World
Gaya fixed countryside-point-of-interest (v2.0.2):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
Gaya fixed World POI s Grand Canyon (v2.1.17):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
Fixed: ‘Yoyogi National Gymnasium’ TIN Spikes on POI border.
Gaya fixed World POI s Grand Canyon (v2.1.16):
Fixed: Angkor Wat has a visible footprint.
Fixed: Taj Mahal has a visible footprint.
Fixed: Wat Pho has a visible footprint.
Added: WU23 TIN adjustment.
Detail: Main_Square.
Detail: Palace_of_Culture_and_Science.
Detail: Wilan_w_Palace.
Airports
Fixed ground aircraft clipping through each other in airports
Added intersection point in airports navigation graph when two paths intersect.
Fixed asphalt dirt rendering when Ground materials ML and Fallback are disabled
Bespoke Airports
Gaya fixed WU 19 - Eastern South America POIs (v2.0.9):
Fixed: Lighting too bright on the Basilica of the Eternal Father POI.
Fixed: Uneven terrain is present at Baron of Maua Bridge POI.
Fixed: Incorrect name for the Oyapock Bridge POI should be named “Oyapock River Bridge”.
Fixed: Incorrect texture colors on the Mount Roraima POI.
Fixed: POI footprint is visibly offset.
Fixed: Lighting experiences an LOD pop at Holy Spirit Cathedral POI.
Fixed: Brazil flag is present at Amazon Theatre POI.
Fixed: Rio Grande de Norte flag is present at Arena das Dunas POI.
Fixed: Stadium lights experience an LOD pop at Arena das Dunas POI.
Fixed: Generated building spawn inside of the Providence Stadium POI.
Fixed: Incorrect spelling on the Presidential Palace of Suriname POI.
Fixed: Unnatural lighting is present at Arya Dewaker Mandir POI.
Fixed: Player able to get under Petit-Saut Dam POI.
Fixed: Terrain clipping through bespoke asset at the Pantanal Biopark POI.
Fixed: Incorrect name for the New Zeelandia Fort POI.
Fixed: Generated building in place at the National Shrine of Our Lady of Aparecida POI.
Fixed: Light posts experience LOD pops at Basilica of the Eternal Father POI.
Fixed: Collision Meshes allow the player to see inside the Mount Roraima POI.
Fixed: Estadio Governador Magalhaes Pinto POI is elevated above ground level.
Fixed: Vegetation clips into Itaipu Dam.
Fixed: There is visible LOD pop on Stabroek Market.
Fixed: There is a Brazilian flag visible at Amazon Theatre POI.
Fixed: Sometimes the fence around Arena Pantanal POI is floating above the terrain.
Fixed: Vegetation clipping into Itaipu Dam.
Fixed: Vegetation is growing through the Church of St Francis of Assisi Pampulha.
Fixed: There is vegetation clipping into the greenhouse in Botanical Garden of Curitiba POI.
Fixed: Christ the Redeemer POI floating above terrain.
Fixed: Lighting is unnaturally bright at night at Casa do Baile POI.
Fixed: Rio Niteroi bridge is cut off at the middle when TIN data is activated.
Fixed: 2d footprint can be seen near the POI.
Fixed: Large holes in the water nearby.
Fixed: Major Z-Fighting under Bridge.
Gaya fixed WU 18 - Dach 2 POIs (v2.0.9):
Fixed: The POI have multiple misplaced and missing collisions - 2.0.7.
Fixed: Missing textures at Brienzer Rothorn Railway.
Fixed: Missing textures at various POI’s in WU 18.
Fixed: Gruyeres Castle POI trees appear blocky and low quality, uses WU 19 Tree assets.
Fixed: Some obstacles around Hinterer Brunnenkogel POI lack collision.
Fixed: Ort Castle POI is not searchable.
Fixed: Glowing lighting on the Gondolas at Säntis Transmission Tower.
Fixed: Some collision boxes are missing or misplaced - 2.0.5.
