Release Notes - Microsoft Flight Simulator 2024 Sim Update 7 [1.9.18.0]

World

  • Gaya fixed countryside-point-of-interest (v2.0.2):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
  • Gaya fixed World POI s Grand Canyon (v2.1.17):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
    • Fixed: ‘Yoyogi National Gymnasium’ TIN Spikes on POI border.
  • Gaya fixed World POI s Grand Canyon (v2.1.16):
    • Fixed: Angkor Wat has a visible footprint.
    • Fixed: Taj Mahal has a visible footprint.
    • Fixed: Wat Pho has a visible footprint.
    • Added: WU23 TIN adjustment.
    • Detail: Main_Square.
    • Detail: Palace_of_Culture_and_Science.
    • Detail: Wilan_w_Palace.

Airports

  • Fixed ground aircraft clipping through each other in airports
  • Added intersection point in airports navigation graph when two paths intersect.
  • Fixed asphalt dirt rendering when Ground materials ML and Fallback are disabled

Bespoke Airports

  • Gaya fixed WU 19 - Eastern South America POIs (v2.0.9):
    • Fixed: Lighting too bright on the Basilica of the Eternal Father POI.
    • Fixed: Uneven terrain is present at Baron of Maua Bridge POI.
    • Fixed: Incorrect name for the Oyapock Bridge POI should be named “Oyapock River Bridge”.
    • Fixed: Incorrect texture colors on the Mount Roraima POI.
    • Fixed: POI footprint is visibly offset.
    • Fixed: Lighting experiences an LOD pop at Holy Spirit Cathedral POI.
    • Fixed: Brazil flag is present at Amazon Theatre POI.
    • Fixed: Rio Grande de Norte flag is present at Arena das Dunas POI.
    • Fixed: Stadium lights experience an LOD pop at Arena das Dunas POI.
    • Fixed: Generated building spawn inside of the Providence Stadium POI.
    • Fixed: Incorrect spelling on the Presidential Palace of Suriname POI.
    • Fixed: Unnatural lighting is present at Arya Dewaker Mandir POI.
    • Fixed: Player able to get under Petit-Saut Dam POI.
    • Fixed: Terrain clipping through bespoke asset at the Pantanal Biopark POI.
    • Fixed: Incorrect name for the New Zeelandia Fort POI.
    • Fixed: Generated building in place at the National Shrine of Our Lady of Aparecida POI.
    • Fixed: Light posts experience LOD pops at Basilica of the Eternal Father POI.
    • Fixed: Collision Meshes allow the player to see inside the Mount Roraima POI.
    • Fixed: Estadio Governador Magalhaes Pinto POI is elevated above ground level.
    • Fixed: Vegetation clips into Itaipu Dam.
    • Fixed: There is visible LOD pop on Stabroek Market.
    • Fixed: There is a Brazilian flag visible at Amazon Theatre POI.
    • Fixed: Sometimes the fence around Arena Pantanal POI is floating above the terrain.
    • Fixed: Vegetation clipping into Itaipu Dam.
    • Fixed: Vegetation is growing through the Church of St Francis of Assisi Pampulha.
    • Fixed: There is vegetation clipping into the greenhouse in Botanical Garden of Curitiba POI.
    • Fixed: Christ the Redeemer POI floating above terrain.
    • Fixed: Lighting is unnaturally bright at night at Casa do Baile POI.
    • Fixed: Rio Niteroi bridge is cut off at the middle when TIN data is activated.
    • Fixed: 2d footprint can be seen near the POI.
    • Fixed: Large holes in the water nearby.
    • Fixed: Major Z-Fighting under Bridge.
  • Gaya fixed WU 18 - Dach 2 POIs (v2.0.9):
    • Fixed: The POI have multiple misplaced and missing collisions - 2.0.7.
    • Fixed: Missing textures at Brienzer Rothorn Railway.
    • Fixed: Missing textures at various POI’s in WU 18.
    • Fixed: Gruyeres Castle POI trees appear blocky and low quality, uses WU 19 Tree assets.
    • Fixed: Some obstacles around Hinterer Brunnenkogel POI lack collision.
    • Fixed: Ort Castle POI is not searchable.
    • Fixed: Glowing lighting on the Gondolas at Säntis Transmission Tower.
    • Fixed: Some collision boxes are missing or misplaced - 2.0.5.
    • Fixed: There are multiple issues with collision for the castle and nearby village - 2.0.5.
    • Fixed: Some collision boxes of POI are misplaced - 2.0.5.
    • Fixed: Pine Tree asset LOD pop-in present at Wilhelmsturm POI.
    • Fixed: The lights around Grunewald Tower POI appear too bright at night.
    • Fixed: POI is too bright at night - 2.0.5.
    • Fixed: 2d footprint can be seen near the POI.
    • Fixed: Structures are not aligned with their footprints.
    • Fixed: Terrain seam causes portaling.
    • Fixed: Structures are not aligned with their footprints.
    • Fixed: Bright lighting at Zugspitze POI on the gondolas.
    • Fixed: Multiple Buildings at Brienzer Rothorn Railway are sunken into the terrain.
    • Fixed: Missing lighting on Rigi Kulm Hotel POI Antenna.
    • Fixed: POI is offset from its footprint.
    • Fixed: There are TIN Spikes present in close proximity of Salginatobel Bridge.
  • Gaya fixed WU 17 - UK 2 POIs (v2.0.7):
    • Fixed: POI is misaligned with footprint.
    • Fixed: Kirby Hall POI lacks collision.
    • Fixed: Clipping occurs at Newgrange POI.
    • Fixed: Tower footprint is visible, and a nearby structure is missing.
    • Fixed: Terrain and water elevations are misaligned.
    • Fixed: POI is offset from its footprint.
    • Fixed: Non-American flag is present.
    • Fixed: St. Canice’s Cathedral is missing textures.
    • Fixed: Non-US flag is present.
  • Gaya fixed WU 16 - Caribbean POIs (v2.0.7):
    • Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
    • Fixed: The new Parliament Building in Grenada pathway does not line up with the ground.
    • Fixed: POI displays a non-USA flag.
    • Fixed: Generated building clipping into POI.
  • Gaya fixed WU 15 - Nordic 2 POIs (v2.0.9):
    • Fixed: Flat buildings are being populated at Fredensborg Palace.
    • Fixed: Collisions are misaligned in one section of the palace - 2.0.7.
    • Fixed: Collisions are misaligned in two sections of the bridge.
    • Fixed: Two buildings are generated under the bridge - 2.0.7.
    • Fixed: Terraforming issues around KSAT Global Ground Station Network POI.
    • Fixed: Red lighting too bright at the Puijo Tower POI.
    • Fixed: Lighting too bright at the Osterøy Bridge POI.
    • Fixed: Saudanes Lighthouse lighting too bright at night.
    • Fixed: Lighting too bright on the Nordhordland Bridge POI.
    • Fixed: Lighting too bright on Old Little Belt Bridge POI.
    • Fixed: The lighting is extremely bright on The Sando Bridge.
    • Fixed: Lighting is unnaturally bright at night at Dyrholaey Lighthouse.
    • Fixed: Lighting is unnaturally bright at night at Faro Island Bridges POI.
    • Fixed: POI model is offset from footprint at Bosjokloster Castle & Gardens.
    • Fixed: Summit Station lighting too bright at night.
    • Fixed: Sundsvall Bridge lighting too bright at night.
    • Fixed: Torsvollur stadium lights LOD pop, do not render until close.
    • Fixed: Inconsistent lighting intensity on the Rjukan-Notodden Industrial Heritage Site POI.
    • Fixed: LOD popping experienced on windows at night on Hanko Water Tower POI.
    • Fixed: The Fredensborg Palace POI can not be searched on the world map.
    • Fixed: Missing Collision on the Rjukan-Notodden Industrial Heritage Site POI.
    • Fixed: Generated building clipping through Himmelbjerg Tower POI.
    • Fixed: Misaligned Collision meshes at the Rjukan-Notodden Industrial Heritage Site POI.
    • Fixed: The Gjemnessund Bridge collision boxes are not properly rotated to align with bridge.
    • Fixed: Lighting too bright on the Rubjerg Knude Lighthouse POI.
    • Fixed: Lighting is unnaturally bright at night at Halogaland Bridge POI.
    • Fixed: Collisions are misaligned at Halogaland Bridge POI.
    • Fixed: The Gjemnessund Bridge is extremely bright.
