Added fuel_flow_scalar_idle to more easily control the effect of the throttle on the fuel flow
Improved aircraft weight debug page to display weight stations.
Fixed can’t interact with aircraft on cursor mode while being the avatar
Fixed aircraft cannot be controlled while being in fixed external camera views
Fixed an issue preventing aircraft specs to be displayed on edited and Community content
Added range limitations for two CFD variables in the cfg that could have caused crashes. CFD_VoxelNbVoxels now limited to 8 - 40. CFD_VoxelSizeScale now limited to 0.1 to 10.
Improved debug of aerodynamic forces applied onto surfaces to make very small forces more visible.
Improved simulation of traffic and multiplayer aircraft wake turbulence.
Fixing some inconsistencies and unit issues in the Pitch debug for aircraft.
Added support for new parameter external_camera_maximum_pitch to the camera.cfg to tune the 3rd person camera pitch limits.
Fixed water splash FXs to prevent cuts at high speed
Fixed an issue with the ground effect simulation in the CFD simulation introduced with SU4.
Fixed an issue that caused Approach.FLT to be loaded on skip to descent, even on cases where the aircraft should in a final configuration. It should now load final.FLT.
Added optional helicopter Vortex Ring State Protection assistance (see Settings menu). It automatically adjusts the collective to prevent entry into Vortex Ring State (VRS), which may occur during excessive descent at low airspeeds or while performing rapid deceleration (quick stops). For developers: see SDK for details.
Fixed issue with excessive turbulence & thermals introduced with the SU4 beta.
Added structural_electrical_deice_rate cfg param to control the deice rate.
Fixed an issue preventing AI Rotorcraft’s rotors from properly operating.
Air Tractor AT-802
Fixed floating leak decal
Fixed emissive in firefighting panel
Airbus Helicopters H125
Reworked electrical system
LowAltitude VFXs (that produce dust from rotors) have been optimized to reduce impact on FPS
The H125’s bottom display’s brightness can now be controlled using the INST LIGHT Knob.
Boeing 737 MAX 8
Fixed floating flares around taxi lights
Fixed an issue where the autopilot would not follow the flight director when LNAV was not armed prior to takeoff and subsequently manually activated after takeoff.
Fixed missing text cause white square on Commercial Freelance Livery
Applied performance optimizations to the rendering of the PFD, MFD, and HUD.
Added additional parameters to G3000 autopilot speed knob template to allow customization of sound events.
Applied performance optimizations to the rendering of waypoints on the map.
Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.
Boeing F/A-18E
Fixed Canopy Frost FX not consistent across all LODs.
Added external camera pitch parameter for better visual comfort in loop.
De Havilland Canada CL-415
Improved Physic of water dropping FX
Improved visual of WaterDrop FX at low speed
Diamond DA62
Fixed wrong logo and missing text causing white square on Private 03 Adaptive Livery
Fixed missing glass over wing lights
Guimbal Cabri G2
The Cabri G2’s EPM brightness controls are now functional.
Added highlighting visual helpers for standard checkpoints of the page “Preflight inspection - external”
Heart Aerospace ES-30
Fixed Cargo Door animation.
Hot Air Balloon
Fixed an issue causing the Hot Air Balloons to be zoomed in during the Configuration screen.
Fixed Hot Air Balloons sometimes flying away in aircraft configurator
Hot Air Balloon FlyDOO
Fixed an issue preventing the Balloon Vent Keybind from working properly on the FlyDoo
Jetson Aero Jetson One
Fixed an issue where Jetson One could be in the wrong category in the aircraft selector
Junkers F13
Fixed an issue where AI traffic would get pushback services denied multiple times.
MX Aircraft Company MXS-R
Added smoke FX on MXS-R
Zivko Aeronautics Edge 540
Added smoke FX on Edge 540
Fixed wheels missing contact points
Aircraft Core Systems
Fixed some emissive flashing issues when disabling an interaction highlight
Electricity system
Fixed a crash on some the electrical system var get when the passed index was greater than int max
Fixed PNEUMATICS PACK TEMPERATURE simvar always returning 0
Aircraft Tech
Fixed poor shadow quality and flickering when authored bounding sphere of aircraft did not match with geometry. The game now recomputes a bounding sphere containing only the visible meshes. LOD selection keeps the previous computation of the bounding sphere, and is not impacted.