Fixed: There are multiple issues with collision for the castle and nearby village - 2.0.5.
Fixed: Some collision boxes of POI are misplaced - 2.0.5.
Fixed: Pine Tree asset LOD pop-in present at Wilhelmsturm POI.
Fixed: The lights around Grunewald Tower POI appear too bright at night.
Fixed: POI is too bright at night - 2.0.5.
Fixed: 2d footprint can be seen near the POI.
Fixed: Structures are not aligned with their footprints.
Fixed: Terrain seam causes portaling.
Fixed: Structures are not aligned with their footprints.
Fixed: Bright lighting at Zugspitze POI on the gondolas.
Fixed: Multiple Buildings at Brienzer Rothorn Railway are sunken into the terrain.
Fixed: Missing lighting on Rigi Kulm Hotel POI Antenna.
Fixed: POI is offset from its footprint.
Fixed: There are TIN Spikes present in close proximity of Salginatobel Bridge.
Gaya fixed WU 17 - UK 2 POIs (v2.0.7):
Fixed: POI is misaligned with footprint.
Fixed: Kirby Hall POI lacks collision.
Fixed: Clipping occurs at Newgrange POI.
Fixed: Tower footprint is visible, and a nearby structure is missing.
Fixed: Terrain and water elevations are misaligned.
Fixed: POI is offset from its footprint.
Fixed: Non-American flag is present.
Fixed: St. Canice’s Cathedral is missing textures.
Fixed: Non-US flag is present.
Gaya fixed WU 16 - Caribbean POIs (v2.0.7):
Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
Fixed: The new Parliament Building in Grenada pathway does not line up with the ground.
Fixed: POI displays a non-USA flag.
Fixed: Generated building clipping into POI.
Gaya fixed WU 15 - Nordic 2 POIs (v2.0.9):
Fixed: Flat buildings are being populated at Fredensborg Palace.
Fixed: Collisions are misaligned in one section of the palace - 2.0.7.
Fixed: Collisions are misaligned in two sections of the bridge.
Fixed: Two buildings are generated under the bridge - 2.0.7.
Fixed: Terraforming issues around KSAT Global Ground Station Network POI.
Fixed: Red lighting too bright at the Puijo Tower POI.
Fixed: Lighting too bright at the Osterøy Bridge POI.
Fixed: Saudanes Lighthouse lighting too bright at night.
Fixed: Lighting too bright on the Nordhordland Bridge POI.
Fixed: Lighting too bright on Old Little Belt Bridge POI.
Fixed: The lighting is extremely bright on The Sando Bridge.
Fixed: Lighting is unnaturally bright at night at Dyrholaey Lighthouse.
Fixed: Lighting is unnaturally bright at night at Faro Island Bridges POI.
Fixed: POI model is offset from footprint at Bosjokloster Castle & Gardens.
Fixed: Summit Station lighting too bright at night.
Fixed: Sundsvall Bridge lighting too bright at night.
Fixed: Torsvollur stadium lights LOD pop, do not render until close.
Fixed: Inconsistent lighting intensity on the Rjukan-Notodden Industrial Heritage Site POI.
Fixed: LOD popping experienced on windows at night on Hanko Water Tower POI.
Fixed: The Fredensborg Palace POI can not be searched on the world map.
Fixed: Missing Collision on the Rjukan-Notodden Industrial Heritage Site POI.
Fixed: Generated building clipping through Himmelbjerg Tower POI.
Fixed: Misaligned Collision meshes at the Rjukan-Notodden Industrial Heritage Site POI.
Fixed: The Gjemnessund Bridge collision boxes are not properly rotated to align with bridge.
Fixed: Lighting too bright on the Rubjerg Knude Lighthouse POI.
Fixed: Lighting is unnaturally bright at night at Halogaland Bridge POI.
Fixed: Collisions are misaligned at Halogaland Bridge POI.
