Release Notes - Microsoft Flight Simulator 2024 Sim Update 4 [1.6.32.0] Available Now

Aircraft

  • Added fuel_flow_scalar_idle to more easily control the effect of the throttle on the fuel flow
  • Improved aircraft weight debug page to display weight stations.
  • Fixed can’t interact with aircraft on cursor mode while being the avatar
  • Fixed aircraft cannot be controlled while being in fixed external camera views
  • Fixed an issue preventing aircraft specs to be displayed on edited and Community content
  • Added range limitations for two CFD variables in the cfg that could have caused crashes. CFD_VoxelNbVoxels now limited to 8 - 40. CFD_VoxelSizeScale now limited to 0.1 to 10.
  • Improved debug of aerodynamic forces applied onto surfaces to make very small forces more visible.
  • Improved simulation of traffic and multiplayer aircraft wake turbulence.
  • Fixing some inconsistencies and unit issues in the Pitch debug for aircraft.
  • Added support for new parameter external_camera_maximum_pitch to the camera.cfg to tune the 3rd person camera pitch limits.
  • Fixed water splash FXs to prevent cuts at high speed
  • Fixed an issue with the ground effect simulation in the CFD simulation introduced with SU4.
  • Fixed an issue that caused Approach.FLT to be loaded on skip to descent, even on cases where the aircraft should in a final configuration. It should now load final.FLT.
  • Fixed helicopter rotor animation rotoscopic effect.
  • Added optional helicopter Vortex Ring State Protection assistance (see Settings menu). It automatically adjusts the collective to prevent entry into Vortex Ring State (VRS), which may occur during excessive descent at low airspeeds or while performing rapid deceleration (quick stops). For developers: see SDK for details.
  • Fixed issue with excessive turbulence & thermals introduced with the SU4 beta.
  • Added structural_electrical_deice_rate cfg param to control the deice rate.
  • Fixed an issue preventing AI Rotorcraft’s rotors from properly operating.

Air Tractor AT-802

  • Fixed floating leak decal
  • Fixed emissive in firefighting panel

Airbus Helicopters H125

  • Reworked electrical system
  • LowAltitude VFXs (that produce dust from rotors) have been optimized to reduce impact on FPS
  • The H125’s bottom display’s brightness can now be controlled using the INST LIGHT Knob.

Boeing 737 MAX 8

  • Fixed floating flares around taxi lights
  • Fixed an issue where the autopilot would not follow the flight director when LNAV was not armed prior to takeoff and subsequently manually activated after takeoff.
  • Fixed missing text cause white square on Commercial Freelance Livery
  • Applied performance optimizations to the rendering of the PFD, MFD, and HUD.
  • Added additional parameters to G3000 autopilot speed knob template to allow customization of sound events.
  • Applied performance optimizations to the rendering of waypoints on the map.
  • Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.

Boeing F/A-18E

  • Fixed Canopy Frost FX not consistent across all LODs.
  • Added external camera pitch parameter for better visual comfort in loop.

De Havilland Canada CL-415

  • Improved Physic of water dropping FX
  • Improved visual of WaterDrop FX at low speed

Diamond DA62

  • Fixed wrong logo and missing text causing white square on Private 03 Adaptive Livery
  • Fixed missing glass over wing lights

Guimbal Cabri G2

  • The Cabri G2’s EPM brightness controls are now functional.
  • Added highlighting visual helpers for standard checkpoints of the page “Preflight inspection - external”

Heart Aerospace ES-30

  • Fixed Cargo Door animation.

Hot Air Balloon

  • Fixed an issue causing the Hot Air Balloons to be zoomed in during the Configuration screen.
  • Fixed Hot Air Balloons sometimes flying away in aircraft configurator

Hot Air Balloon FlyDOO

  • Fixed an issue preventing the Balloon Vent Keybind from working properly on the FlyDoo

Jetson Aero Jetson One

  • Fixed an issue where Jetson One could be in the wrong category in the aircraft selector

Junkers F13

  • Fixed an issue where AI traffic would get pushback services denied multiple times.