    • Fixed: Lighting is unnaturally bright at night at Jatkankynttila POI.
    • Fixed: Streitisviti Lighthouse lighting too bright at night.
    • Fixed: Misaligned collisions at Kalmar Castle POI allows user inside POI.
    • Fixed: The Great Belt Bridge lighting is inconsistent.
    • Fixed: Coloration of model changes for Knarraros Lighthouse POI at night.
    • Fixed: Stegastein Viewpoint collision boxes misaligned, rotated incorrectly.
    • Fixed: Skrova Lighthouse collision boxes misaligned, rotated incorrectly.
    • Fixed: Lighting is unnaturally bright at night at Karkisten Silta POI.
    • Fixed: The powerline collision boxes are not aligned properly at the Grimeton Radio Station.
    • Fixed: The Grimeton Radio Station cannot be found by searching for it on the world map.
    • Fixed: Isfjord Radio Adventure Hotel collision boxes for radio towers misaligned.
    • Fixed: Kokar Church collision misaligned, rotate incorrectly for buildings and walls.
    • Fixed: KSAT Global Ground Station Network generated buildings present overlapping POI buildings.
    • Fixed: Streitisviti Lighthouse no animation plays for lighthouse lighting rotating.
    • Fixed: Storstrom Bridge lighting too bright at night.
    • Fixed: Sando Bridge is not searchable on the world map.
    • Fixed: Alvsborg bridge lighting too bright at night.
    • Fixed: Misaligned Collision meshes at the Paimio Sanatorium POI.
    • Fixed: Umea city church lighting too bright at night.
    • Fixed: The lighting is extremely bright on The Skarnsund Bridge.
    • Fixed: Buildings flattened around the Old Water Tower in Landskrona POI.
    • Fixed: Ulriken Cable Car duplicate cable cars display along cable line.
    • Fixed: Carlsten Fortress collision boxes misaligned, rotated incorrectly.
    • Fixed: Collisions misaligned at Faro Island Bridges POI.
    • Fixed: Collisions occur far below Osterøy Bridge POI.
    • Fixed: Floating assets at the Reykjanesviti Lighthouse POI.
    • Fixed: Generated building placed at wrong location compared to OSM at Aurora Sky Station.
    • Fixed: Lighting too bright at the Reykjanesviti Lighthouse POI.
    • Fixed: Misaligned collision meshes at the Osterøy Bridge POI.
    • Fixed: The North Cape collision boxes misaligned, collision boxes above POI.
    • Fixed: The Plus lighting too bright at night.
    • Fixed: The Wave collision boxes misaligned.
    • Fixed: Aurora Sky Station has generated building clipping into it.
    • Fixed: Terrain and water elevations are misaligned.
  • Gaya fixed WU 14 - Eastern Europe POIs (v2.0.9):
    • Fixed: Hole is present under the rock base - 2.0.8.
    • Fixed: Misplaced collision shapes on the POI - 2.0.8.
    • Fixed: The POI is too bright at night - 2.0.7.
    • Fixed: The POI is too bright at night - 2.0.7.
    • Fixed: Diana Observation Tower POI is too bright - 2.0.7.
    • Fixed: Fuzer Castle POI is too bright - 2.0.7.
    • Fixed: There is visible LOD pop on Tropical Island Resort POI - 2.0.6.
    • Fixed: Missing collision on Maslenicki Bridge POI.
    • Fixed: Gaps are present in the POI - 2.0.6.
    • Fixed: LOD pops on vegetation and assets at Hercegovacka Gracanica POI - 2.0.6.
    • Fixed: Major LOD pop on Hluboka Castle POI - 2.0.6.
    • Fixed: Night illumination is missing - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Major LOD pop on Karlstejn Castle POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Major LOD pop on Litomysl Castle POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Collision boxes are partially missing for Kun?tická hora - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Major LOD pop on Pannonhalma Archabbey POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Additional marker is present at Predjama Castle POI - 2.0.6.
    • Fixed: Collision boxes are misplaced - 2.0.6.
    • Fixed: Misplaced collision shapes at Veliki Tabor Castle POI - 2.0.6.
    • Fixed: Night illumination is missing - 2.0.6.
    • Fixed: Fuzer Castle POI is missing night lightning - 2.0.6.
    • Fixed: Misplaced collision shapes at Calvary Banska Stiavnica POI - 2.0.6.
    • Fixed: Visible LOD Pop on Brdo Castle POI - 2.0.6.
    • Fixed: LOD pop on Brod Fortress POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: LOD pop on Betliar Manor House POI - 2.0.6.
    • Fixed: Additional marker is present on Maksimir Stadion POI - 2.0.6.
    • Fixed: Double marker for POI is present - 2.0.6.
    • Fixed: Diana Observation Tower POI is missing night lightning - 2.0.6.
    • Fixed: Flag of Slovakia is present on the POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Misplaced collision shapes at Castle of Siklos POI - 2.0.6.
    • Fixed: Flag of Croatia is present on Knin Fortress POI - 2.0.6.
    • Fixed: LOD pop on Castle of Siklos POI - 2.0.6.
    • Fixed: Visible LOD Pop on Dakovo Cathedral POI.
    • Fixed: Misplaced collision shapes at Predjama Castle POI - 2.0.6.
    • Fixed: Few trees are levitating at the POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: Upon spawning on Mostar Old Bridge POI with Cessna 172 Skyhawk its position is unstable - 2.0.6.
    • Fixed: LOD pop on Pecs Cathedral POI - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: POI have misplaced collisions - 2.0.6.
    • Fixed: LOD pop on Socerb Castle POI - 2.0.6.
    • Fixed: POI is too bright at night - 2.0.6.
    • Fixed: LOD pop on Reformed Great Church of Debrecen POI - 2.0.6.
    • Fixed: Misplaced collision shapes present on Monostori Bridge POI - 2.0.6.
    • Fixed: Sümeg Castle is too bright at night - 2.0.6.
    • Fixed: Big gap in the terrain near the POI - 2.0.6.
    • Fixed: St. Nicholas Fortress POI is too bright at night - 2.0.6.
    • Fixed: Terrain overlaps some parts of the POI - 2.0.6.
    • Fixed: Misplaced collision shapes at St. Nicholas Fortress POI - 2.0.6.
    • Fixed: Church of St. Nicholas has no collision - 2.0.6.
    • Fixed: The Hum Tower lights too bright at night.
    • Fixed: Avaz Twist Tower lights too bright at night.
    • Fixed: The ground at the Spis Castle has the incorrect terrain heights.
  • Gaya fixed WU 13 - Oceania POIs (v2.0.8):
    • Fixed: Pura Ulun Danu Bratan Temple is missing structure and textures.
    • Fixed: Unnatrual Terrain deformation around the Hotel Iorana POI.
  • Gaya fixed WU 12 - New Zealand POIs (v2.0.8):
    • Fixed: The POI has disabled collision when in slew mode - 2.0.7.
    • Fixed: Visible LOD pop on the POI - 2.0.7.
    • Fixed: Lighting is unnaturally bright at night at Dunedin Railway Station POI.
    • Fixed: Dunedin Railway Station building is missing.
  • Gaya fixed WU 11 - Canada POIs (v2.0.9):
    • Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
    • Fixed: Visible footprint under the POI - 2.0.7.
    • Fixed: Z fighting is present underneath Jacques Cartier Bridge POI.
    • Fixed: TIN anomalies appear on the bridge.
    • Fixed: Confederation Bridge POI has missing textures.
  • Gaya fixed WU 10 - USA 2 POIs (v2.0.9):
    • Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
    • Fixed: Excessive lighting on Washington National Cathedral during night.
    • Fixed: USS Alabama and some of the surroundings have placeholder textures.
    • Fixed: Textures of POI are missing for LOD level 0 and 1.
    • Fixed: POI is missing textures when viewing from close distance.
    • Fixed: Mount Washington Hotel collision is misaligned.
    • Fixed: Arlington Memorial Bridge collision is misaligned.
    • Fixed: There are misplaced collision shapes on Grand Coulee Dam.
    • Fixed: Top of the lighthouse and cliff around the POI lack the collision.
    • Fixed: There are invisible textures on the rock located near the Royal Gorge Bridge.
    • Fixed: POI is not listed in the search bar nor has the waypoint marker.
  • Gaya fixed WU 09 - Italy & Malta POIs (v2.0.9):
    • Fixed: Collision does not fully cover the POI - 2.0.8.