Added checks for missing interaction file upon loading navigation graphs (this will help aircraft developers detecting mistakes that may break these interactions)
Model Behavior
Fixed lvar registration in compiled behavior
Fixed an issue causing the Asobo_AS307_Template ModelBehaviors template to create an approach button with a tooltip contains a state that does not match the current sim state.
Fixed an issue that caused SimAttachments that were hidden due to their LoD to stop executing their ModelBehaviors even with the always_execute_model_behavior param set to 1
Changed the zoom behavior of the map so that the perceived zoom does not change as the center of the map moves around.
Modular Aircraft
Fixed FLT_SIM category inside livery.cfg to still be considered instead of only the correct FLT_SIM.0
Fixed livery.cfg panel dynamic parameters not overriding default values defined in common/preset panel.cfg
Aircraft Gameplay
Fixed wing runner spawning filted in the air
Fixed towplane accumulating speed when the sim is paused
ATC
Added VOR and NDB station altitudes to the facility listener.
Fixed some ATC messages that can’t be heard on COM2
Fixed clearance being lost when doing a back on track during the taxi phase
Fixed ATC being muted after a back on track
Fixed PUSH_BACK sometimes failing due to Ground Services not correctly initialized
External HUD
Added support for cockpit.cfg parameters for the Helicopter Power HUD Gauge
Added hud_show_radar_alt to add a small Radar Altitude gauge to the external HUD.
Preflight
Fixed an issue that prevented covers & chokes from being remove outside of preflight mode. There is still a limitation preventing the covers from being added while in flight.
Fixed passenger boarding sometimes getting stuck when boarding through a Jetway or by feet
Passive Aircraft
Fixed Pink airplane spawning on top of c90 passive + Fixed Eye Icon appearing in the wrong position for yoke and pedals in Cabri G2
Fixed on Bell 205 Main Rotor not spinning at certain LOD ranges + Added Green Livery
Career
Added specialization icon in missions filters
Fixed an issue where changing departure procedure or runway from the mission briefing screen via the EFB could cause vehicles and aircraft to fly into the air when skipping to taxi
Fixed an issue where minimal indicated Marketplace aircraft prices would be incorrect when browsing for new aircraft in My Companies
Improved automatic pushback to ensure the aircraft is being pushed into the direction of the intended taxi path and closer to the centerline.
Fixed mission failed when crashing right after the skip to shutdown
Added a reward compensation when the game crashes during a mission
General Bug Fixes
Fixed a few weather presets: removed snow from some missions where it should not snow.
Fixed Character image not updating properly when going back from customization
Fixed unit not updating correctly when returning to briefing from the settings
Fixed briefing flight distance not formatting correctly
Fixed parasite game between some screens in MyCompanies
Fixed back on track deactivated during shutdown phase
Fixed some missions departing at the wrong position when changing departure through the EFB before the flight
Fixed an issue where missions would allow aircraft to take off or land in airports too close to their altitude ceiling
Fixed flight ribbons sometimes disappearing before going past it
Fixed Aircraft statistic showing in freelance aircraft selection when no aircraft on site can be selected as current aircraft
Fixed rotorcraft flow when departure airport has an helipad and a runway but no parking spot
Fixed ATC waiting for handoff during landing phase
Fixed back on track not working for landing in IFR missions
Fixed landing validating when being close to the ground before reaching the helipad
Added a fall-back if aircraft collides with a building during the pushback. We trigger the skip to taxi.
Fixed specialization menu lagging a bit when scrolling fast by adding a delay before updating the specialization overview
Fixed taxi ribbons stopping before the helipads when passing through a hold short
Fixed sound playing in reward screen for bonus progression when no bonus is to be applied
Fixed mp layers advanced wind effect not working in career
Free Flight
Fixed skydiver, patient and hoist controller not linked to EFB in Free Flight
Missions
Fixed bug when using Skip button during cutscene may cause aircraft to crash on takeoff.
