I love both the Spit and the Corsair, but while the former is largely going forward, the latter has regressed. It has something to do with the thinking of the Corsair developers who so far have refused to enable the Sim’s ability to turn off crashes, over stresses etc for those of us who just want to fly it and enjoy the scenery without all the RL technicalities. Both groups - ie those who want full realism and those that don’t - should be catered for, as the Sim provides for. Cheers.
I didn’t know anything about either of these planes prior to MSFS 2020 and only b/c of the sim and how well these two planes were made, did I learn more about them and really enjoy them. They both have been flown more than any other plane by me in the sim, however I strongly agree with what you say. Corsair set the bar, but over time they have not done anything and like you said, seems to have regressed.
I hope through the merit of their work, that with a (hopefully soon) update they can once again be the bar setter.
I have reported an issue. I have now conducted two test on video, exhibiting two different flight models under two different circumstances, both in the same weather conditions(clear skies).
Departing from the sky, aircraft flies seemingly fine, as intended. First part of the video you can see, smooth-level flying.
I am reporting that departing from a runway, seems to trigger something to where the flight model significantly pulls back and to the right, as you can see on the 2nd part of the video.
I highly doubt it’s the tracker as well no issues with any other aircraft including the other milviz aircraft.
Looks like the same issue I have but I’ve been told it’s my tobii ![]()
Glad it’s not just me with this stupid annoying issue… ![]()
I just took off from Bridgeport, CT from cold and dark. I don’t use any assists, like rudder or anything. I use a Logitech Extreme3DPro flight stick, CH Products Rudder pedals, and a CH Products twin engine throttle (two of them actually for 4 engine planes).
Everything about my flight the plane acted exactly as I expected.
I didn’t experience anything like what you are showing, though, if I take my hand off the stick once I set up at cruise settings, I did have to correct it every so often. A touch of rudder and aileron trim corrected this and I didn’t have to touch it again.
We need a heck of a lot more information than what you’re showing.
Are you using rudder pedals? If not, if you are using rudder assist, I imagine it’s possible this could cause this?
What are your engine settings that (I never heard you pull back on the throttle or prop, but that means nothing)? IOW, we need to see your gauges and your setup. I assume you’re setting up the plane appropriately controls-wise? Pulling back on throttle and prop to appropriate levels for cruise?
You didn’t say anything about setting up your rudder and aileron trim?
It’s possible when you start in flight, the rudder, aileron, and elevator trim are all set correctly for flight, assuming you’re throttle and prop are set appropriately for cruise. When you set up cold and dark, your trim will be set neutral unless you change it. Flying is impossible without adjusting trim.
Anyway, sorry, I’m not experiencing this at all.
And, no, a Tobii shouldn’t have anything to do with the flight characteristics. Why would the Tobii affect the aircraft controls?
I’ve been flying the Corsair for over a year, and nothing on my end has changed.
I use X-52 Hotas Pro.
What happens with you if instead of trying to do a cold/dark start, what happens if you select a runway from the main menu screen, and then click fly? It should start you out already on the runway, engine running.
For some reason, I am not sure if it’s after the marketplace update or the World Update, but as stated before, departing from the sky I am able to fly 100% as intended, landing without error, and can takeoff after landing without error if it’s the same flight.
When I takeoff from a runway, on the ground the is weird characteristics and in the air it constantly pulls to the right and back.
I do not use rudder pedals, all my settings are set to hard.
Okay so looks like it is a specific departure style.
You did your departure a 3rd way and did not experience the same glitch I did when I departed a different way.
To recap…
Me departing straight from the runway=a flight model issue where the aircraft strongly pulls to the right and back.
Me departing straight from the sky=no issues
You and me departing on a runway after a cold/dark start=no issues.
What happens if you start directly on the runway?
I believe the ready-to-fly setup on the runway has right rudder trim and right aileron trim already set. After takeoff, dial the trim(s) back to neutral for level flight.
PC Version
- When you start in the air, the developer graciously has the aircraft configured for flight
- When you spawn on the runway, the developer graciously has the aircraft configured for TAKEOFF
i.e. 6 degrees right trim, 6 degrees of right rudder, and 1 degree of up elevator trim (to give you the best chance of a smooth takeoff).
It is recommended that one occaisionally scan their instruments and aircraft control configuration while flying an aircraft. When FlyingsCool asks for more information, he is specifically asking for you to communicate the “state” of the aircraft configuration. We can’t see your instruments (specifically your trim dials on the lower left panel, as you never looked at them in the video provided) to be able to help you fully enjoy the aircraft addon.
Note: the takeoff trim settings when spawning on the runway havene’t changed (at least on PC), so it is possible something else is happening. Again, without seeing the instuments and trim settings, it is difficult to offer any corrective feedback.
Is anyone else attempting to replicate the issue by doing the same thing I was?
What happens if you spawn already on the runway with the engine running and you takeoff?
(I am on pc).
Please note, I have never had to reset any trim or reset any aileron under any type of departure, not spawning on a runway, not from a cold/dark start, not spawning from the sky.