    • Fixed: Collisions are partially missing on the east side of Parish Church of Mellieha.
    • Fixed: Airport Marker visible at Duomo Di Siena POI.
    • Fixed: Unexpected water placement due to misaligned footprint at Place Moulin Dam POI.
    • Fixed: Vegetation clipping into west side of Place Moulin Dam POI.
    • Fixed: Building that is not supposed to be there is placed outside the walls of Castello Di Graines.
    • Fixed: Lighting too bright at the Fort Manoel POI.
    • Fixed: Collision mesh allows users and aircraft to “float” on Fort Manoel POI.
    • Fixed: Vegetation textures appear jagged on the north side of Rocca Calascio POI.
    • Fixed: Collisions are bigger than Rocca Calascio POI model.
    • Fixed: Lack of collisions on large rocks surrounding Rocca Calascio POI.
    • Fixed: Missing ground textures on south side of Rocca Calascio POI.
    • Fixed: Missing collision on Isola Bella allows user to get under POI.
    • Fixed: Elevation is incorrect at Palazzo Pitti POI.
    • Fixed: TIN buildings are flattened around Palazzo Pitti POI.
    • Fixed: Assets are hovering/floating above terrain on the south back side of Palazzo Pitti PIO.
    • Fixed: Visible seam Tre Cime Di Lavaredo E Rifugio Locatelli.
    • Fixed: Collision missing for terrain under statue at Statua Del Redentore (Maratea).
    • Fixed: Airport marker at the Civita Di Bagnoregio POI.
    • Fixed: LOD issue with seats at San Siro Stadium.
    • Fixed: Museo Archeologico Di Napoli - Sezione Egizia bell on top of building displays as flat image.
    • Fixed: Castello Di Miramare is offset from its footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI building is misaligned with 2d footprint at the East end.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: Structure is not aligned with footprints and non-American flags are present.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Misplaced collision shapes at Citylife POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Allainz Stadium (Juventus) POI - 2.0.6.
    • Fixed: Part of the Caserta Royal Palace collision is extended above the POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Basilica San Francesco POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Bigo POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Castello Di Graines POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Castello Di Miramare POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Place Moulin Dam POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Torri Di San Marino POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Stadio Renato Dall’ara POI - 2.0.6.
    • Fixed: Misplaced collision shapes at The Dingli Cliffs POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Viadotto Sfalassa POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Isola Di Capo Rizzuto And The Aragonese Castle POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Modigliani Forum POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Monument to Vittorio Emanuele II POI - 2.0.6.
  • Gaya fixed WU 08 - Iberia POIs (v2.0.9):
    • Fixed: Lighting too bright at Pena Palace POI.
    • Fixed: Lighting too bright on the Leziria Bridge POI.
    • Fixed: Excessive lighting on LPPT during night.
    • Fixed: Observatorio Roque de los Muchachos POI partially buried in terrain.
    • Fixed: POI marker cut off for the Tenerife International Center for Fairs and Congresses POI.
    • Fixed: Misaligned collision meshes at the 516 Arouca Portugal POI.
    • Fixed: Collisions are misaligned at Guadiana International Bridge POI.
    • Fixed: Terrain deformation at Puente Nuevo POI.
    • Fixed: Floating roof asset, and generated buildings in cliffside present at Puente Nuevo POI.
    • Fixed: - z-fighting. : LOD overlap on Mapfre Tower at Barcelona waterfront.
    • Fixed: TIN Data does not blend into terrain data around the Pena Palace POI.
    • Fixed: Collisions occur outside of collision meshes at the Leziria Bridge POI.
    • Fixed: Misaligned collision meshes at the Leziria Bridge POI.
    • Fixed: Helicopter can be seen floating above the ground when trying to land in the court of the “Pena Palace” castle.
    • Fixed: Palacio de Deportes de Santander is unnaturally bright at night.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI has a building that does not match its footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Ground around the “Pena Palace” castle look rough or not properly loaded.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI is visibly offset from the road.
  • Gaya fixed WU 07 - Australia POIs (v2.0.10):
    • Fixed: Cape Wickham Lighthouse is missing night lightning - 2.0.6.
    • Fixed: Lighting inconsistent with surroundings at Melbourne POIs.
    • Fixed: Collision Mesh misaligned at the Aurora Melbourne Central POI.
    • Fixed: - Canberra Deep Space Communication Complex satellites rotate at different LODs.
    • Fixed: - Canberra Deep Space Communication Complex satellite collision offset and missing.
    • Fixed: Lighthouses in the World Update 7 are either missing collision or the collision is not the correct size.
    • Fixed: Luna Park missing texture for pier poles.
    • Fixed: Sydney Harbour Bridge missing collision, mesh collision box above POI.
    • Fixed: Luna Park Ferris Wheel Collision box misaligned / rotates incorrectly.
    • Fixed: Package version in the microsoft-australia-point-of-interest manifest is 2.0.5, should be 2.0.6.
    • Fixed: LOD pop is present on small radomes - 2.0.6.
    • Fixed: Split Point Lighthouse is missing night lightning - 2.0.6.
    • Fixed: Canberra Deep Space Communication Complex POI is too bright at night - 2.0.6.
    • Fixed: Bolte Bridge POI is too bright at night - 2.0.6.
    • Fixed: POI is too dark at night - 2.0.6.
    • Fixed: Many POIs in the Melbourne area do not have window lighting effects - 2.0.6.
    • Fixed: POI appear too bright at night - 2.0.6.
    • Fixed: Collision boxes rotated incorrectly.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints and presents with non-American flags.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Jetty is misaligned from 2D footprint.
    • Fixed: 3D assets are misaligned from 2D footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: Missing details on the Bay islands.
  • Gaya fixed WU 06 - Dach POIs (v2.1.0):
    • Fixed: Several ships around the EDXH Duene airport have LOD popping.
    • Fixed: Two pillars are levitating - 2.0.8.
    • Fixed: The POI is missing collision - 2.0.8.
    • Fixed: Building footprints visible around POI - 2.0.7.
    • Fixed: Building footprints visible around POI - 2.0.7.
    • Fixed: POI is too bright at night - 2.0.7.
    • Fixed: Night illumination is partially missing for the POI - 2.0.6.
    • Fixed: Misplaced collision shapes at Festung Hohenwerfen POI - 2.0.7.
    • Fixed: POI is too bright at night - 2.0.7.
    • Fixed: Freiburger Minster POI is offset from its footprint - 2.0.7.
    • Fixed: POI is too bright at night - 2.0.7.
    • Fixed: POI partially lacks collision - 2.0.7.
    • Fixed: Two additional markers are present around Olympiastadion Berlin POI - 2.0.7.
    • Fixed: South Bridge POI partially lacks collision - 2.0.7.
    • Fixed: POIs are too bright at night.
    • Fixed: POI has a structure that is visibly offset in-sim.
    • Fixed: Misaligned collision shape at ElbPhilharmonie POI - 2.0.4.
    • Fixed: Collision boxes are misaligned - 2.0.4.
    • Fixed: Misplaced collision shapes at Fehmarnsundbrucke POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Festung Kufstein POI - 2.0.4.
    • Fixed: Part of the Stade de Geneve POI is too bright at night - 2.0.4.
    • Fixed: Player’s aircraft may sink into the POI due to misaligned collision boxes- 2.0.4.
    • Fixed: Misaligned collision shapes at Chapel Bridge, Lucerne POI - 2.0.4.
    • Fixed: Collision is misaligned and floating for the POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Olympiastadion Munich POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Olympiastadium Berlin POI - 2.0.4.
    • Fixed: Collision is missing for the POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Saar Polygon POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Schonbrunn Palace POI - 2.0.4.
    • Fixed: Misplaced collision shapes at Schwerin Castle POI - 2.0.4.
    • Fixed: Misplaced collision shapes at St. Bartholomew’s Church POI - 2.0.4.
    • Fixed: One of the buildings of Autostadt POI is too bright at night - 2.0.4.
    • Fixed: Some of the buildings of Autostadt POI lack collisions - 2.0.4.
    • Fixed: Frauenkirche POI partially lacks collision - 2.0.4.
    • Fixed: Misplaced and missing collisions at Tarasp Castle - 2.0.4.
    • Fixed: Misplaced collision shapes at Veltins-Arena POI - 2.0.4.
    • Fixed: Wernigerode Castle is unnaturally bright at night.
