I hot start on the runway a lot. We’ve had this conversation more than once in this thread too.
Follow this (older version) and you’ll be fine.
Most, if not all WW2 fighters (except for twins with counter rotating props like the P-38), are twitchy beasts on Take Off/Landing that mean you need to set rudder/aileron trims for TO in addition to progressive power control combined with gradual stick position changes as the speed increases and the tail is raised, when rudder authority kicks in.
Just takes practice.
Shameless plug for my Location Manager add on, but the upcoming V1.2 release contains new features to make this sort of training much faster with the ability to iterate quickly to different TO/Landing pattern positions, along with quick Weight and Balance presest changes, in order to refine these sorts of skills faster.
If it’s still too tiwtchy you can mod the CG and some other aspects to tame it a little. These issues were discussed a lot before, you can read them starting under the thread quoted above re: TO procedure.
Some of these discussed changes were incorporated into the latest version iirc.