RELEASE NOTES Sim Update 4 - Final - 1.6.32.0
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Please note: Further Release Notes for some aircraft and airports will be added to the appropriate sections as they are made available.
New Content and Features
- The collection page of the World Photographer mode now only displays the title of the hovered objective
- Added loading spinner in avatar creator page
- Added a new graphic setting on consoles to display or hide seatbelts
- Added helicopter vortex ring protection assistance
Stability & Performance
- Fixed a rare crash during boot video when using FSR
- Optimized grass rendering.
- Performance optimization of input system.
- Fixed a crash in the tissue simulation.
- Fixed a crash in the tire mark and footprint system.
- Performance optimizations on airport, ATC, aircraft, and scenery.
- Performance optimizations of boat and road traffic.
- Performance optimizations of the sim flow code.
- Fixed a crash in the world map.
- Fixed a crash in the ATC system.
- Fixed a crash in the smart camera system.
- Fixed a crash in the AI path following system.
- Fixed a crash in the flight planner.
- Fixed a crash in the airport vehicle simulation.
- Fixed a crash in the radar system.
- Fixed crash in the ATC tower system.
- Fixed a crash in the special effects system.
- Fixed crashes in the navigation graph system.
- Fixed a crash in the airport taxiway simulation.
- Optimization of main CPU thread.
- Optimization of the main CPU code for event display.
- Added a new parameter in SimBase.Document : " SimBase.DependOnSettings". It takes a string for an option’s name. IT allows the xml to be read if the option is true (works only with on/off options). Added the param to the Seatbelts.xml to have seatbelt only when the new option “Seatbelts” in graphic settings is true
- Optimized scenery objects culling compute.
- Optimization of graphic user interface (menu pages).
- Fixed CFD not compatible with inverted flight.
- Fixed a crash in the copilot system.
- Fixed a crash in the airport system.
- Fixed a crash in the CFD simulation.
- Fixed a crash in the gltf scene graph.
- Fixed a rare crash occurrence when adjusting flight plan waypoints altitude.
- Fixed a crash in the path following.
- Fixed a crash in the cabin service system.
- Fixed a crash in WASM.
- Fixed a crash in the pushback system.
- Fixed a crash in the ATC menu system.
- Fixed incorrectly named root parameter display in pitch flight model debug window.
- Fixed partially ineffective incidence parameter for new htail objects ([OBJ_AIRGEO_HTAIL.N]).
- Fixed a crash in the flight planning system.
- Fixed a crash in the camera system.
- Fixed a crash in the aircraft unallocation system.
- Fixed a crash related to air traffic.
- Fixed a crash in the aircraft loading and creation system.
- Fixed partially missing usage of sweep parameter in new airplane htail object surfaces.
- On PC and Xbox, changed the way the mip evictions is handled to improve texture management and reduce stutters.
- On Xbox, GPU is now used to manage the mipstreaming to reduce stutter frequency.
- Improved texture quality management to reduce stutters.
- Fixed that some UI element sometimes failed to spawn , resulting in empty tile for example in World Photographer
- Partially mitigated stutters caused by low memory
- Fixed a rare crash when selecting icon on the World Map
- Fixed a memory leak and a crash when you’re in free flight with ATC open, restart , then stay in ATC
- Fixed a crash in the cabin service navigation graph system.
- Fixed a crash in the METAR system.
- Fixed some pop-in when invisible objects are changed to be visible.
- Fixed the erroneous formatting of a Fuel System error message that could cause a crash
- Fixed a crash that could occur in TIN city areas.
- Adjusted triggers at which avionics are disabled when memory is getting low, and added notification message when doing so.
- Fixed random crashes when animating Inverse Kinematics of 3D pilot (MSFS2020 packages only)
- Add new Multiplayer replication models option (High Fidelity / Simplified)
- Fixed an issue that could lead to out of memory
- Improved loading of runways materials during RTC
- Fixed concurrent accesses to Atmosphere Cache which could lead to crashes when add-ons write to AIRSPEED SimVars
- Fixed a crash occurring sometimes when default audio device is not available
- Fixed stutter in ATC panel when receiving new messages
- Fixed a crash when manipulating departure/arrival info in Free Flight mode
- Fixed FPS drop due to tessellation on DEM skirts
- Set minimum text size bigger on handheld platforms
- Improved material loading to reduce popping during transitions
- Fixed a crash in the aircraft simulation.