    • Fixed: Alte Oper POI unnaturally bright at night in Frankfurt.
    • Fixed: Frankfurt Cathedral POI unnaturally bright at night in Frankfurt.
    • Fixed: Wernigerode Castle - Z fighting and missing texture on a southeast wall.
    • Fixed: Footprint visible at Chillon Castle POI.
  • Gaya fixed WU 05 - Nordic POIs (v2.0.8):
    • Fixed: Flat buildings are being populated at Fredensborg Palace.
    • Fixed: The POI is duplicated - 2.0.6.
    • Fixed: The POI cannot be searched for - 2.0.6.
    • Fixed: The POI has incorrect textures - 2.0.6.
    • Fixed: The POI is too bright at night - 2.0.6.
    • Fixed: Escessive night lightning at Kullen Lighthouse - 2.0.5.
    • Fixed: The POI is too dim at night - 2.0.6.
    • Fixed: POI is missing some of collisions - 2.0.6.
    • Fixed: Misplaced collision shapes of stadium’s spot lights.
    • Fixed: POI is too dark at night.
    • Fixed: Buildings around the POI are flattened - 2.0.5.
    • Fixed: POI is too dim at night - 2.0.5.
    • Fixed: Oslo Opera House is missing collision on it’s western side.
    • Fixed: Area around POI is flattened.
    • Fixed: Water puddle is clipping with the bridge - 2.0.5.
    • Fixed: Arctic Cathedral has inappropriate collision shapes.
    • Fixed: Player is not able to cross the bridge because of missing collision boxes - 2.0.5.
    • Fixed: Night illumination is missing - 2.0.5.
    • Fixed: Helsinki Cathedral has no collision - 2.0.5.
    • Fixed: POI is too bright at night - 2.0.5.
    • Fixed: Parts of the Helsinki Olympic Stadium have no collision - 2.0.5.
    • Fixed: Parts of the Intility Arena have no collision - 2.0.5.
    • Fixed: There is duplicated marker for the Nasinneula POI - 2.0.5.
    • Fixed: POI is too bright at night - 2.0.5.
    • Fixed: The Stockholm Palace collision mesh does not match the shape of the POI model.
    • Fixed: Collisions improperly placed on Tjörn Bridge POI.
    • Fixed: Buildings are misshapen not aligned with footprint.
  • Gaya fixed WU 04 - France & BeNelux POIs (v2.1.1):
    • Fixed: The Hook Endorsement Certification drop area does not register the cargo.
    • Fixed: Tour First building lighting too bright at night.
    • Fixed: Stade de la Beaujoire TIN building generates overlapping POI, clipping into POI.
    • Fixed: Texture corruption at night on roof windows at Grand Duke Jean Museum of Modern Art POI.
    • Fixed: Palais de Justice Brussels missing collision for all POI building.
    • Fixed: Mesh collisions are misaligned on King Baudouin Stadum POI.
    • Fixed: Missing Collision mesh at the Chateau de Vaux le Vicomte POI.
    • Fixed: Tour First 0 POI model displays missing texture at the top of the structure.
    • Fixed: Sacre-Coeur Basillica displays vegetation clipping through the building.
    • Fixed: Mesh collisions are placed above Stade de la Beaujoire POI building.
    • Fixed: Stade de la Beaujoire - LOD pop on terrain within center of stadium.
    • Fixed: Large gray box appears in the Stade de la Beaujoire POI.
    • Fixed: Adolphe Bridge - LOD pop on terrain under bridge.
    • Fixed: Drop area and scenery is levitating above ground.
    • Fixed: TIN spike seen on a Southwest building at Les Invalid.
    • Fixed: King Baudouin Stadum - One sided textures on ceiling.
    • Fixed: Incorrect placement of collision meshes at the Etretat Chalk Complex POI.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Terraforming issues at Dune du Pilat POI.
    • Fixed: Afsluitdijk - Loading time exceeds 5 minutes on 10mbit connection.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Building is misaligned from 2D footprint.
    • Fixed: Château de Vaux le Vicomte footprints are visible in KH & SR.
    • Fixed: Citadel of Lille has some buildings that are offset from their footprint.
    • Fixed: Coeur Defense has footprint visible in SR.
    • Fixed: Douaumont Ossuary footprints are visible in KH & SR.
    • Fixed: Fort Napoléon des Saintes displays a non-US flag.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Palais de Justice Brussels has some buildings that are offset from their footprint.
    • Fixed: Parc Olympique Lyonnais footprints are visible in KH & SR.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Building is misaligned from 2D footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Collision Issues in Rotorcraft Hook Certification (Pic du Midi Observatory).
  • Gaya fixed WU 03 - UK POIs (v2.0.8):
    • Fixed: Textures shifts at the bottom of the POI - 2.0.7.
    • Fixed: LOD popping occurs on water beneath Vauxhall Bridge POI on the sides where the POI meets TIN data.
    • Fixed: Rock of Cashel POI not searchable on World Map.
    • Fixed: Bridge is misaligned from 2D footprint.
    • Fixed: Lighting to bright at night on Clifton Suspension Bridge POI.
    • Fixed: Lighting is unnaturaly bright at night at The Kelpies POI.
    • Fixed: Lighting is unnaturaly bright at night at The National Wallace Monument POI.
    • Fixed: Lighting very bright on the Spinnaker Tower POI.
    • Fixed: London Eye animation does not behave as expected.
    • Fixed: Inconsistent collision on St. James Park POI.
    • Fixed: Rose Fitzgerald Kennedy Bridge POI collision boxes do not match visuals.
    • Fixed: Missing texture at Dynamic Earth POI.
    • Fixed: Blair Castle inconsistencies between KH and SR.
    • Fixed: Humber Bridge POI footprint is visible in KH and SR.
    • Fixed: Iron Bridge POI footprint is visible in KH and SR.
    • Fixed: Bridge has duplicate model and Footprint is visible.
    • Fixed: Royal Liver Building has footprint visible in SR.
    • Fixed: Spinnaker Tower footprint is visible in KH & SR.
    • Fixed: The Twentytwo footprint is visible in KH & SR.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Old Trafford Collision misaligned with POI.
    • Fixed: Collisions are larger than buildings at Villa Park POI.
    • Fixed: Ground textures seen shifting between TIN data and footprints around the perimeter of the Villa Park POI.
    • Fixed: Glenfinnan Viaduct has inconsistent collisions.
    • Fixed: Misaligned collision mesh on the southwest corner of the Goodison Park POI.
    • Fixed: Queensferry Crossing footprint visible under bridge.
    • Fixed: Visible LOD Pops at End of Blackfriars Railway Bridge.
    • Fixed: Missing textures at northern end of Blackfriars Bridge.
    • Fixed: POI Scottish House of Parliament lacks collision.
    • Fixed: St Paul’s Cathedral in London is bright during the day.
    • Fixed: Stirling Castle POI is not illuminated at night - 2.0.4.
    • Fixed: Tees Transporter Bridge lacks collisions - 2.0.4.
    • Fixed: Tyne Bridge is illuminated inconsistently - 2.0.4.
    • Fixed: Collision is missing from Edinburgh Castle POI - 2.0.4.
    • Fixed: Rose Fitzgerald Kennedy Bridge POI is not illuminated at night - 2.0.4.
    • Fixed: Additional building LOD popping inside of The Gherkin POI.
    • Fixed: - Glenfinnan Viaduct missing Textures.
    • Fixed: Glenfinnan Viaduct has no textures.
  • Gaya fixed WU 02 - USA POIs (v2.3.1):
    • Fixed: POI experiences LOD pop - 2.2.9.
    • Fixed: Johnson Space Center LOD pop displays grey cube for Johnson_Space_Center_Shuttle asset.
    • Fixed: The shuttle carrier aircraft has improper textures in some parts.
    • Fixed: Footprint of the Lewis and Clark Bridge is present on the ground - 2.2.9.
    • Fixed: Lowry Avenue Bridge POI is too bright at night - 2.2.9.
    • Fixed: POI is missing some of collisions - 2.2.9.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: White House has a visibly misaligned 2D footprint.
    • Fixed: Misplaced collision shapes at Lewis and Clark Bridge POI - 2.2.7.
    • Fixed: Misplaced collision shapes at Lowry Avenue Bridge POI - 2.2.7.
    • Fixed: Animals spawn near US Capitol POIs.
    • Fixed: Misaligned collisions allow user to see underneath Yosemite El Capitan POI.
