RELEASE: MilViz Corsair for MSFS

Just for laughs, but I can repost this on the 3rd party forums if it needs to be. I had a bit of an issue today with the plane starting on its nose right off the bat from a cold/dark launch. There was a 25 knot surface wind, and I’m assuming that tipped the plane over because it loads in a flying attitude on two wheels with the tail up, rather than a resting three point position. I’m used to nose draggers since my dad is a Long-EZ pilot, but this is just silly. I tried pulling back on the stick as it loaded hoping the elevator would be effective, and then I tried hitting slew immediately to “reset” the position, but neither worked. Reloading a third time though, it somehow just started in a normal 3 point position.

The Spitfire does this too I believe: loads in a flying attitude and drops hard on the tail on launch. It’s like a drop test of the tailwheel strength. SDK limitation or what?

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For the nose load… I’m going to go with it’s not us… I’ve never seen this before…

This actually happened to me too when I loaded the AC for the very first time. I had to reload and then everything was fine. It hasn’t really happened since, so I am gonna chalk it up to random weirdness of the sim - sometimes it loads things funny.

Had a similar thing once loaded in at the ramp, ready to fly came up but not clicked it. Was answering a call on my phone at the time and after about 30 secs watched the nose slowly pitch over by itself before I’d done anything.

Went to external view to admire my lack of handiwork or action and noticed one of the ground crew walking past up to his knees in the tarmac. Just put it down to this sim just being this sim as it does from time to time and not happened since.

Hi Skip, I had the same problem many times, I don’t know why.

Good Morning all,

Do you hear the sounds of the rain on the cockpit? I have the impression that the sounds are missing. I compare with the spitfire for example.

Thanks a lot

Kr

I can go to the Milviz listing for the Corsair and see what the current version number is, but how can I check to see what version I have? I don’t know that any update has been released but when updates are released I want to have a way to check if I’m running the latest version or not.

When the update is released, you will know.

It will be, with luck, next Thursday.

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From memory, Milviz sends a notification email to those who have purchased from Milviz?
TG

Today I saw an updated version of the Corsair on the Milviz site, from v1.0.8_210401 to v1.0.8_210403, so I downloaded it.
Installation of the 210403 version locked up, however, when my Serial Key “could not be validated.”
(I’ve got an email in to get assistance)
Original was purchased from the Milviz site.

So… this is interesting. I just went to download the 210403 version cause I have 210401. The purchase gives you 10 downloads. This means that if I try to download this update, I am gonna have 8 remaining. What happens if this product gets more than 8 updates?

Colin?

The update is only for those having issues installing… essentially allowing for a manual location install.

You do NOT need to update.

We will inform you by email when it’s time.

When you run out of activations… we look into why…

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Got ya. Thank you.

How do you know? The name of the download file? Or is it displayed somewhere? I’m wondering the same thing for all my third-party planes that don’t come from the Marketplace.

Not sure if this is a general AI checklist issue or a Corsair specific one, but if you have AI Checklist set to on and spawn on the runway, the Before Take Off checklist (that sets trim, cowl flaps etc) shows as all checked but in the plane nothing is set. You need to reset the checklist manually and apply them all manually (or automatically reapply all) for the checklist settings to be properly applied to the aircraft.

I agree with others that gunsight etc should be optional too (as they are in MB339 and G19 etc)

Cockpit does feel a touch too big in VR, probably ~5% too big as quoted before.
I felt like a little kid sitting in the cockpit in VR, it all seems slightly too large (not even with a parachute to sit on). If you scale it in VR till it feels right I think will be ok.

Cause I am obsessive about backing up my installers. They are backed up into folders that contain version numbers. The version number I have is posted on Milviz site under the product section. :wink:

I just uploaded two updates and two new textures on flightsim.to:
jk3915

jk3793

jk3832

jk3854

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Uhhh…isn’t the rudder trim backward? Or at least the animation of the rudder trim?

I don’t see any other posts in this thread about this, so it seems like I must be wrong. But I don’t see how. I just noticed this evening that adjusting the rudder trim in the cockpit to “nose right” actually trims the rudder (visually at least) such as to move the nose left.

Neutral trim in cockpit and looking at rudder:
image

image

20 degrees “nose right” trim in the cockpit and looking at the rudder:
image

image

At first, I just thought I had my trim control mapped backward. Then I saw that my control was correctly moving the trim toward “nose right” and “nose left” in the cockpit and it was the visible rudder trim that was going the other way.

I would also just assume it is my misunderstanding of how a rudder works (although I thought I had it pretty well figured out), but I went and tried the same test in the Spitfire and the rudder trim visually moves in the direction I would expect.

Spitfire cockpit control set to 6 degrees “starboard” (right):
image

image

Has this been mentioned already and I just missed it? Or am I just really really confused?

Should be correct. Trimming surfaces don’t controll the airflow direct for pitch, yaw and roll. At the 4th picture you see that the “trimming- flap” is placed on the end uf the rudder, facing left. Now the airflow runs over the trim surface and this pushes the end of the rudder to the right through the leverage. From above the airflow looks like a streched “S”, but the bigger amount of airflow acting on the rudder pushes the rear of the plane to the left/ the nose to the right.

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The subject of incorrect visual representation of trimming surfaces came up in a previous thread, and the consensus is that it’s just not modelled correctly to work in this sim, or in previous ones for that matter.

Although this is an elevator trim tab, the same principle would apply to a rudder.

elevator-trim-tab

‘If the pilot wants to pitch the nose of the aircraft up, he pulls back on the control column which deflects the elevator trailing edge upward, producing a downforce at the tail which raises the nose. The pilot then trims the elevator to hold that deflection angle. The trim tab deflects downwards, causing a lifting force on the tab, which produces a moment at the elevator hinge equal and opposite to the moment generated at the hinge by the elevator force. The elevator position is held by the force generated by the tab and the pilot is able to relax the pressure on the control column.’

So for a rudder with trim tab it would be:

unnamed

So the Milviz trim tab is visually correct, it’s just that the sim doesn’t correctly visualise the rudder itself being deflected proportionately in the opposite direction to the tab. The Spitfire one is the one that is incorrect.

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