Fixed bug if NPC plane is landing when player is on hold short, player is never cleared to take off
Fixed an issue where the position announcement would get stuck after a back on track in Cargo and Commercial missions.
Added new back on track logic in commercial and cargo missions. After a crash during cruise flight, the player is now teleported to the last validated waypoint on their flight plan.
Added new back on track logic depending on whether the flight plan is IFR or not during the climb and cruise phases.
Fixed final announcement objective validation delay.
Adjustment of the maximum authorized taxi speed to 30 knots, players will now be warned before receiving a penalty.
Added a back on track when the player is stuck on the ground after breaking an essential part.
Added a specific mission failure when the player takes off without permission.
Fixed landing announcement in certification
Fixed DA62 trigger a “G-Force exceed” during RTC
Fixed ATC landing steps remain displayed after a tarmac stranding
Fixed “Prohibited Airspace” penalty during RTC
Fixed airliner condition after a back on track in preflight
Fixed landing request not always displayed in VFR flight
Fixed an issue that caused some missions to instant fail on start.
Fixed taxi to parking clearance objective reappears after player infringe the taxi procedure.
Fixed some helipad issues that could sometime prevent mission step validation.
Fixed cruise back on track in ferry flight, cargo transport, private charter and commercial flight.
Aerial Firefighting - Initial Attack
Fixed an issue where the objective flow would get stuck if the player crashed immediately after dropping water.
Agricultural Aviation
Fixed an issue causing reduced performance after spraying for a while.
Familiarization Flight
Fixed instructor missing on reward screen
Fixed “Go back in aircraft” and “Enter aircraft” steps displayed at the same time
Fixed “Fly to waypoint” objective not completing after a back-on-track
Flightseeing
Fixed POI markers not displayed
Medevac
Fixed the co-pilot’s reading dialogue when no co-pilot is present.
Passenger Transport - Airline
Fixed soft lock when skipping to taxi during boarding process for the Passenger Transport airline.
Passenger Transport (Rotorcraft)
Revision of mission objectives to better align them with ATC procedures
Fixed pattern ribbon not displayed for arrival airport
Search & Rescue
Improved smoke rescue FX who is now projected upwards with gravity vector instead of Local vector to prevent orientation problems
Fixed bush takeoff objective missing “Remove parking brakes” step
Fixed back on track happening when player outside the aircraft
Search & Rescue - Hoist (Rotorcraft)
Fixed hoist and cabin service state after a back on track during hoist phase
Fixed rescuer not going down while hovering the target
Fixed rescuer stuck when going out of hover area during animation
Skydive Aviation
Fixed skydiver’s parachute sometimes blow out while being still in aircraft
Fixed skydiver’s parachute missing
Certifications
Removed trailing “Traffic” from CTAF calls.
Fixed taxi infringed when crossing the runway
Fixed mission completed while crashing on the runway
Jet engine rating
Fixed hold short position not matching taxi path
Rotorcraft hook
Fixed drop zone levitating
Turbine rating
Fixed taxi request after several helicopter crashes
Removed “Connect to airport” ATC communication which was not relevant
World
Fixed clouds potentially having different origins when starting flights from the same position.
Fixed eternal snow applied too much
Fixed a crash in the tree generation.
Fixed rendering issue on beacon lights
Fixed a crash in specific areas of the world when photogrammetry was set to active and the camera was very close to the ground.
Fixed corrupted textures sometimes appearing on photogrammetry bridges
Fixed building exclusion from taxiways.
COMMUNITY FEEDBACK: Fixed Blurry Sepia Night Lighting: Corrected night lighting to remove excessive bloom, and sepia masking. Improved street light display distance
Airports
Fixed airport light objects randomly not showing or when there is no runway.
Fixed issue with mipstreaming on projected meshes
Fixed Toggle Ramptruck input to only toggle a ramp instead of toggling passenger boarding.