- Fixed a crash in the aircraft loading when the flight model cfg file was incomplete or contained incorrect data.
- Modified DisplayFPS debug to have clearer memory statistics.
- Fixed a crash when closing / opening the weather panel multiple times
- Optimization of renderer
- Fixed instancing draw distance and limit its min size to 0.25%
- Fixed some infinite loadings
- Performance optimization of the terrain engine.
- Fixed an infinite loading when starting a flight with a scenery from a package, then stopping the flight and disabling the package, and restarting a flight at the same location.
- Fixed a crash when switching in and out of Virtual Reality
General Bug Fixes
- Fixed an issue where plane thumbnails were not used correctly in activities briefing
- Fixed smoke FX not correctly simulated in career firefighting initial attack after skipping previous steps
- Fixed the ghost line in the bottom of the panel camera
- Opening the “Companies” page now only play the validation sound a single time
- Validation sound is now only played once when going in the Free Flight plane selection
- Fixed panel.cfg registration font and style different than 2020
- Fixed wrong livery displayed in the aircraft selector on start
- Fixed an issue where the credits would close before reaching the end
- Fixed an issue where refreshing the airport data could cause a stutter, most visible when selecting a departure or an arrival in the Free Flight/world photographer
- Fixed an issue where the departure time in the logbook was not set to the real time of the flight
- Added the missing scrolls using a gamepad on help pages
- Fixed AI aircraft contrails not showing if the user altitude is too low
- The weather layers in the advanced layers in the World Map filters are now usable with with “IFR” and “Blend”
- Fixed an issue where some panels were not retaining position and size information when restarting certain game mode
- The animation where missions appears on the career World Map is now noticeably smoother
- Fixed an issue where some lists were not fully displayed resolutions small than 1080p
- Fixed text during the boot process being tiny on high resolution screens
- Fixed an issue where the chat history disappeared after the user changed an option
- Fixed gamepad disabled when hovering an external UI panel
- Fixed Character Creator text not being translated
- Fixed an issue where changing the voice chat output or input device would appear to not work properly
- Fixed an issue where some input could be displayed in the controls screen regardless of the selected device in the “Devices list”
- Fixed an issue where some discovery tiles could have wrong styling
- Fixed an issue where some options line could have wrong values when switching from one screen to another
- Improved Avatar load inside the Character Selector
- Fixed Character customisation button not being visually disabled when the customisation is unavailable.
- Fixed Vpainting in panel.cfg using the font color transparent
- Fixed Arabic text rendered left to right instead of right to left on adaptive plane and adaptive mission text
- Fixed the shortcuts were sometimes not displayed correctly during missions
- Fixed avatar sometimes positioned incorrectly during RTC
- Fixed wrong display of wind layer from live weather in world map (PS5 only)
- Several Virtual Reality fixes:
- Authorized the toolbar in VR in external view
- Saved the state of panels when switching between VR and not VR
- Plugged in the aircraft HUD in VR, it is de-activatable with the options as it is outside of VR
- Fixed visual effects being rendered when material is invalid (was drawing wireframe quads instead of expected effect)
- Fixed a hang that can occurs when exiting a flight with a WASM Aircraft
- Fixed company name always rendered right to left in freelance when spawning in place where local alphabet is rendered right to left
- Added message when market is unavailable
- Added missing terminate call after sceMsgDialogOpen
- Fixed users can still send messages with ‘Enable Text Chat’ disabled
- Updated the options TTs with the correct description.