Fixed: The Gjemnessund Bridge is extremely bright.
Fixed: Lighting is unnaturally bright at night at Jatkankynttila POI.
Fixed: Streitisviti Lighthouse lighting too bright at night.
Fixed: Misaligned collisions at Kalmar Castle POI allows user inside POI.
Fixed: The Great Belt Bridge lighting is inconsistent.
Fixed: Coloration of model changes for Knarraros Lighthouse POI at night.
Fixed: Stegastein Viewpoint collision boxes misaligned, rotated incorrectly.
Fixed: Skrova Lighthouse collision boxes misaligned, rotated incorrectly.
Fixed: Lighting is unnaturally bright at night at Karkisten Silta POI.
Fixed: The powerline collision boxes are not aligned properly at the Grimeton Radio Station.
Fixed: The Grimeton Radio Station cannot be found by searching for it on the world map.
Fixed: Isfjord Radio Adventure Hotel collision boxes for radio towers misaligned.
Fixed: Kokar Church collision misaligned, rotate incorrectly for buildings and walls.
Fixed: KSAT Global Ground Station Network generated buildings present overlapping POI buildings.
Fixed: Streitisviti Lighthouse no animation plays for lighthouse lighting rotating.
Fixed: Storstrom Bridge lighting too bright at night.
Fixed: Sando Bridge is not searchable on the world map.
Fixed: Alvsborg bridge lighting too bright at night.
Fixed: Misaligned Collision meshes at the Paimio Sanatorium POI.
Fixed: Umea city church lighting too bright at night.
Fixed: The lighting is extremely bright on The Skarnsund Bridge.
Fixed: Buildings flattened around the Old Water Tower in Landskrona POI.
Fixed: Ulriken Cable Car duplicate cable cars display along cable line.
Fixed: Carlsten Fortress collision boxes misaligned, rotated incorrectly.
Fixed: Collisions misaligned at Faro Island Bridges POI.
Fixed: Collisions occur far below Osterøy Bridge POI.
Fixed: Floating assets at the Reykjanesviti Lighthouse POI.
Fixed: Generated building placed at wrong location compared to OSM at Aurora Sky Station.
Fixed: Lighting too bright at the Reykjanesviti Lighthouse POI.
Fixed: Misaligned collision meshes at the Osterøy Bridge POI.
Fixed: The North Cape collision boxes misaligned, collision boxes above POI.
Fixed: The Plus lighting too bright at night.
Fixed: The Wave collision boxes misaligned.
Fixed: Aurora Sky Station has generated building clipping into it.
Fixed: Terrain and water elevations are misaligned.
Gaya fixed WU 14 - Eastern Europe POIs (v2.0.9):
Fixed: Hole is present under the rock base - 2.0.8.
Fixed: Misplaced collision shapes on the POI - 2.0.8.
Fixed: The POI is too bright at night - 2.0.7.
Fixed: The POI is too bright at night - 2.0.7.
Fixed: Diana Observation Tower POI is too bright - 2.0.7.
Fixed: Fuzer Castle POI is too bright - 2.0.7.
Fixed: There is visible LOD pop on Tropical Island Resort POI - 2.0.6.
Fixed: Missing collision on Maslenicki Bridge POI.
Fixed: Gaps are present in the POI - 2.0.6.
Fixed: LOD pops on vegetation and assets at Hercegovacka Gracanica POI - 2.0.6.
Fixed: Major LOD pop on Hluboka Castle POI - 2.0.6.
Fixed: Night illumination is missing - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: Major LOD pop on Karlstejn Castle POI - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: Major LOD pop on Litomysl Castle POI - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: Collision boxes are partially missing for Kun?tická hora - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: Major LOD pop on Pannonhalma Archabbey POI - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: Additional marker is present at Predjama Castle POI - 2.0.6.
Fixed: Collision boxes are misplaced - 2.0.6.
Fixed: Misplaced collision shapes at Veliki Tabor Castle POI - 2.0.6.