MX Aircraft Company MXS-R

  • Added smoke FX on MXS-R

Zivko Aeronautics Edge 540

  • Added smoke FX on Edge 540
  • Fixed wheels missing contact points

Aircraft Core Systems

  • Fixed some emissive flashing issues when disabling an interaction highlight

Electricity system

  • Fixed a crash on some the electrical system var get when the passed index was greater than int max

Failure / Wear & Tear

  • Fixed brakes Wear and Tear incorrectly ignoring Aircraft Stress assistance option

Pneumatic & ECS System

  • Fixed PNEUMATICS PACK TEMPERATURE simvar always returning 0

Aircraft Tech

  • Fixed poor shadow quality and flickering when authored bounding sphere of aircraft did not match with geometry. The game now recomputes a bounding sphere containing only the visible meshes. LOD selection keeps the previous computation of the bounding sphere, and is not impacted.
  • Added checks for missing interaction file upon loading navigation graphs (this will help aircraft developers detecting mistakes that may break these interactions)

Model Behavior

  • Fixed lvar registration in compiled behavior
  • Fixed an issue causing the Asobo_AS307_Template ModelBehaviors template to create an approach button with a tooltip contains a state that does not match the current sim state.
  • Fixed an issue that caused SimAttachments that were hidden due to their LoD to stop executing their ModelBehaviors even with the always_execute_model_behavior param set to 1
  • Changed the zoom behavior of the map so that the perceived zoom does not change as the center of the map moves around.

Modular Aircraft

  • Fixed FLT_SIM category inside livery.cfg to still be considered instead of only the correct FLT_SIM.0
  • Fixed livery.cfg panel dynamic parameters not overriding default values defined in common/preset panel.cfg

Aircraft Gameplay

  • Fixed wing runner spawning filted in the air
  • Fixed towplane accumulating speed when the sim is paused

ATC

  • Added VOR and NDB station altitudes to the facility listener.
  • Fixed some ATC messages that can’t be heard on COM2
  • Fixed clearance being lost when doing a back on track during the taxi phase
  • Fixed ATC being muted after a back on track
  • Fixed PUSH_BACK sometimes failing due to Ground Services not correctly initialized

External HUD

  • Added support for cockpit.cfg parameters for the Helicopter Power HUD Gauge
  • Added hud_show_radar_alt to add a small Radar Altitude gauge to the external HUD.

Preflight

  • Fixed an issue that prevented covers & chokes from being remove outside of preflight mode. There is still a limitation preventing the covers from being added while in flight.
  • Fixed passenger boarding sometimes getting stuck when boarding through a Jetway or by feet

Passive Aircraft

  • Fixed Pink airplane spawning on top of c90 passive + Fixed Eye Icon appearing in the wrong position for yoke and pedals in Cabri G2
  • Fixed on Bell 205 Main Rotor not spinning at certain LOD ranges + Added Green Livery

Career

  • Added specialization icon in missions filters
  • Fixed an issue where changing departure procedure or runway from the mission briefing screen via the EFB could cause vehicles and aircraft to fly into the air when skipping to taxi
  • Fixed an issue where minimal indicated Marketplace aircraft prices would be incorrect when browsing for new aircraft in My Companies
  • Improved automatic pushback to ensure the aircraft is being pushed into the direction of the intended taxi path and closer to the centerline.
  • Fixed mission failed when crashing right after the skip to shutdown
  • Added a reward compensation when the game crashes during a mission

General Bug Fixes

  • Fixed a few weather presets: removed snow from some missions where it should not snow.
  • Fixed Character image not updating properly when going back from customization
  • Fixed unit not updating correctly when returning to briefing from the settings
  • Fixed briefing flight distance not formatting correctly
  • Fixed parasite game between some screens in MyCompanies
  • Fixed back on track deactivated during shutdown phase
  • Fixed some missions departing at the wrong position when changing departure through the EFB before the flight
  • Fixed an issue where missions would allow aircraft to take off or land in airports too close to their altitude ceiling
  • Fixed flight ribbons sometimes disappearing before going past it
  • Fixed Aircraft statistic showing in freelance aircraft selection when no aircraft on site can be selected as current aircraft
  • Fixed rotorcraft flow when departure airport has an helipad and a runway but no parking spot
  • Fixed ATC waiting for handoff during landing phase
  • Fixed back on track not working for landing in IFR missions
  • Fixed landing validating when being close to the ground before reaching the helipad
  • Added a fall-back if aircraft collides with a building during the pushback. We trigger the skip to taxi.
  • Fixed specialization menu lagging a bit when scrolling fast by adding a delay before updating the specialization overview
  • Fixed taxi ribbons stopping before the helipads when passing through a hold short
  • Fixed sound playing in reward screen for bonus progression when no bonus is to be applied
  • Fixed mp layers advanced wind effect not working in career