The aircraft is only exhibiting off flight characteristics when departing straight from the runway.
To re-emphasize, doing a cold-dark start on a runway does not affect the flight model for me.
Doing a departure from the sky, does not affect the flight model for me.
Spawning on the runway, the flight model is off.
I strongly feel I will not be the only user to have a weird flight model occur when departing directly on the runway.
If you are doing a cold/dark start, your aircraft operates as it should. It did for me.
If you depart directly in the air, your aircraft operates as it should. At least it did for me.
However, when departing directly on a runway, the flight model is off as it veers to the right and back.
Here is an unedited video showing all three. No flight model issues from the sky or cold/dark start, only if on the runway=
Did you check your trim?
They described exactly what’s happening to you. Technically, you’re supposed to dial in trim depending on which phase of flight you’re about to do, or changing from one phase to another. As they noted above, if you read the manual, you should dial in, as he said 6 degrees of rudder trim. If you’ve never adjusted trim when you fly, you either had assists turned on, or, you’re making it harder on yourself to fly. Even flying Warriors, I’m constantly adjusting my trim.
You can’t fly planes without adjusting your trim.
You can actually see the differences in flight setup by comparing the different .flt files in the same directory as the aircraft.cfg.
Your plane is working as designed.
Did you attempt to depart directly from a runway, yes or no?
Why bother, I can see the difference in plane setup in the runway.flt vs apron.flt.
If you’re not touching the trim, there’s no reason for us to help you further.
I’m sorry you don’t believe us, but there really isn’t much point to further discussion on this. What they said is exactly what’s happening to you.
Okay well I have adjusted the trim, it’s on the video above. I speak on it.
If I do a cold/dark start, once I am up in the air, I do not need to trim but if I trim, the plane reacts accordingly.
If I do a departure in the sky, I do not need to trim but if I trim, the plane reacts accordingly.
As I have been stating without intention of conflict, when departing directly on the runway, the aircraft does not fly normal and even if I trim to the max, it does not correct the aircraft as it should, as it does departing cold/dark or while in the air.
Can I ask you, would you be willing to attempt to try it the way I am having issues, to see if you too experience this issue?
If you do get the same issue, I do not ask you to apologize, I just ask for you to acknowledge that there is a consistent issue so hopefully it can be fixed.
I hot start on the runway a lot. We’ve had this conversation more than once in this thread too.
Follow this (older version) and you’ll be fine.
Most, if not all WW2 fighters (except for twins with counter rotating props like the P-38), are twitchy beasts on Take Off/Landing that mean you need to set rudder/aileron trims for TO in addition to progressive power control combined with gradual stick position changes as the speed increases and the tail is raised, when rudder authority kicks in.
Just takes practice.
Shameless plug for my Location Manager add on, but the upcoming V1.2 release contains new features to make this sort of training much faster with the ability to iterate quickly to different TO/Landing pattern positions, along with quick Weight and Balance presest changes, in order to refine these sorts of skills faster.
If it’s still too tiwtchy you can mod the CG and some other aspects to tame it a little. These issues were discussed a lot before, you can read them starting under the thread quoted above re: TO procedure.
Some of these discussed changes were incorporated into the latest version iirc.
https://flightsim.to/file/37935/modified-flight-model-file-for-milviz-fg-1d-corsair
I usually only have to adjust the rudder and elevator trim to level the aircraft out. Typically for live weather.
What I am saying, and what @FlyingsCool5650 has also been saying, is that it can be “corrected” by adjusting the aileron trim. I am not arguing this, or disputing it. It is accurate.
What I am saying though, is previously, when departing on the runway, I did not have to pre-adjust aileron for the aircraft to fly straight. If I was departing in clear skies, I only needed to adjust the elevator trim. If I was departing in live weather, I would only need to adjust rudder and elevator trim.
However now, if I depart on the runway, I realize you can adjust the aileron, and as you guys are saying to fix this problem I should adjust the aileron, but what I am saying is previously you did not have to do this as it was already adjusted. The already adjusted prior version, is more convenient in my opinion.
I do not think this would be intentional. I can understand if you are doing a cold/dark start, then yes go through the procedures.
But I think using the same logic as departing directly in the sky, if you don’t have to make any aileron adjustments by departing in the sky, why would they make you do aileron adjustments for a quick departure?
Thank you guys for assisting me as you did help regarding using aileron instead of rudder to level out. However my observation of a change, is accurate, and in my opinion having to make pre-flight adjustments is fine and dandy, for cold/dark starts. Previously if you departed on a runway, or in the sky, you didn’t have to make any pre-adjustments. This made sense to me.
Because you’re already flying at speed in the air.
That’s totally different physics from starting at zero speed on the runway with no rudder authority, and powerful engine torque to manage as you pick up speed, tail lifts, and the transition to rudder authority kicks in.
It is what it is, just like all flight phases are different and require different settings/technqiues that also differ depeding on aircraft state like Weight and Balance changes.