Game Platform (Exampe: Steam, Xbox, MS Store): MS Store
ISSUE DESCRIPTION
Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
No Mods/AddOns used
Description of the issue:
The option for raytraced shadows can’t be switched on/off in the VR settings menu, it’s just grayed out. In my case, it’s disabled and can’t be switched on but others reported it being enabled and can’t be switched off.
FREQUENCY OF ISSUE
always
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue.
Start the sim
Go to VR options, then VR graphics menu, submenu global rendering options
check out raytraced shadows option checkbox
YOUR SETTINGS
If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.
What peripherals are currently plugged in, as well as your VR headset? Please name all of them as there could be a potential conflict.
VR Headset: Varjo Aero
[PC Only] Are you using Developer Mode or have you made any changes to it?
no
[PC, MSFS 2020 Only] Are you using DX11 or DX12?
msfs2024, dx12
[PC Only] What GPU (Graphics Card) do you use?
RTX 4090
[PC Only] What other relevant PC specs can you share?
Same here :(. RTX makes the cockpit look so much better. And as a human with enough time and money to play MSFS 2024 in VR I can assure this is a VERY important thing to solve. PLEASE, I AM DYING OVER HERE.
I am having the same issue. Windows 24H2. I notice that when I set VR graphics settings to Ultra mode, then I can enable raytraced shadows. However any other mode and it gets greyed out. Makes no sense
I was able to “activate” it by manually changing my UserCfg.opt file and setting the value there. It shows up as activated in the UX of MSFS2024, but I’m going to be honest and say I can’t tell if it’s actually doing anything.
I see now that despite the box being checked for raytraced shadows in VR, there are no actual raytraced shadows in the cockpit. Just flickering shadow maps. So it isn’t working.
We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged
if in VR graphics you choose global settings of High or Ultra, Ray Traced shadows is on. If you choose global settings of Medium or low, it will be off. you can then choose to adjust individual parameters to high or ultra etc for all fields.
That said, I know of no games in VR that use any ray tracing. Nvidia has showcased VR Ray tracing but I don’t thing it works. that and Frame gen are not a thing in VR. So why does it even show enabled in high or ultra Global settings is a question I’d liek Asobo to answer. Martial… you’re the VR guy… what’s the word?