Free Flight

  • Fixed skydiver, patient and hoist controller not linked to EFB in Free Flight

Missions

  • Fixed bug when using Skip button during cutscene may cause aircraft to crash on takeoff.
  • Fixed bug if NPC plane is landing when player is on hold short, player is never cleared to take off
  • Fixed an issue where the position announcement would get stuck after a back on track in Cargo and Commercial missions.
  • Added new back on track logic in commercial and cargo missions. After a crash during cruise flight, the player is now teleported to the last validated waypoint on their flight plan.
  • Added new back on track logic depending on whether the flight plan is IFR or not during the climb and cruise phases.
  • Fixed final announcement objective validation delay.
  • Adjustment of the maximum authorized taxi speed to 30 knots, players will now be warned before receiving a penalty.
  • Added a back on track when the player is stuck on the ground after breaking an essential part.
  • Added a specific mission failure when the player takes off without permission.
  • Fixed landing announcement in certification
  • Fixed DA62 trigger a “G-Force exceed” during RTC
  • Fixed ATC landing steps remain displayed after a tarmac stranding
  • Fixed “Prohibited Airspace” penalty during RTC
  • Fixed airliner condition after a back on track in preflight
  • Fixed landing request not always displayed in VFR flight
  • Fixed an issue that caused some missions to instant fail on start.
  • Fixed taxi to parking clearance objective reappears after player infringe the taxi procedure.
  • Fixed some helipad issues that could sometime prevent mission step validation.
  • Fixed cruise back on track in ferry flight, cargo transport, private charter and commercial flight.

Aerial Firefighting - Initial Attack

  • Fixed an issue where the objective flow would get stuck if the player crashed immediately after dropping water.

Agricultural Aviation

  • Fixed an issue causing reduced performance after spraying for a while.

Familiarization Flight

  • Fixed instructor missing on reward screen
  • Fixed “Go back in aircraft” and “Enter aircraft” steps displayed at the same time
  • Fixed “Fly to waypoint” objective not completing after a back-on-track

Flightseeing

  • Fixed POI markers not displayed

Medevac

  • Fixed the co-pilot’s reading dialogue when no co-pilot is present.

Passenger Transport - Airline

  • Fixed soft lock when skipping to taxi during boarding process for the Passenger Transport airline.

Passenger Transport (Rotorcraft)

  • Revision of mission objectives to better align them with ATC procedures
  • Fixed pattern ribbon not displayed for arrival airport

Search & Rescue

  • Improved smoke rescue FX who is now projected upwards with gravity vector instead of Local vector to prevent orientation problems
  • Fixed bush takeoff objective missing “Remove parking brakes” step
  • Fixed back on track happening when player outside the aircraft

Search & Rescue - Hoist (Rotorcraft)

  • Fixed hoist and cabin service state after a back on track during hoist phase
  • Fixed rescuer not going down while hovering the target
  • Fixed rescuer stuck when going out of hover area during animation

Skydive Aviation

  • Fixed skydiver’s parachute sometimes blow out while being still in aircraft
  • Fixed skydiver’s parachute missing

Certifications

  • Removed trailing “Traffic” from CTAF calls.
  • Fixed taxi infringed when crossing the runway
  • Fixed mission completed while crashing on the runway

Jet engine rating

  • Fixed hold short position not matching taxi path

Rotorcraft hook

  • Fixed drop zone levitating

Turbine rating

  • Fixed taxi request after several helicopter crashes
  • Removed “Connect to airport” ATC communication which was not relevant