    • Fixed: Regression on 2020 package terraforming.
    • Fixed: Terraforming does not blend well with TIN at Monument Valley POI.
    • Fixed: Crazy Horse Memorial POI is not illuminated at night - 2.2.7.
    • Fixed: Mount Rushmore POI is not illuminated at night - 2.2.7.
    • Fixed: Bridge textures appear underneath Chesapeake Bay Bridge POI.
    • Fixed: Bridge has metal beams clipping through the ground.
    • Fixed: Landscape Arch POI does not fit the nearby environment.
  • Gaya fixed WU 01 - Japan POIs (v2.0.9):
    • WU 01 - WU20 TIN adjustment.
    • Fixed: Kanmon Bridge POI is too bright at night - 2.0.8.
    • Fixed: The POI is too bright at night - 2.0.8.
    • Fixed: The POI is too bright at night - 2.0.8.
    • Fixed: Himeji Castle lighting looks unnatural at night.
    • Fixed: Shimotsuisetoo Bridge POI experiences lighting issues at night.
    • Fixed: Bisan Seto Bridge is unrealistically bright.
    • Fixed: Chikugo River Lift Bridge is unrealistically bright.
    • Fixed: Ikitsuki Bridge has bright lighting at night.
    • Fixed: Chikugo River Lift Bridge POI is too dark at night - 2.0.4.
    • Fixed: Himeji Castle POI is too dark at night - 2.0.4.
    • Fixed: Night illumination of the bridge is missing - 2.0.4.
    • Fixed: Night illumination of the bridge is missing - 2.0.4.
    • Fixed: Kanmon Bridge POI is too dark at night - 2.0.4.
    • Fixed: Hitsuishijima Bridge POI is too dark at night - 2.0.4.
    • Fixed: Rainbow Bridge POI is too dark at night - 2.0.4.
    • Fixed: Tokyo Gate Bridge POI is too dark at night - 2.0.7.
    • Fixed: Kanmon Bridge POI marker not centered and sunken - 2.0.4.
    • Fixed: Bridge is not illuminated at night - 2.0.6.
    • Fixed: Missing textures on both ends of Shimotsuisetoo Bridge POI - 2.0.4.
    • Fixed: Hashima-Island POI marker not centered and sunken.
    • Fixed: Water is flooding Hashima Island POI.
    • Fixed: Misplaced collision shapes at Chikugo River Lift Bridge POI - 2.0.4.
    • Fixed: Wind-Tower POI marker not centered and sunken - 2.0.4.
    • Fixed: The terrain at Himeji Castle POI is uneven - 2.0.4.
    • Fixed: Kobe-Tower POI marker not centered and sunken - 2.0.4.
    • Fixed: Few trees are blocking the bridge road - 2.0.4.
    • Fixed: Tatara Bridge POI partially lacks collision - 2.0.4.
    • Fixed: Shimotsuisetoo Bridge POI partially lacks collision - 2.0.4.
    • Fixed: Bridge is floating slightly above the air - 2.0.4.
    • Fixed: Misplaced collision shapes at Bisan-Seto Bridge POI - 2.0.4.
    • Fixed: Missing textures on the pillars of Ikitsuki Bridge POI - 2.0.4.
    • Fixed: Pink placeholder texture can be seen on Rainbow Bridge at LOD 0 - 0.1.0.
    • Fixed: The Rainbow Bridge POI does not blend in with connecting TIN roads - 0.1.0.
  • Gaya fixed World POIs (v2.1.7):
    • Fixed: Las Vegas Sphere - remove Orbi animation.
    • Fixed: Las Vegas Sphere lacks any hitbox.
    • Fixed: base content All POIs unable to search for in free flight.
    • Fixed: The Dubai Mall POI is too dark at night - 2.1.1.
    • Fixed: POI have flickering textures - 2.1.1.
    • Fixed: POI experiences LOD pop - 2.1.1.
    • Fixed: Z-Fighting on Hong Kong Convention and Exhibition Centre POI - 2.1.1.
    • Fixed: LOD pop on Tower of London POI - 2.1.1.
    • Fixed: Tower of London POI partially lacks collision - 2.1.1.
    • Fixed: Burj Al-Arab POI is duplicated in the game with two different packages.
    • Fixed: 3 animations were added to the Vegas sphere - Sun, Earth and Moon.
    • Fixed: Visible footprint of the POI - 2.1.1.
    • Fixed: Night illumination is missing for H?ry?-ji Temple POI - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Multiple building footprints around The Dubai Mall POI - 2.1.1.
    • Fixed: Water discoloration at The Dubai Mall POI - 2.1.1.
    • Fixed: The terrain under The Dubai Mall POI is visibly uneven - 2.1.1.
    • Fixed: Lighting is too dim at the POI - 2.1.1.
    • Fixed: Flattened buildings near the POI - 2.1.1.
    • Fixed: Tower of London POI is too dark at night - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Pont Chaban-Delmas POI is too bright at night - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Sacre-Coeur Basilica is too bright at night - 2.1.1.
    • Fixed: Palace of Versailles POI is offset from its footprint - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Garden of the Gods not marked as a POI 38.878450 -104.878293.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: POI have missing some of its collisions - 2.1.1.
    • Fixed: Improper Collisions on Hong Kong Convention and Exhibition Centre POI - 2.1.1.
    • Fixed: Hong Kong Convention & Exhibition center POI overlaps with other buildings.
    • Fixed: create exclusion polygons to remove autogen buildings right next to Hagia Sophia.
    • Fixed: A generated building clips into part of Chateau d’Amboise.
    • Fixed: Vegetation grows through Busan Tower.
    • Fixed: Ground texture clipping into floor at ‘Horyu Ji Temple’.
    • Fixed: Vegetation sinks into Chateau d’Amboise.
    • Fixed: POI footprint is visibly offset.
    • Fixed: Lighting unrealistically bright at night at Canyon South Entrance POI.
    • Fixed: Incorrect name for Grand Canyon Railway Depot listed on the world map and in flight.
    • Fixed: Dubai Mall collision doesn’t match its appearance.
    • Fixed: Fountain visual downgrade between 2.0.4 and 2.0.6 on Las Vegas Strip while observed during day.
    • Fixed: Grand Canyon POI’s are not searchable on the world map.
    • Fixed: Tower of London is not selectable as a POI on the world map.
    • Fixed: Lighting LOD pop at night at El Tovar Hotel POI.
    • Fixed: Buildings are not aligned with footprint and non-American flag is present.
    • Fixed: POI footprint visible around buildings.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Flag seen at the top of Atomium POI.
    • Fixed: Palace of Versailles - Collision issues.
    • Fixed: Pont du Gard is not present in flight.
    • Fixed: Minor LOD popping on Eiffel Tower POI.
    • Fixed: One way texture is present at Pont Jacques Chaban-Delmas POI.
    • Fixed: Incorrect Collision modeling on the Chateau d’Amboise POI, 10Mbit/s Limitation.
    • Fixed: LOD pop at Sacre-Coeur Basillica POI.
    • Fixed: The Brooklyn Bridge (and other surrounding bridges) have cars driving on the water surface, cause camera issues when flown under, and block boats passing through.
  • Gaya fixed Countryside - POIs (v2.0.1):
    • Fixed: Detection issue on snow mountains in Yanert Glacier challenge area.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Terrain clipping through the Riffe Lake Dam POI.
    • Fixed: POI footprint is visibly offset.
    • Fixed: Lake Isabella Dam and Auxiliary Dam has a visible footprint because there is no 3D asset.
    • Fixed: Riffe Lake Dam has footprint visible in SR.
  • Gaya fixed microsoft-ships-vehicle-passenger-1 (v1.1.2):
    • microsoft-ships-vehicle-passenger-1 - Fix ship bounding box.
    • microsoft-ships-vehicle-passenger-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-vehicle-passenger-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-vehicle-passenger-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-vehicle-passenger-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-roll-on-roll-off-1 (v1.1.2):
    • microsoft-ships-roll-on-roll-off-1 - Fix ship bounding box.
    • microsoft-ships-roll-on-roll-off-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-roll-on-roll-off-2 (v1.1.2):
    • microsoft-ships-roll-on-roll-off-2 - Fix ship bounding box.
    • microsoft-ships-roll-on-roll-off-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • microsoft-ships-roll-on-roll-off-2 - Removed “Gaya ships” text.