Fixed pushbacks not available on some parking types
Fixed vegetation appearing too close to runway
Removed workers that end up moving in the plane’s path on small parking spots
Fixed floating lights when launching a flight
Modified several aspects of airports live traffic with ongoing reworks and improvements: Taxi AI, Landing AI, Landing conditions, AI spawning and takeoff when data is missing, Blocked taxiway.
COMMUNITY FEEDBACK: Fixed unconnected jetways
Fixed the fuel panel not opening when stopping at a fuel pump
Fixed building exclusion from airport taxiways
Generic Airports
LIOUJ - Removed building to prevent collision with the helipad
EIDW - Fixed terraforming issue
KFRG - Adjusted taxiway paths
EGAZ - Deleted airport as it doesn’t exist IRL
CYHU - Adjusted taxiway paths
KDEC - Adjusted taxiway paths
EGBP - Added some ground textures to prevent airplane imagery on terrain
SDET - Fixed huge building near the airport
KJ7SN - Fixed helipad into TIN building
LEBL - Fixed missing part of jetways
RKSI - Fixed jetway not connected to the airplane
Several airports have had their identifiers changed in the database :
OJ6 => KHDL
0AK2 => A40
0N6 => 28DE
01TX => 10X
0J9 => 0NE9
KLAS - Fixed airport name to “Harry Reid International Airport”
LSN26 - Fixed helipad duplicated with LSZB
NZLKA - Fixed helipad overlapping with trees & ground
02UT - Fixed runways & taxiways to prevent career issues
LF3357 - Fixed terraforming issue on parking area
KTUS - Removed airplane parking on maintenance area
EDRK - Fixed terraforming issue on the nearby river
FYRT - Fixed runway on water
EPWR - Fixed radome on control tower
KRIC - Fixed missing terminal building
MMPR - Fixed some jetways clipping with airplanes
RJDM - Fixed missing runway lights
LFBD - Fixed some jetways too far from parking spots
OR27 - Fixed wrong location of the airport
LFBZ - Fixed some helipads overlapping with parking spots
EPWA - Fixed jetway connections
ELLX - Fixed missing apron
ZYLS - Fixed wrong ICAO - New one = ZLYS
LFBO - Fixed wrong grass runway to helipad departure
LGST - Fixed terraforming issue on runway 23
15CL : Delete airport as doesn’t exist anymore
KABQ : Fix jetways clipping into airplanes
KMIA : Fix jetways clipping into airplanes
KPIT : Fix terraforming issue near runway 14
PHNL : Fix parking spot overlapping with building
KXNA : Fix jetways clipping through aircraft
I45 - Adjusted parking positions
KBEO - Deleted as the airport doesn’t exist in real life
ELNT - Adjusted parking position to avoid collision with building
VHSK - Adjusted parking position to avoid collision with building
LFSB - Fixed terraforming issue
ZGUO - Retook the airport to match with reality
EDOA - Adjusted parking position to avoid collision with building
KCOS - Fixed terraforming issue
PHMU - Adjusted parking position to avoid collision with building
Fauna
Fixed fauna layer glitch when zooming on world map
Traffic
Air Traffic
Added the possibility to spawn a random aircraft via the Parking Occupation debug window
Fixed crashes and memory handling when using this window
Fixed issues in live traffic in airport
Fixed some cases where AI traffic would not acknowledge taxi clearances.
Marine Traffic
Removed Flight Simulator 2020 ships and replaced them by Flight Simulator 2024 ships for the living world in low graphic preset
Road Traffic
Fixed traffic vehicles not moving on residential roads
Marketplace
Fixed an issue where the Last Seen section would not update
Added an option to select all creators in Marketplace and MyLibrary filters
Added a notification when rented items are on sale
Improved framerate when entering Marketplace
Fixed Marketplace being inaccessible after long game sessions
Fixed an issue where price discount after renting would not be applied to upgrades
Items are now sorted by rating when browsing catalog or categories
Filters are now saved between tow sessions when searching in Categories or Full Catalog
Fixed an issue where the price for the 2020 to 2024 Upgrade was wrong on the item thumbnails.