World

  • Fixed clouds potentially having different origins when starting flights from the same position.
  • Fixed eternal snow applied too much
  • Fixed a crash in the tree generation.
  • Fixed rendering issue on beacon lights
  • Fixed a crash in specific areas of the world when photogrammetry was set to active and the camera was very close to the ground.
  • Fixed corrupted textures sometimes appearing on photogrammetry bridges
  • Fixed building exclusion from taxiways.
  • COMMUNITY FEEDBACK: Fixed Blurry Sepia Night Lighting: Corrected night lighting to remove excessive bloom, and sepia masking. Improved street light display distance

Airports

  • Fixed airport light objects randomly not showing or when there is no runway.
  • Fixed issue with mipstreaming on projected meshes
  • Fixed Toggle Ramptruck input to only toggle a ramp instead of toggling passenger boarding.
  • Fixed pushbacks not available on some parking types
  • Fixed vegetation appearing too close to runway
  • Removed workers that end up moving in the plane’s path on small parking spots
  • Fixed floating lights when launching a flight
  • Modified several aspects of airports live traffic with ongoing reworks and improvements: Taxi AI, Landing AI, Landing conditions, AI spawning and takeoff when data is missing, Blocked taxiway.
  • COMMUNITY FEEDBACK: Fixed unconnected jetways
  • Fixed the fuel panel not opening when stopping at a fuel pump
  • Fixed building exclusion from airport taxiways

Generic Airports

  • LIOUJ - Removed building to prevent collision with the helipad
  • EIDW - Fixed terraforming issue
  • KFRG - Adjusted taxiway paths
  • EGAZ - Deleted airport as it doesn’t exist IRL
  • CYHU - Adjusted taxiway paths
  • KDEC - Adjusted taxiway paths
  • EGBP - Added some ground textures to prevent airplane imagery on terrain
  • SDET - Fixed huge building near the airport
  • KJ7SN - Fixed helipad into TIN building
  • LEBL - Fixed missing part of jetways
  • RKSI - Fixed jetway not connected to the airplane
  • Several airports have had their identifiers changed in the database :
    • OJ6 => KHDL
    • 0AK2 => A40
    • 0N6 => 28DE
    • 01TX => 10X
    • 0J9 => 0NE9
  • KLAS - Fixed airport name to “Harry Reid International Airport”
  • LSN26 - Fixed helipad duplicated with LSZB
  • NZLKA - Fixed helipad overlapping with trees & ground
  • 02UT - Fixed runways & taxiways to prevent career issues
  • LF3357 - Fixed terraforming issue on parking area
  • KTUS - Removed airplane parking on maintenance area
  • EDRK - Fixed terraforming issue on the nearby river
  • FYRT - Fixed runway on water
  • EPWR - Fixed radome on control tower
  • KRIC - Fixed missing terminal building
  • MMPR - Fixed some jetways clipping with airplanes
  • RJDM - Fixed missing runway lights
  • LFBD - Fixed some jetways too far from parking spots
  • OR27 - Fixed wrong location of the airport
  • LFBZ - Fixed some helipads overlapping with parking spots
  • EPWA - Fixed jetway connections
  • ELLX - Fixed missing apron
  • ZYLS - Fixed wrong ICAO - New one = ZLYS
  • LFBO - Fixed wrong grass runway to helipad departure
  • LGST - Fixed terraforming issue on runway 23
  • 15CL : Delete airport as doesn’t exist anymore
  • KABQ : Fix jetways clipping into airplanes
  • KMIA : Fix jetways clipping into airplanes
  • KPIT : Fix terraforming issue near runway 14
  • PHNL : Fix parking spot overlapping with building
  • KXNA : Fix jetways clipping through aircraft
  • I45 - Adjusted parking positions
  • KBEO - Deleted as the airport doesn’t exist in real life
  • SBJH - Added missing airport
  • SBLE / SDV7 / SSZM - Fixed airports with incorrect coordinates
  • 3FD1 - Deleted airport as no exist anymore IRL
  • LYKS - Moved the airport to the current location
  • LZSE - Fixed parking spots clipping into building
  • MYBO - Deleted airport as it’s a helipad
  • YBWW - Reworked of the airport
  • 01TE : Delete airport as doesn’t exist anymore
  • SKJU : Fixed runway type from grass to water
  • SIXK : Fixed no textures on runway
  • WSSS : Fixed terraforming issue
  • KLAS : Fixed runway terraforming issue
  • EKCW0 : Fixed building collision with building
  • EKSR : Fixed trees covering helipad area
  • FCBB : Fixed runway 05/23 incorrectly marked as closed & remove old runway 05R/23L
  • EGEY - Fixed trees at the end of runway
  • LBIA - Added missing airport
  • KPLU - Fixed parking spots collision with buildings
  • KPHX - Fixed parking area without buildings (delete the area)
  • YAGWX - Fixed terraforming issue
  • SCEL - Fixed missing terminal
  • KEXE - Fixed airport doesn’t exist IRL
  • EHBK - Fixed vegetation
  • ENAL - Fixed control tower position
  • 9OH4 - Fixed terrain deformation
  • SVMI : Fixed parking spots overlapping building
  • MROC : Fixed parking spots overlapping building
  • ENGM : Fixed parking spots overlapping building
  • EKSM : Fixed parking spots overlapping building
  • EGXI : Fixed terraforming issue
  • Several airports were removed from the database :
    • 02MD / 03CO / 03IA / 04AZ / 07IA / 08IL / 08TS / 08WI
    • 0FL0 / 0KS2 / 0KS6 / 0MO6 / 0NC1 / 0WI8 / 10F / 11TN
    • 13OH / 14FA / 14FD / 14TA / 14WA / 15AZ / 15FD / 16KY
    • 18FA / 18SC / 19IN / 1GA6 / 1MI6 / 1MN2 / 1MT4 / 1OH7
    • 1OI7 / 2H3 / 36XS / 38FD / 3PA2 / 40X / 43MN / 48Y
    • 4KA / 4O2 / 4U4 / 74CA / 74OK / 77MO / 7NY8 / 82PA
    • 88IN / 8OA9 / 96TS / 99IL / 9CL5 / AGGD / AYAL / BPF
    • C02 / CA22 / CLP / CYFF / CYFP / FL05 / HADA / HTXX
    • IA66 / ID42 / K37F / KARU / KCOP / KLOC / KOT / LGA
    • MY74 / OQU / PKRN / SAEE / SAJV / SAKD / SAUM / SAVI
    • SBZY / SKLE / TCT / U09 / XA0 / XA40 / XA49 / XS89
    • YALD / YBUB / YCPP / YKAA / YQUA / ZMAA
  • ELNT - Adjusted parking position to avoid collision with building
  • VHSK - Adjusted parking position to avoid collision with building
  • LFSB - Fixed terraforming issue
  • ZGUO - Retook the airport to match with reality
  • EDOA - Adjusted parking position to avoid collision with building
  • KCOS - Fixed terraforming issue
  • PHMU - Adjusted parking position to avoid collision with building

