Realistic Dangerous Weather - Physics Simulation

Thanks for the info. It sometimes happens that certain wishes are combined. As was the case with one of mine. Perhaps this should also be done here. If you have already discovered all of them, why don’t you link them here so that we can take a look at them and then confirm to the administration that everything should be combined. Thank you.
Regards


I rarely ever post in the streams, but this time I did — and it felt like “winning the lottery.” I probably managed to yell WEATHER just as Jane read the posts. Nothing to self-credit here — there were TONS of posts about weather, and she mentioned at least some of them.

More importantly, it’s truly very sad that we have to plead so many times, in so many places, just to get attention on the topic of weather — if at all. This should have been proactively addressed in the Q&A. Is weather considered a minor topic in flight simulation compared to careers, missions, city updates, world updates, or other content?

Even if they couldn’t say anything new, I expected at least a sense of genuine acknowledgment of the long-standing issues. This is FAR from being a minor bug that they might not have heard about. And with X-Plane making big changes to weather, it’s unlikely they weren’t aware.

MSFS2024’s new features have introduced new bugs and more distractions that constantly derail the sim from its core aspects: flight dynamics, physics, and weather — the “bread and butter” of a flight simulator, at least to me.

I think the community has said more than enough. There are truly rich and professional posts out there — they have all the information they need…what’s needed now are answers and actions.
It’s now MS/Asobo’s turn.

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Not only has XP12 made improvements to the weather, they literally said they’re currently cooking a major update specifically targeted at their weather engine as a whole. They’re also constantly fixing weather bugs with every new beta release.
The new update will probably include their new weather radar with predictive wind shear, WX+T capabilities.. and much, much more.
I don’t want to sound like an XP12 fanboy or throw shade at MSFS, but it’s the truth - I deleted MSFS and I’m only flying XP12 now.. whenever I can. I feel like it’s just the better sim right now.
MSFS still has an upper hand in terms of autogen and scenery though.

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Yep… this is very frustrating, because we know that MSFS’s weather and graphics engines are very capable — and there are “low-hanging fruits” they could implement or fix, if they just chose to. Some progressive and incremental changes would have made things night and day by now.

Tried XP12, and indeed, it has made huge strides. Still, I feel it’s not quite enough for me to convert (back) to XP at this point — but I can’t say I’m not torn.

For me, the lack of environmental and object-based mechanical turbulence prevents me from flying seriously in XP12. I know there are weather add-ons, but I’m not sure they can rival the resolution of MSFS at this point. MSFS has its flaws… but when flying low, that’s what literally gives me that notch of realism closer to flying IRL. At least something to cling to… but you can only cling to one thing for so long.

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Why delete it? I use MSFS 2024 most of the time but still have MSFS 2020 and XP 12 installed.

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I only have 1TB SSD intended for gaming and I’m not only playing flight sims.
FS24 is unplayable for me because of the extreme VRAM usage, and FS20 with mods freed basically 200 gigs from my disk.
And I need all that precious space for custom orthos, because the vanilla scenery in XP12 sucks :sweat_smile:

That’s fair.

Yeah, they do take up quite a lot of space. I have a 4TB SSD just for orthos.

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We need real turbulence especially when flying into Thunderstorms. The airliners don’t even flinch while penetrating massive T-storm cells. This should be a priority for Asobo.

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I’m seeing extreme turbulence in big storm cells in 2024 SU 3 beta. Curious if anyone else can confirm.

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Was flying in a bit of stormy weather in SU3 beta with the TBM850, and so far it feels like we’re seeing some improvements! The latest release notes focused on lightning, but it seems thunderstorm depiction is now more accurate.

I wouldn’t say there’s significant cloud turbulence—more like occasional chops, sometimes very hard ones. I had full aileron deflection and was still getting 45–50 degrees of bank in the opposite direction… and at times, strong updrafts.

There’s also another phenomenon I’ve noticed, which might be related to what Seb mentioned: the gradual wind impact on the aircraft. Instead of a sudden jolt from turbulence, it now feels like a Godzilla-sized force slowly rolling you over, with barely enough flight control authority to avoid a complete upset. Not sure it feels realistic… but my IRL experience is C172 which likes to get tossed like a feather.

Let’s hope they continue to improve things—without removing the current implementation entirely before introducing a better one (looking back at the dreadful wind gusts removal in MSFS2020 SU4).

Still a long way to go for truly plausible dangerous weather, but cautiously saying—we might finally be seeing some small steps in the right direction.

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I agree. This is a huge part of flying and it’s not realistic at all without these supercell clouds.

