Autopilot is certainly easier to manipulate now that I can use my controllers although I’m not quite sure how the controller is supposed to work for something like the altitude bug where you can easily increase and decrease but I can’t get it to toggle the knob in or out. You show 3 different actions assigned to the value trigger. The final one just says Interact and I can’t find although there is an Interact Toggle that I assumed you intend. Are you pushing and pulling the knobs with the Thumb Sticks?

Just imagine though if they ever get hand tracking in FS and we can just reach out with our hands, push and pull switches and buttons and turn knobs. I’m not holding my breath at the moment.

Thumb to the back is for pull (verry intuitive)
Thumb to the front for push !