- Fixed parsing of SimVar units when loading an electrical system
- Removed exit aircraft when not in photographers activities
- Fixed soft lock when exiting settings menu right after a modification
- Fixed random crashes in XML Gauges loading (fixes crashes when selecting the A2A Comanche in the Aircraft Selector)
- Fixed crash when launching a flight and cancelling the loading with plane containing WASM Modules
- Fixed avatar image transparency when HDR is off on a compatible display
- Fixed ATC messages not properly displayed when Windows active code page set to multi-bytes (ex: UTF-8, Shift-JIS)
- Fixed the quick camera of the camera panel disappeared
- Fixed HUD color randomly changing after flight restart
- Fixed an issue where the “Unbind” button in the input bar could be displayed after going through the “controls” menu
- Fixed character portraits sometimes being empty after booting the game
- Fixed an issue where the detailed list of controls could be visually empty after modifying a control
- Fixed cases where VFX could be spawned below ground.
- Fixed an issue where the arrows on the tabs of the ATC were not always present
- Fixed custom aerials sometimes creating tiling or black tiles
- Mitigated an issue where incorrect thumbnails could be loaded for the character presets in the character creator
- Fixed WASM gauges not always fully loaded prior to starting the flight (could generate odd aircraft behavior on start and/or restart)
- Fixed 3rd party custom panels not available outside Free Flight mode
- Fixed wrong HUD color
- Fixed an issue where wind layers were not affected by the wind effect setting
- Fixed an issue where the selected livery was not immediately displayed in the Free Flight page
- Fixed incorrect registration number size depending on the registration text
- Fixed material emissive not being reset when turning lights off
- Fixed an issue where name plates were disappearing too fast when getting away from traffic
- Fixed non-Latin text rendering on banner
- Added a sound when switching between tabs in the options
- Fixed an issue where a stutter would appear after a short while in the ATC
- Fixed an issue where the traffic was resetting when opening the weather panel
- Fixed the multi-window delete button in the general advanced options
- Fixed non-Latin character not rendered on company name
- Fixed an issue where toggling the “real time” switch would not properly update the time in Free Flight
- Fixed World Map stamps display when changing resolution in career mode
- Fixed Airliners tends to be too high when setting an airport as arrival and spawning airborne
Install, Performance & Graphics
- Added some files from standard packages to base installation to speed up first boot or updates
- Added Community2024 folder, used to allow sharing of Community packages with Microsoft Flight Simulator 2020, without making this iteration load 2024 packages.
- Mitigated black patches on water
- Fixed new users were sometime stuck at 0% loading when launching the game for the first time
- Fixed UI flickers when both FSR3 and NVIDIA DLSS are enabled
- Fixed a culling issue on the edge of the screen that could cause terrain to disappear.
Backwards Compatibility Bug Fixes
- Fixed aircraft registration blinking when switching livery on aircraft selector
- Fixed coherent call
SET_MAP_PARAMSto allow LatLongAlt and LatLong argument
Glass Cockpits
- Fixed WASM gauge not loading properly after a restart
G1000 NXI
- Fixed an issue where the CRS knob did not change the selected OBS course when GPS OBS mode was active.
- Fixed an issue where VPTH would not show when armed in certain scenarios.
- Fixed an issue where the nearest airport menu did not show any airports in some areas of the world.
- Applied performance optimizations to the rendering of waypoints on the map.
- The G3000’s built-in GPS receivers are now simulated to have a 12+3 channel configuration.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
Garmin G3000 / G5000
- Fixed an issue where the AFCS status box did not always properly indicate vertical mode reversions.
- Applied performance optimizations to the rendering of various PFD elements.
- Applied performance optimizations to the rendering of waypoints on the map.
- The G3X’s internal GPS receivers are now simulated to have a 11+1 channel configuration.
- Adjusted the field of view of the PFD synthetic vision display to more closely match that of the real unit.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue where user facility idents could be incorrectly numbered when sending a plan from the EFB.
Garmin G3X Touch
- Applied performance optimizations to the rendering of various elements.
- Fixed an issue where the AFCS status box did not always properly indicate vertical mode reversions.
- Applied performance optimizations to the rendering of waypoints on the map.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Adjusted the field of view of the PFD synthetic vision display to more closely match that of the real unit.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue where user facility idents could be incorrectly numbered when sending a plan from the EFB.