Fauna

  • Fixed fauna layer glitch when zooming on world map

Traffic

Air Traffic

  • Added the possibility to spawn a random aircraft via the Parking Occupation debug window
  • Fixed crashes and memory handling when using this window
  • Fixed issues in live traffic in airport
  • Fixed some cases where AI traffic would not acknowledge taxi clearances.

Marine Traffic

  • Removed Flight Simulator 2020 ships and replaced them by Flight Simulator 2024 ships for the living world in low graphic preset

Road Traffic

  • Fixed traffic vehicles not moving on residential roads

Marketplace

  • Fixed an issue where the Last Seen section would not update
  • Added an option to select all creators in Marketplace and MyLibrary filters
  • Added a notification when rented items are on sale
  • Improved framerate when entering Marketplace
  • Fixed Marketplace being inaccessible after long game sessions
  • Fixed an issue where price discount after renting would not be applied to upgrades
  • Items are now sorted by rating when browsing catalog or categories
  • Filters are now saved between tow sessions when searching in Categories or Full Catalog
  • Fixed an issue where the price for the 2020 to 2024 Upgrade was wrong on the item thumbnails.
  • Fixed an issue where rented items could not be rated once the renting expired
  • Items corresponding exactly to an user’s search will be displayed first in the results

MyLibrary

  • Fixed various sorting issues regarding the “Installed” tab
  • Removed failed download/install icon on packs when the content concerned by the fail isn’t currently displayed
  • Fixed the dependency popup appearing when the dependencies were already selected for enabling or disabling
  • Added failure of packages folder transfer when the targeted disk is either lost or too full during the transfer

Multiplayer

  • Fixed logo on player’s plane not being duplicated in multiplayer
  • Fixed multiplayer plane movement when the pilot is in Photo Mode.
  • Fixed Multiplayer nametags not visible over 5 Miles
  • Fix visual and audio fx not properly replicated in multiplayer for hot air balloon.