Fixed an issue where rented items could not be rated once the renting expired
Items corresponding exactly to an user’s search will be displayed first in the results
MyLibrary
Fixed various sorting issues regarding the “Installed” tab
Removed failed download/install icon on packs when the content concerned by the fail isn’t currently displayed
Fixed the dependency popup appearing when the dependencies were already selected for enabling or disabling
Added failure of packages folder transfer when the targeted disk is either lost or too full during the transfer
Multiplayer
Fixed logo on player’s plane not being duplicated in multiplayer
Fixed multiplayer plane movement when the pilot is in Photo Mode.
Fixed Multiplayer nametags not visible over 5 Miles
Fix visual and audio fx not properly replicated in multiplayer for hot air balloon.
Virtual Reality
Added Foveated Rendering Scale to graphics settings.
Replaced the full 2 eyes view on desktop monitor with a single cropped 16:9 view.
Keep head pose and XR data when Quest 3 stops tracking to not break the mirror rendering.
Fixed Broken VelocityBuffer blurring anything in the right eye sky.
Fixed the controllers of Virtual Reality were always activated even when using the mouse
Fixed the ready to fly was not interactable in virtual reality
Fixed the UI was disappearing when the VR mode of the game was deactivated from outside the game (for example via the meta link app)
Fixed cockpit LoDs which were unaffected by VR lod factor.
Controls
Fixed some unusable actions being listed in control settings
Fixed the input bindings not updating after deletion in the controls settings
Added haptic feedback on Afterburner, Burner, Spraying/Waterbombing, Smoke, Gear up/down
Added the unassigned input actions when filtering via analog/digital/axis in the settings menu
Fixed “TOGGLE HEAD TRACKING” not having input repetition off by default when mapping the action, possibly reactivating head tracking after turning it off and vice versa
In the hardware settings, you must select a curve before viewing and editing it.
Fixed an issue where the wrong device button displayed the selected state when plugging/unplugging devices in the controls settings
Fixed INCREASE THROTTLE and DECREASE THROTTLE actions not triggering when looking at avionics display
Fixed the blinking frame when first entering the controls settings menu
Fixed the inputs that were prevented by self-deactivation of a device
Fixed some actions not displaying in the control settings for Helicopters
Peripherals
Fixed virtual keyboard not showing when selecting input field on handheld devices
Added support for PS5 DualSense gamepad on PC platform
Various Peripheral Fixes
Fixed conflicts in the mapping of the menus
Fixed actions to pause the sim being un-bindable on keyboard and gamepad, possibly soft locking users once a flight is resumed
Skipping RTC is now mapped to Space on keyboards to avoid conflicts with pausing
“BACK TO FLY” action is now mapped to the same input as “BACK ON TRACK” for default profiles that have both
Activities
Backward Compatibility
[Discovery] Fixed weather set to default parameters when entering flight
Red Bull Races
Modified pylon’s collisions to be a cone shape and have the same size as the pylons
Added a new logic to cut pylons
Added a new simvar PYLON_HEIGHT, units meters, not settable, descr : Height of a pylon
Added a new simvar PYLON_COLLISION_POSITION, units meters, not settable, descr : position relative to pylon when something touch the pylon
Training
Fixed Failure screen in VFR → Landmark Navigation mission
Fixed a marker name in Helicopter Take off training
Fix beluga forced assistances in training
Fixed bug flow when player performs a water landing before completing the objectives.
Fixed briefing text in VFR - Departure training to match new Navigation Log in EFB
Challenges Series
Fixed avatar missing in rtc at the beginning of the challenges
Fixed the race timer was not visible in pause
Fixed the assistance markers were not visible in challenges
World Photographer
Fixed ghosting issue in Discovery Fauna
Flight conditions
Fixed back on track when not in aircraft
Toolbar and In-game panels
Fixed the toolbar could close when pressing the “close panel button”, and could not be re-opened
Player Profile
Statistics
Fix first flight achievement
Photo Album
[Console] allow to save picture in console profile
Pilot Customization
[Xbox] fix picture saving of player avatar
Character assets & animations
Player Character
Fixed character collision un-crouching automatically and being sometimes in collisions
Fixed character model rotate with headset rotation, creating a pivot point behind the head