GNS 430/GNS 530
- Fixed an issue where the 530 arc map and 430 CDI page would not display waypoint data or CI deviation for an off route direct-to (applies to both 2020 backwards compatible and 2024 versions)
- Fixed an issue where waypoint text input could cause some pages to become unresponsive and unable to enter a waypoint any longer (applies to both 2020 backwards compatible and 2024 versions)
- Applied performance optimizations to the rendering of waypoints on the map.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
IIDS (integrated instrument display system)
- Fixed IIDS pressure always in the caution area.
Primus Epic 2.0 Integrated Avionics System
- Improved PFD performance on the ground.
- Fixed PFD NO TAKEOFF warning alert position and styling
- Added PFD alerts for overspeed condition. Third party developers can also trigger alerts for high cabin alt, high cabin pressure and landing gear config.
- Applied performance optimizations to the rendering of waypoints on the map.
- The unit now automatically loads the simulator/EFB route on start up, if one is available.
- Fixed swapped altitudes for between constraints shown on the map.
- Fixed sync of flight plans from the world map EFB.
- Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.
- Fixed incorrect RNP on legs to/from runways.
- Fixed VGP mode using GPS alt rather than baro alt for LP and VNAV approaches.
- Fixed VGP mode never capturing the glidepath.
- Fixed TOC regularly appearing while cruising.
- Adjusted the field of view of the PFD synthetic vision display to more closely match that of the real unit.
Pro Line 21 Integrated Avionics System
- Applied performance optimizations to the rendering of the PFD and MFD.
- Applied performance optimizations to the rendering of waypoints on the map.
- Fixed an issue where user facility idents could be incorrectly numbered when sending a plan from the EFB.
- Fixed an issue where visual approaches would not load.
- Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.
UNS-1Ew SBAS-Flight Management System
- Applied performance optimizations to the rendering of waypoints on the map.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue where the position could not be accepted on the INIT page.
- Fixed an issue where the origin airport could be automatically set erroneously.
Physics
- С-17 (classic and G1000), Extra 330LT:
- Integrated full inertia tensor support, MOI recalculation fixes for aircraft weight changes, and rotational dynamics fix.
- Added support for a full inertia tensor used in aircraft rotation modelling via the new “empty_inertia_tensor” parameter in the [WEIGHT_AND_BALANCE] section of flight_model.cfg file (see SDK for details).
- When this parameter is specified, it also enables the following fixes:
- Fixed incorrect effect of payload stations on MOI changes. Note: if you previously compensated for this by increasing the empty aircraft MOIs, re-adjustment may now be necessary.
- Fixed incorrect MOI recalculation during in-simulation weight changes.
- Fixed several issues in rotational dynamics modelling: the laws of conservation and evolution of angular momentum and rotational kinetic energy are now satisfied with high accuracy.
- Increased limits for angular velocity (to 10 revs/sec) and angular acceleration (to 100 revs/sec^2). These limits only safeguard against crashes from incorrect flight model settings and are not expected to trigger in normal gameplay.
- Fixed self impacting build up burst of wake turbulence that would happen when helicopters were touching the ground and that would cause absorbed torque / RPM changes on some helicopters.
- Fixed OBJ_EA1_SURFACE calculation of air foil surface normal (Z component)
- Fixed initialization of “modifier_position_scalar” & “modifier_surface_relative_position_scalar” in “[OBJ_EA1_*]” sections of flight_model.cfg when not explicitly specified.
Flight System
CFD simulation
- Fixed CFD was sometimes not properly affecting surrounding vegetation
Flight planning
- Improved map waypoint declutter performance.
- Fixed helipad procedures not always following wind direction correctly
EFB
- In the Pilot book app, aligned the flight list to the top when there are not enough flights to take the whole screen space
- Map now centers on the airplane position when the EFB is first opened and there is no flight plan.
- Map now centers on the flight plan when the EFB is first opened.
- Fixed an issue where the traffic icon incorrectly appeared at the center of the map after restarting the game with traffic disabled in map settings.
- In the Aircraft app, ensured the load mass indications are properly updated when water ballast is being dropped
- In the Aircraft app, ensured the necessary fuel indication is properly updated after refuelling in employee missions
- Performance optimization when requesting facilities or returning nearest search results. The facilities will now only be returned to the view that requested it.