  • Gaya fixed microsoft-ships-roll-on-roll-off-3 (v1.1.2):
    • microsoft-ships-roll-on-roll-off-3 - Fix ship bounding box.
    • microsoft-ships-roll-on-roll-off-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: microsoft_ships_hseawaysdfds ship variants in the microsoft-ships-roll-on-roll-off-3 package do not ebb and flow with waves during severe weather.
    • Fixed: Flying near HSeawaysDFDS ships negatively impacts performance for MED defult graphics players.
  • Gaya fixed microsoft-ships-roll-on-roll-off-4 (v1.1.1):
    • microsoft-ships-roll-on-roll-off-4 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-4 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-4 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-4 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near MolSunflower ships negatively impacts performance for MED defult graphics players.
  • Gaya fixed microsoft-ships-sailing-1 (v1.1.2):
    • microsoft-ships-sailing-1 - Fix ship bounding box.
    • microsoft-ships-sailing-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-sailing-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-sailing-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-sailing-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-sailing-2 (v1.1.2):
    • microsoft-ships-sailing-2 - Fix ship bounding box.
    • microsoft-ships-sailing-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-sailing-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-sailing-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-sailing-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tanker-chemicals-1 (v1.1.2):
    • microsoft-ships-tanker-chemicals-1 - Fix ship bounding box.
    • microsoft-ships-tanker-chemicals-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tanker-chemicals-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tanker-chemicals-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tanker-chemicals-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near GoldenState ships negatively impacts performance for MED default graphics players.
  • Gaya fixed microsoft-ships-search-and-rescue-1 (v1.1.2):
    • microsoft-ships-search-and-rescue-1 - Fix ship bounding box.
    • microsoft-ships-search-and-rescue-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-search-and-rescue-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-search-and-rescue-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-search-and-rescue-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tanker-chemicals-2 (v1.1.1):
    • microsoft-ships-tanker-chemicals-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tanker-chemicals-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tanker-chemicals-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tanker-chemicals-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tanker-crude-1 (v1.1.2):
    • microsoft-ships-tanker-crude-1 - Fix ship bounding box.
    • microsoft-ships-tanker-crude-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tanker-crude-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tanker-crude-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tanker-crude-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tug-1 (v1.1.2):
    • microsoft-ships-tug-1 - Fix ship bounding box.
    • microsoft-ships-tug-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tug-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tug-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tug-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-pilot-vessel-1 (v1.1.2):
    • microsoft-ships-pilot-vessel-1 - Fix ship bounding box.
    • microsoft-ships-pilot-vessel-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-pilot-vessel-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-pilot-vessel-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-pilot-vessel-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-passenger-4 (v1.1.1):
    • microsoft-ships-passenger-4 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-4 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-4 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-4 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near OasisSeas ships negatively impacts performance for HIGH and MED defult graphics players.
  • Gaya fixed microsoft-ships-passenger-2 (v1.1.2):
    • microsoft-ships-passenger-2 - Fix ship bounding box.
    • microsoft-ships-passenger-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
  • Gaya fixed microsoft-ships-passenger-3 (v1.1.2):
    • microsoft-ships-passenger-3 - Fix ship bounding box.
    • microsoft-ships-passenger-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-passenger-1 (v1.1.2):
    • microsoft-ships-passenger-1 - Fix ship bounding box.
    • microsoft-ships-passenger-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-other-3 (v1.1.1):
    • microsoft-ships-other-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-other-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-other-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-other-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 30 FPS.
    • Fixed: Variants in the Other 3 Package react poorly in extreme weather.
  • Gaya fixed microsoft-ships-offshore-4 (v1.1.1):
    • microsoft-ships-offshore-4 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-4 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-4 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-4 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
  • Gaya fixed microsoft-ships-other-2 (v1.1.2):
    • microsoft-ships-other-2 - Fix ship bounding box.
    • microsoft-ships-other-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-other-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-other-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-other-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near Hesperides ships cause FPS to drop to 30.
  • Gaya fixed microsoft-ships-other-1 (v1.1.2):
    • microsoft-ships-other-1 - Fix ship bounding box.
    • microsoft-ships-other-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-other-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-other-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-other-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-offshore-3 (v1.1.2):
    • microsoft-ships-offshore-3 - Fix ship bounding box.
    • microsoft-ships-offshore-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-offshore-2 (v1.1.1):
    • microsoft-ships-offshore-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
    • Fixed: Offshore 2 ships do not properly react in extreme weather.
  • Gaya fixed microsoft-ships-offshore-1 (v1.1.1):
    • microsoft-ships-offshore-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-lng-carrier-1 (v1.1.1):
    • microsoft-ships-lng-carrier-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-lng-carrier-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-lng-carrier-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-lng-carrier-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-high-speed-craft-1 (v1.1.2):
    • microsoft-ships-high-speed-craft-1 - Fix ship bounding box.
    • microsoft-ships-high-speed-craft-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-high-speed-craft-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-high-speed-craft-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-high-speed-craft-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-container-2 (v1.1.2):
    • microsoft-ships-container-2 - Fix ship bounding box.
    • microsoft-ships-container-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-container-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-container-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-container-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-fishing-3 (v1.1.2):
    • microsoft-ships-fishing-3 - Fix ship bounding box.
    • microsoft-ships-fishing-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-fishing-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-fishing-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-fishing-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: All ‘Microsoft_Ships_SSF889’ variants do not ebb and flow with water in inclement weather.
  • Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
    • microsoft-ships-general-cargo-1 - Fix ship bounding box.
    • microsoft-ships-general-cargo-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-general-cargo-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-general-cargo-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-general-cargo-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Fishing ships do not ebb and flow with waves.
  • Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
    • microsoft-ships-general-cargo-1 - Fix ship bounding box.
    • microsoft-ships-general-cargo-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-general-cargo-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-general-cargo-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-general-cargo-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near DzYantai ships negatively impacts performance, resulting in reduced FPS.
  • Gaya fixed microsoft-ships-fishing-1 (v1.1.2):
    • microsoft-ships-fishing-1 - Fix ship bounding box.
    • microsoft-ships-fishing-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-fishing-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-fishing-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-fishing-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near fishing ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
    • Fixed: Variants of the Fishing 1 package react poorly in extreme weather.
    • Fixed: Fishing ships do not properly react in extreme weather.
  • Gaya fixed microsoft-ships-dry-bulk-3 (v1.1.2):
    • microsoft-ships-dry-bulk-3 - Fix ship bounding box.
    • microsoft-ships-dry-bulk-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-dry-bulk-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-dry-bulk-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-dry-bulk-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near OreShenzhen ships negatively impacts performance, resulting in reduced FPS.
  • Gaya fixed microsoft-ships-dry-bulk-2 (v1.1.2):
    • microsoft-ships-dry-bulk-2 - Fix ship bounding box.
    • microsoft-ships-dry-bulk-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-dry-bulk-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-dry-bulk-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-dry-bulk-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near Nikos ships negatively impacts performance, resulting in reduced FPS.
  • Gaya fixed microsoft-ships-dry-bulk-1 (v1.1.2):
    • microsoft-ships-dry-bulk-1 - Fix ship bounding box.
    • microsoft-ships-dry-bulk-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-dry-bulk-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-dry-bulk-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-dry-bulk-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near BulkItaly ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-container-3 (v1.1.1):
    • microsoft-ships-container-3 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-container-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-container-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-container-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near MscBremen ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-general-cargo-2 (v1.1.2):
    • microsoft-ships-general-cargo-2 - Fix ship bounding box.
    • microsoft-ships-general-cargo-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-general-cargo-2 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-general-cargo-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-general-cargo-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: General_Cargo_2 ships do not properly react in extreme weather.
  • Gaya fixed microsoft-ships-container-1 (v1.1.2):
    • microsoft-ships-container-1 - Fix ship bounding box.
    • microsoft-ships-container-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-container-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-container-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-container-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near CMACGMExupery ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
    • Fixed: Lenght & LOD issue with microsoft-ships-container-1.
  • Gaya fixed microsoft-ships-car-carrier-1 (v1.1.2):
    • microsoft-ships-car-carrier-1 - Fix ship bounding box.
    • microsoft-ships-car-carrier-1 - LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-car-carrier-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-car-carrier-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-car-carrier-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near HoeghBangkokA ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed WU 20 - Japan 2 POIs (v2.1.4):
    • Fixed: There is noticeable LOD pop on assets around the statue - 2.0.5.
