Rectangular or quadratical tree tiles in landscape

ISSUE DESCRIPTION

Description of the issue: At several locations I see straight border lines and Rectangular/quadratical tiles of tree vs. no trees.

I have the feeling that I see such patterns more often than when I started using the simulator in January. I have since installed the SU 1 beta and currently have the latest one installed (1.3.13.0) with which the screenshots were taken.

ICAO, coordinates, or specific location: I’ve seen similar patters at many locations, e.g. at S2.997, E35.753 (at altitude ~14000), S3.232, E35.596 or S3.232, E35.596 (screenshots below). Issue seems to be confined to specific areas.

[PC Only] Did you remove all your community mods/add-ons? None installed.

FREQUENCY OF ISSUE

How often does this occur for you: The pattern is persistent on each spot.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Fly to any of the coordinates listed above or on the screenshots below
  2. Fly on an altitude low enough to see the trees, but high anough to get an aerial view onto them.

YOUR SETTINGS

[PC Only] Are you using Developer Mode or have you made any changes to it? No

[PC Only] What other relevant PC specs can you share? NVIDIA 3070 mobile

MEDIA


(Coords: S2.997, E35.753 at altitude ~14000)


(Coords: S3.232, E35.596, Ngorogoro crater at altitude ~9000)


(^ Coord. S18.809, E16.683)


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

This is just a by product of generating scenery off of digital satellite data…pixelation in data.

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I agree that this can be a reason at borders of satellite/aerial imagery of different seasons or years. Then tree borders run exactly along edges of color difference in the ground textures. There are clear examples of this and the third screenshot might be such a case.

At the scale in the example I have given (like 100x100 m or 50x50m raster) I don’t think this alone explains the effect. To me it looks more like there are two versions of the scenery generated from different imagery and some tiles use one and some the other version/source of data.
It also seems the vegetation was generated with a different imagery from what we see as ground texture or in the EFB (where no such patterns are visible).

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Sadly I could not yet see an improvement myself with this SU 2 Beta in many places that show this effect.