- In the Pilot book app, fixed the flight hours total so that it matches the logbook
- In the Pilot book app, fixed the order of the flights listed in the logbook within one day so that it displays in chronological order
- In the Aircraft app, moved the “landing ground roll” checklists to the post flight category
- In the Aircraft app, divided the seats maximum mass between available passenger loads for legacy aircraft in the mass & balance menu
- In the Aircraft app, added value labels on loads to ease the comprehension when using the quick fill slider in the mass & balance menu
- In the Aircraft app, revamped the seats boarding alert stylesheet in the mass & balance menu
- Fixed the EFB was not accessible in VR when there was a cockpit screen behind
- In the Flight Planner app, fixed an issue where not enough fuel would be loaded with more complex fuel tank configurations.
- In the Flight Planner app, fixed an issue where max fuel capacity would be incorrect.
- In the Flight Planner app, fixed an issue where loading fuel or payload to 100% would sometimes not work.
- In the Flight Planner app, fixed an issue where the layout could shift when selecting a facility.
- In the Flight Planner app, fixed a map issue where airport identifiers would be cut off if longer than five characters in the search bar results.
- In the Flight Planner app, fixed a performance calculations issue where the vertical flight path would sometimes not start at the runway elevation.
- In the Flight Planner app, fixed an issue where changing runway or procedure for an already selected airport in the route page would delete the selected parking location on the World Map or in a Career mission.
- In the Flight Planner app, fixed an issue where a Max Zero-Fuel Weight (MZFW) specified in an aircraft’s
flight_model.cfgwould not be used. - In the Flight Planner app, fixed an issue where the aircraft max passenger count would be incorrect.
- In the Flight Planner app, fixed an issue where altitude or speed constraints could be dropped in the middle of procedures.
- In the Flight Planner app, fixed an issue where the ignore geometric descent path option was not being shown in the correct context.
- In the Flight Planner app, performance calculations now use up to 24 hours of weather forecast data to improve the accuracy of performance predictions along the flight plan.
- Fixed an issue where the map scale bar could sometimes report an incorrect range.
- Changed the pathing of the VFR pattern approach downwind entry to be consistent with the simulator.
- Fixed an issue where the calculated length of altitude-terminated legs could sometimes be inappropriately long.
- Increased the maximum zoom level of the map.
- Increased available space for long leg names. Names that are still too long will also now scroll when they are hovered.
- Reworked styles to reduce visual noise.
- Changing the departure or arrival runway will now only auto-select a departure, arrival and/or approach if none were previously selected.
- Improved formatting of some leg data columns.
- Leg ETE (estimated time enroute) is now more accurate.
- Reduced stutters and performance impact when modifications to the flight plan are made.
- Reworked styles to be more uniform with both the rest of the EFB and the online flight planner.
- Reduced the memory footprint of the map.
- Added support for advanced performance planning for turbojet/turbofan aircraft. Note that individual aircraft must be specifically configured to support this feature, and as such this feature will initially not be available for all turbojet/turbofan aircraft.
- Added the ability to configure additional parameters for flight planning calculations: whether to use RVSM rules when automatically selecting cruise altitudes, cruise step size, cost index, and fuel bias.
- Fixed an issue where sometimes focusing the flight plan or previewed procedure on the map did not result in a view where all legs were visible. Note that even with this fix, some legs still may be cropped in the focused view if all the legs cannot fit on the map at the lowest zoom level.
- Fixed position display for facilities with either latitude or longitude 0.
- Changed the pathing of the VFR pattern approach reverse teardrop entry to be consistent with the simulator.
- Fixed an issue where headwind/tailwind was inverted when calculating predicted ground speed for certain legs in the flight plan.
- Fixed an issue that could cause performance/vertical path calculations to sometimes incorrectly fail.
- Changing the zoom of the map using mouse wheel scroll while the map is following the airplane no longer causes the map to un-follow the airplane.
- Fixed an issue where user facility idents could be incorrectly numbered when sending a plan from the EFB.
- Fixed character rendering error for ja-JP, zh-CN and ko-KR
Minimap
- Fixed some waypoints names not displayed correctly on the minimap in Career