    • Fixed: TIN spikes visible around Enoshima Sea Candle POI - 2.0.5.
    • Fixed: Collision activation range is too short at Fukuoka Tower POI - 2.0.5.
    • Fixed: Noticeable LOD pop on the walk.
    • Fixed: There is noticeable LOD pop on parts of the rooftops - 2.0.5.
    • Fixed: The POI is only partially lit up at night - 2.0.5.
    • Fixed: There are floating assets near the main POI area - 2.0.5.
    • Fixed: The POI partially lacks collision - 2.0.6.
    • Fixed: Matsumoto Castle POI partially lacks collision - 2.0.6.
    • Fixed: LOD pops on roofs at Matsumoto Castle POI - 2.0.6.
    • Fixed: There is an underscore in the Umi-hotaru (Sea Firefly) POI name displayed in title - 2.0.6.
    • Fixed: Parts of the POI have noticeable LOD pops - 2.0.6.
    • Fixed: Visible tall TIN spikes on Osaka Castle POI - 2.0.5.
    • Fixed: LOD pops on cliffs surrounding Cape Esan Lighthouse POI - 2.0.5.
    • Fixed: Flags in Gifu Castle POI experience z-fighting issues - 2.0.0.
    • Fixed: Missing collision on Kyotodagaku Hida Observatory POI - 2.0.0.
    • Fixed: Onaruto Bridge POI lacks collisions - 2.0.0.
    • Fixed: Missing collision at Takeda Castle Ruins POI - 2.0.0.
    • Fixed: Floating assets in proximity of Anorisaki Lighthouse POI - 2.0.0.
    • Fixed: Takeda Castle Ruins POI is too dim at night- 2.0.0.
    • Fixed: Misplaced marker at Kurobe Dam POI - 2.0.0.
    • Fixed: Cape Nosappu Lighthouse POI has no collision - 2.0.0.
    • Fixed: Collision activation range is too short - 2.0.0.
    • Fixed: Kurobe Dam POI incorrectly connects to nearby terrain - 2.0.0.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: Collision activation range is too short - 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: Collision activation range is too short - 2.0.7.
    • Fixed: Major LOD pops on parts of the POI - 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: The terrain around Ishizuchi Shrine Chojosha POI has visible LOD pops - 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: Collision activation range is too short - 2.0.7.
    • Fixed: Flickering texture is present on the dam - 2.0.7.
    • Fixed: There is a hole in textures under the building - 2.0.7.
    • Fixed: Player is not able to cross the ‘Sky Walk’ because of collision boxes - 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
    • Fixed: Sinking POI marker at Toyoshima Ohashi Bridge POI - 2.0.7.
    • Fixed: Toyoshima Ohashi Bridge POI is too dark at night - 2.0.7.
    • Fixed: Traffic moves on pedestrian only bridge - 2.0.7.
    • Fixed: There is missing collision for Microsoft_Asset_Shed_03_1 - 2.0.7.
    • Fixed: Name of the POI is misspelled - 2.0.7.
    • Fixed: Terrain next to Osaka Castle POI is overly elevated and covered with water - 2.0.7.
    • Fixed: Many details are lost with LOD removing it from a short distance - 2.0.0.
    • Fixed: Collison Meshes only trigger from certain angles at Gifu Castle POI.
    • Fixed: Umihotaru Bridge LOD change causes no collision at end of bridge.
    • Fixed: Collision Meshes only trigger at specific angles and distances at the Izumo Taisha POI.
    • Fixed: Collision Meshes only populate at specific angles/distances at the Kamiko Castle POI.
    • Fixed: Mehoro Dam LOD change causes no collision for parts of POI.
    • Fixed: Tagokura Dam LOD change causes no collision for parts of POI.
    • Fixed: Tsunoshima Bridge LOD change causes no collision for parts of POI.
    • Fixed: Takizawa Dam missing collision at base of dam.
    • Fixed: Collison Meshes only trigger from certain angles at Osaka Castle POI.
    • Fixed: Tagokura Dam z-fighting on brown building at LOD 1.
    • Fixed: Major LOD pops on the POI - 2.0.8.
    • Fixed: Collision Meshes only trigger from certain distances/angles at the Hakucho Bridge POI.
    • Fixed: Collision Meshes only trigger from certain angles/distances at the Hamada Marine ?hashi Bridge POI.
    • Fixed: Umihotaru Bridge all vehicles float above ground.
    • Fixed: Todaiji Temple LOD change causes no collision for parts of POI.
    • Fixed: Takizawa Dam LOD change causes no collision for parts of POI.
    • Fixed: POI name is misspelled at multiple boards at the entrance - 2.1.0.
    • Fixed: Flickering textures on the building - 2.1.0.
    • Fixed: Collison Meshes only trigger from certain angles at Iwakuni Castle POI.
    • Fixed: Matsue Castle LOD change causes no collision for parts of POI.
    • Fixed: Maruyama Dam LOD change causes no collision for parts of POI.
    • Fixed: Matsumoto Castle LOD change causes no collision for parts of POI.
    • Fixed: Anorisaki Lighthouse POI is too bright at night - 2.0.
    • Fixed: Collision activation range is too short - 2.0.8.
    • Fixed: Izumo Taisha POI partially lacks collision - 2.0.8.
    • Fixed: Nihon-ji Daibutsu POI partially lacks collision - 2.0.8.
    • Fixed: Collision activation range is too short - 2.0.8.
    • Fixed: Collision activation range is too short - 2.0.8.
    • Fixed: Oshima Bridge POI is too dark at night - 2.0.8.
    • Fixed: Sendai Daikannon POI is partially missing collisions.
    • Fixed: Parts of Port of Tsutsu POI are too dark at night - 2.0.8.
    • Fixed: Todaiji word in POI name is composed of capital letters - 2.0.8.
    • Fixed: POI name is misspelled at multiple boards at the entrance - 2.1.0.
    • Fixed: Lighthouse light is hardly visible from a distance - 2.1.0.
    • Fixed: Collision boxes are missing for the top of the statue at the Sendai Daikannon POI.
    • Fixed: Title freezes when loading into the POI or zooming at it on the World Map - 2.0.9.
  • Gaya fixed Hokkaido Spaceport (v2.0.2):
    • JP0052 - Order hint update.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
  • Gaya fixed RJX7 - Satsuma I?jima Airport (v2.0.2):
    • RJX7 - Order hint update.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
  • Gaya fixed RJFR - Kitakyushu Airport (v2.0.3):
    • RJFR - Order hint update.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
  • Gaya fixed RJSD - Sado Airport (v2.0.5):
    • RJSD - Order hint update.
    • Fixed: RJSD Road_ManholeCover_08 flickering / z-fight.
    • Fixed: Minimum game version updated to 1.5.27.0.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
    • Fixed: Water terraform fix.
  • Gaya fixed RJER - Rishiri Airport (v2.0.6):
    • Fixed: Missing Bespoke marker on world map for RJER.
    • Fixed: Minimum game version updated to 1.5.27.0.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
    • Fixed: Wrong runway/apron surface type property used.
    • Fixed: Updated package order hint": "BESPOKE_AIRPORT”.
    • Fixed: The fence surrounding RJER airport lacks collision - 2.0.0.
  • Gaya fixed Helipads (v1.0.18):
    • Helipads - WU20 TIN adjustment.
    • Fixed: OEGCT -Building is spawned halfway inside helipad OEGCT.
    • Fixed: The helipad marker appears off-center and clips through two different landing pads on the same POI (Burj Al Arab).
    • Fixed: SDFZ1 - Objects clip through helipad - 1.0.16.
    • Fixed: SNWN1 - Helipad SNWN1 is clipping with buildings around.
    • Fixed: SJQO1 - Helipad is buried into building - 1.0.16.
    • Fixed: SIUE - Helipad does not represent real life - 1.0.16.
    • Fixed: Aircraft spawns on helipad for mission HSJ to ZGUA.
    • Fixed: Joby S4 career flight wraps halfway around the world when viewing plan / participating in flight in Career mode.
    • Fixed: RJJ2T - helipad is misplaced and clipped into RJPOQ.
    • Fixed: LFNDI - helipad spot overlaps with a building.
    • Fixed: SBDN - Helipad must be delete from database cause it’s part of the airport.
    • Fixed: SNIJ - Helipad ident is incorrect must be SIUE.
    • Fixed: SDSI - Helipad ident is incorrect must be SDZR.
    • Fixed: SDFZ - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SSXF - Helipad ident is incorrect must be SNWN.