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Where is it? Please give us dangerous weather conditions Asobo

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Who wouldnt like to have ultrarealistic turbulence. I think this is extremely difficult to achieve given the complex nature of turbulence, (navier stokes equations). As far as I now the simulator have state of the art weather forecast (or fluid flow fields/ winds given by extensive computer cluster CFD computations) injected into the game, but that weather is on a large scale (cities mountains) and turbulence around an aircraft is on a very small scale (wingtips gears flaps etc). Those turbulence effects probably needs to be modelled (rather than predicted) somehow which is a fundamental limit to what can be achieved, Seb has discussed about CFD around the aircraft but has not detailed it very much what is actually being done here. I find it hard to believe that this is any more than some very simplified CDF or perhaps some elementary cases pre-simulated. Would be so nice to hear more about that.
Another discrepancy between simulator and real life can be that you dont feel the turbulence in front of the screen but in a real aircraft, even an airliner, you can feel strong vibrations even in the cross direction of the flightpath, you can feel it all the time even if you cant see it while on the screen you can only feel it if you can see it.

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I have voted. I use a motion platform, these are popular now and much more affordable, so Turbulence is extremely important as I can feel it. As stated, the MSFS 2020 turb is very disappointing and all of them (MSFS, ASFS, RealTurb) create more of a slow rolling/lolling about action which feels unrealistic.

Funnily the most realistic “turbulence” is the effect you get when taxiing - the bumping is very realistic and if the same could be reproduced in the air, that would be much more realistic. After all, we all refer to a “bumpy flight”, it is more of this up/down movement rather than a slow lolling/rolling left and right, especially in larger jets like the 737 and 320.

In AS there is an adjustment to favour more up/down rather than rolling effect, but it still hasn’t achieved the realism I’m looking for and still has the slow lolling/rolling left and right.

I think MSFS are holding off this issue due to the overall over-sensitivity issue with their flight dynamics, such that turbulence would just exaggerate these problems. But the up/down bumping effect I mentioned on the ground, if replicated in the air, should not be an issue

MSFS/Asobo - try it with a motion platform after you get off a real flight

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I voted here also because weather in aviation is one of the key topics and weather in msfs 2024 i wont say its bad but not good either. Clouds depiction, variety and represantion comparing to real life is not realistic. CB/TS formation’s sometimes toping FL400 are missing, turbulence if you dont use external software like realturb or AS in passive are bad as well. You dont have to avoid hazard weather because nothing bad will happen, hail in TS ? not in MSFS. I believe room for improvment here is really huge.

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Turbulence needs to be resolved in general. Currently the most realistic setting isn’t ‘realistic’ but low.

I

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I’m happy and hopeful to see this today. I hope that soon this thread, like so many others on the subject, can effectively bring us increasingly better results and flights that better reflect the challenges of real-life flying.

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Boa noite! Precisamos vivenciar estes fenômenos meterológicos, será muito bem vindo este incremento, fara deste simulador ainda mais prazeroso de se voar.

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I agree with the OP. An improvement to clouds and weather would be much appreciated, specifically in these 2 aspects:

  • Please increase thermal strength under small clouds. There are only decent clouds thermals under tall and dense clouds. This means in a nice summer day with normal Cumulus clouds the thermals will be weak.

  • Please decrease ridge lift strength above 1500ft AGL. The wind hitting a slope creates ridge lift correctly, but it’s extending too high. Usually above 1500ft AGL the ridge lift strength is very small, and in the Sim we still get quite a lot of lift and sink when passing a slope right under the plane, even at altitudes of >4000ft AGL.

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Alex’s post above is right on the money - those weather changes suggested are pretty small and seem unlikely to introduce new bugs. It’s us glider pilots that really get affected by the simple disconnect of the vertical air movement from reality.

Another ‘small’ weather detail that would be more accurate and radically address the impact on cross country gliding would be:

* *the random vertical air movement across any landscape (independent of the cloud lift) can easily have an average “net positive” vertical movement in MSFS greater than the sink rate of a glider. This is wrong, as otherwise all us glider pilots would be floating around in the real world never needing to find a climb to stay airborn and it’s not like that. The lift/sink variability is ok (i.e. effectively the longer-term turbulence), it’s the net average value that should be around zero rather than the +1..2 knots average currently in MSFS.

The easy way to check these values is fly a plane on autopilot at say 4000 feet and have a logger record AMBIENT WIND Y. It’s a nice-looking curve but it’s offset upwards enough to keep an efficient plane in the air. Understandably GA and passenger jet pilots are unlikely to notice either the air movement or the unintended offset, but this air movement mainly only affects gliders and it’s wrong.*

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