Virtual Reality

  • Added Foveated Rendering Scale to graphics settings.
  • Replaced the full 2 eyes view on desktop monitor with a single cropped 16:9 view.
  • Keep head pose and XR data when Quest 3 stops tracking to not break the mirror rendering.
  • Fixed Broken VelocityBuffer blurring anything in the right eye sky.
  • Fixed the controllers of Virtual Reality were always activated even when using the mouse
  • Fixed the ready to fly was not interactable in virtual reality
  • Fixed the UI was disappearing when the VR mode of the game was deactivated from outside the game (for example via the meta link app)
  • Fixed cockpit LoDs which were unaffected by VR lod factor.

Controls

  • Fixed some unusable actions being listed in control settings
  • Fixed the input bindings not updating after deletion in the controls settings
  • Added haptic feedback on Afterburner, Burner, Spraying/Waterbombing, Smoke, Gear up/down
  • Added the unassigned input actions when filtering via analog/digital/axis in the settings menu
  • Fixed “TOGGLE HEAD TRACKING” not having input repetition off by default when mapping the action, possibly reactivating head tracking after turning it off and vice versa
  • In the hardware settings, you must select a curve before viewing and editing it.
  • Fixed an issue where the wrong device button displayed the selected state when plugging/unplugging devices in the controls settings
  • Fixed INCREASE THROTTLE and DECREASE THROTTLE actions not triggering when looking at avionics display
  • Fixed the blinking frame when first entering the controls settings menu
  • Fixed the inputs that were prevented by self-deactivation of a device
  • Fixed some actions not displaying in the control settings for Helicopters

Peripherals

  • Fixed virtual keyboard not showing when selecting input field on handheld devices
  • Added support for PS5 DualSense gamepad on PC platform

Various Peripheral Fixes

  • Fixed conflicts in the mapping of the menus
  • Fixed actions to pause the sim being un-bindable on keyboard and gamepad, possibly soft locking users once a flight is resumed
  • Skipping RTC is now mapped to Space on keyboards to avoid conflicts with pausing
  • “BACK TO FLY” action is now mapped to the same input as “BACK ON TRACK” for default profiles that have both

Activities

Backward Compatibility

  • [Discovery] Fixed weather set to default parameters when entering flight

Red Bull Races

  • Modified pylon’s collisions to be a cone shape and have the same size as the pylons
  • Added a new logic to cut pylons
  • Added a new simvar PYLON_HEIGHT, units meters, not settable, descr : Height of a pylon
  • Added a new simvar PYLON_COLLISION_POSITION, units meters, not settable, descr : position relative to pylon when something touch the pylon

Training

  • Fixed Failure screen in VFR → Landmark Navigation mission
  • Fixed a marker name in Helicopter Take off training
  • Fix beluga forced assistances in training
  • Fixed bug flow when player performs a water landing before completing the objectives.
  • Fixed briefing text in VFR - Departure training to match new Navigation Log in EFB

Challenges Series

  • Fixed avatar missing in rtc at the beginning of the challenges
  • Fixed the race timer was not visible in pause
  • Fixed the assistance markers were not visible in challenges

World Photographer

  • Fixed ghosting issue in Discovery Fauna

Flight conditions

  • Fixed back on track when not in aircraft

Toolbar and In-game panels

  • Fixed the toolbar could close when pressing the “close panel button”, and could not be re-opened

Player Profile

Statistics

  • Fix first flight achievement

Photo Album

  • [Console] allow to save picture in console profile

Pilot Customization

  • [Xbox] fix picture saving of player avatar

Character assets & animations

Player Character

  • Fixed character collision un-crouching automatically and being sometimes in collisions
  • Fixed character model rotate with headset rotation, creating a pivot point behind the head
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