    • Fixed: SJQO - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SJBA - Helipad ident is incorrect must be SWTF.
    • Fixed: SDWF - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SJUV - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SSGD - Helipad ident is incorrect must be SNEO.
    • Fixed: SJJQ - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: 21H Helipad ident is incorrect (it’s an seaplane ident) must be a created one.
    • Fixed: HSJ - Helipad ident must change, HSJ is also an ident for airport (IATA).
    • Fixed: OG49 - Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: EGLW - London Heliport exhibits a missing building.
    • Fixed: EDR6N - H01 helipad can only be selected by finding it on a map.
    • Fixed: ED3SF - Helipad doesn’t reflect its real-life version - 1.0.13 / 1.0.0.
    • Fixed: ED3SF - Departure points are not functional, missing or misplaced - 1.0.14 / 1.0.1.
    • Fixed: KJRB - Lighting at KJRB heliport excessively birght.
    • Fixed: RJ013 - helipad is misplaced - 0.1.0.
    • Fixed: RJ0AE - helipad is misplaced - 0.1.0.
    • Fixed: RJ0CR - helipad is misplaced - 0.1.0.
    • Fixed: RJ0EB - helipad is misplaced - 0.1.0.
    • Fixed: RJ0GT - helipad is misplaced - 0.1.0.
    • Fixed: RJ0SG - helipad is misplaced - 0.1.0.
    • Fixed: RJ0UX - helipad is misplaced - 0.1.0.
    • Fixed: RJ0V5 - helipad is misplaced - 0.1.0.
    • Fixed: RJ0VY - helipad is misplaced - 0.1.0.
    • Fixed: RJ0YZ - helipad is misplaced - 0.1.0.
    • Fixed: RJ0ZJ - helipad is misplaced - 0.1.0.
    • Fixed: RJ106 - helipad is misplaced - 0.1.0.
    • Fixed: RJ13P - helipad is misplaced - 0.1.0.
    • Fixed: RJ18L - helipad is misplaced - 0.1.0.
    • Fixed: RJ1HG - helipad is misplaced - 0.1.0.
    • Fixed: RJ1JT - helipad is misplaced - 0.1.0.
    • Fixed: RJ1M2 - helipad is misplaced - 0.1.0.
    • Fixed: RJ1MJ - helipad is floating - 0.1.0.
    • Fixed: RJ1R4 - helipad is misplaced - 0.1.0.
    • Fixed: RJ1RZ - helipad is misplaced - 0.1.0.
    • Fixed: RJ1TY - helipad is misplaced - 0.1.0.
    • Fixed: RJ1YQ - helipad is misplaced - 0.1.0.
    • Fixed: RJ1ZL - helipad is misplaced - 0.1.0.
    • Fixed: RJ23Z - helipad is misplaced - 0.1.0.
    • Fixed: RJ26P - helipad is misplaced - 0.1.0.
    • Fixed: RJ26Y - helipad is misplaced - 0.1.0.
    • Fixed: RJ27J - helipad is misplaced - 0.1.0.
    • Fixed: RJ2GU - helipad is misplaced - 0.1.0.
    • Fixed: RJ2IB - helipad is misplaced - 0.1.0.
    • Fixed: RJ2JT - helipad is misplaced - 0.1.0.
    • Fixed: RJ2KB - helipad is misplaced - 0.1.0.
    • Fixed: RJ2LC - helipad is misplaced - 0.1.0.
    • Fixed: RJ2NZ - helipad is misplaced - 0.1.0.
    • Fixed: RJ2OG - helipad is misplaced - 0.1.0.
    • Fixed: RJ2P4 - helipad is misplaced - 0.1.0.
    • Fixed: RJ2U4 - helipad is misplaced - 0.1.0.
    • Fixed: RJ2UN - helipad is misplaced - 0.1.0.
    • Fixed: RJ2XJ - helipad is misplaced - 0.1.0.
    • Fixed: RJ2XU - helipad is misplaced - 0.1.0.
    • Fixed: RJ321 - helipad is misplaced - 0.1.0.
    • Fixed: RJ32V - helipad is misplaced - 0.1.0.
    • Fixed: RJ360 - helipad is misplaced - 0.1.0.
    • Fixed: RJ3AU - helipad is misplaced - 0.1.0.
    • Fixed: RJ3CE - helipad is misplaced - 0.1.0.
    • Fixed: RJ3E0 - helipad is misplaced - 0.1.0.
    • Fixed: RJ3H6 - helipad is misplaced - 0.1.0.
    • Fixed: RJ3IY - helipad is misplaced - 0.1.0.
    • Fixed: RJ3ND - helipad is misplaced - 0.1.0.
    • Fixed: RJ3OD - helipad is misplaced - 0.1.0.
    • Fixed: RJ46K - helipad is misplaced - 0.1.0.
    • Fixed: RJ48F - helipad is misplaced - 0.1.0.
    • Fixed: RJ48N - helipad is misplaced - 0.1.0.
    • Fixed: RJ48V - helipad is misplaced - 0.1.0.
    • Fixed: RJ4AE - helipad is misplaced - 0.1.0.
    • Fixed: RJ4AK - helipad is misplaced - 0.1.0.
    • Fixed: RJ4E8 - helipad is misplaced - 0.1.0.
    • Fixed: RJ4FI - helipad is misplaced - 0.1.0.
    • Fixed: RJ4JE - helipad is misplaced - 0.1.0.
    • Fixed: RJ4NF - helipad is misplaced - 0.1.0.
    • Fixed: RJ4P1 - helipad is misplaced - 0.1.0.
    • Fixed: RJ4WO - helipad is misplaced - 0.1.0.
    • Fixed: RJ4YI - helipad is misplaced - 0.1.0.
    • Fixed: RJ548 - helipad is misplaced - 0.1.0.
    • Fixed: RJ56K - helipad is misplaced - 0.1.0.
    • Fixed: RJ5E4 - helipad is misplaced - 0.1.0.
    • Fixed: RJ5G7 - helipad is misplaced - 0.1.0.
    • Fixed: RJ5JW - helipad is misplaced - 0.1.0.
    • Fixed: RJ5M8 - helipad is misplaced - 0.1.0.
    • Fixed: RJ5MI - helipad is misplaced - 0.1.0.
    • Fixed: RJ5P9 - helipad is misplaced - 0.1.0.
    • Fixed: RJ5PV - helipad is misplaced - 0.1.0.
  • Gaya fixed Gliders Airports (v1.2.4):
    • Gliders Airports - WU20 TIN adjustment.
    • Fixed: YCAB - Some of the parking spots are facing wrong direction.
    • Fixed: EGSM - Runway too short for tow launch.
    • Fixed: EDEK - Unable to Takeoff with glider runway 07 and 25.
    • Fixed: LJNO - Unable to Takeoff with glider runway 07 and 25.
    • Fixed: EDLO - One of the runways cannot be selected - 1.2.2.
    • Fixed: E68 - Glider trailers are clipping with building - 1.2.2.
    • Fixed: EGSM - Noticeable LOD pop on the roof of the building - 1.2.2.
    • Fixed: CPG7 - Noticeable LOD pop on the roof of the building - 1.2.2.
    • Fixed: LOGI - airport building texture LOD Pop-in.
    • Fixed: LFNC - LOD pop on buildings.
    • Fixed: FAWC - Aircraft are positioned in the wrong direction.
    • Fixed: FAWC - Rocks are in the way of taxiways.
    • Fixed: YCAB - Some of the parking spots are facing wrong direction.
    • Fixed: CAA8 - LOD issues observed across all of CAA8.
    • Fixed: CAA8 - Airport marker is clipping into the runway at CAA8.
    • Fixed: LLMG - Metal sheds have an improper LOD distance on LLMG airport.
    • Fixed: EPKN - remove EPKN airport from the package.
    • Fixed: CAA8 - Structure is not aligned with footprints.
    • Fixed: EDTQ - Spikes visible near EDTQ airport..
    • Fixed: LSZG - Bespoke Airport has one structure that is offset from its footprint.
    • Fixed: 2020 packages conflicting with 2024 1st party content.
    • Fixed: SCVH - La Victoria de Chacabuco Airport has LOD popping.
    • Fixed: EDLO - LOD Pop on main terminal and ATC.
    • Fixed: UWUK - Vegetation issue in UWUK glider airport.
    • Fixed: EDRA - Parking spots & taxiway issues.
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