Fixed: Night illumination is missing - 2.0.6.
Fixed: Fuzer Castle POI is missing night lightning - 2.0.6.
Fixed: Misplaced collision shapes at Calvary Banska Stiavnica POI - 2.0.6.
Fixed: Visible LOD Pop on Brdo Castle POI - 2.0.6.
Fixed: LOD pop on Brod Fortress POI - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: LOD pop on Betliar Manor House POI - 2.0.6.
Fixed: Additional marker is present on Maksimir Stadion POI - 2.0.6.
Fixed: Double marker for POI is present - 2.0.6.
Fixed: Diana Observation Tower POI is missing night lightning - 2.0.6.
Fixed: Flag of Slovakia is present on the POI - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: Misplaced collision shapes at Castle of Siklos POI - 2.0.6.
Fixed: Flag of Croatia is present on Knin Fortress POI - 2.0.6.
Fixed: LOD pop on Castle of Siklos POI - 2.0.6.
Fixed: Visible LOD Pop on Dakovo Cathedral POI.
Fixed: Misplaced collision shapes at Predjama Castle POI - 2.0.6.
Fixed: Few trees are levitating at the POI - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: Upon spawning on Mostar Old Bridge POI with Cessna 172 Skyhawk its position is unstable - 2.0.6.
Fixed: LOD pop on Pecs Cathedral POI - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: POI have misplaced collisions - 2.0.6.
Fixed: LOD pop on Socerb Castle POI - 2.0.6.
Fixed: POI is too bright at night - 2.0.6.
Fixed: LOD pop on Reformed Great Church of Debrecen POI - 2.0.6.
Fixed: Misplaced collision shapes present on Monostori Bridge POI - 2.0.6.
Fixed: Sümeg Castle is too bright at night - 2.0.6.
Fixed: Big gap in the terrain near the POI - 2.0.6.
Fixed: St. Nicholas Fortress POI is too bright at night - 2.0.6.
Fixed: Terrain overlaps some parts of the POI - 2.0.6.
Fixed: Misplaced collision shapes at St. Nicholas Fortress POI - 2.0.6.
Fixed: Church of St. Nicholas has no collision - 2.0.6.
Fixed: The Hum Tower lights too bright at night.
Fixed: Avaz Twist Tower lights too bright at night.
Fixed: The ground at the Spis Castle has the incorrect terrain heights.
Gaya fixed WU 13 - Oceania POIs (v2.0.8):
Fixed: Pura Ulun Danu Bratan Temple is missing structure and textures.
Fixed: Unnatrual Terrain deformation around the Hotel Iorana POI.
Gaya fixed WU 12 - New Zealand POIs (v2.0.8):
Fixed: The POI has disabled collision when in slew mode - 2.0.7.
Fixed: Visible LOD pop on the POI - 2.0.7.
Fixed: Lighting is unnaturally bright at night at Dunedin Railway Station POI.
Fixed: Dunedin Railway Station building is missing.
Gaya fixed WU 11 - Canada POIs (v2.0.9):
Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
Fixed: Visible footprint under the POI - 2.0.7.
Fixed: Z fighting is present underneath Jacques Cartier Bridge POI.
Fixed: TIN anomalies appear on the bridge.
Fixed: Confederation Bridge POI has missing textures.
Gaya fixed WU 10 - USA 2 POIs (v2.0.9):
Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
Fixed: Excessive lighting on Washington National Cathedral during night.
Fixed: USS Alabama and some of the surroundings have placeholder textures.
Fixed: Textures of POI are missing for LOD level 0 and 1.
Fixed: POI is missing textures when viewing from close distance.
Fixed: Mount Washington Hotel collision is misaligned.
Fixed: Arlington Memorial Bridge collision is misaligned.
Fixed: There are misplaced collision shapes on Grand Coulee Dam.
Fixed: Top of the lighthouse and cliff around the POI lack the collision.
Fixed: There are invisible textures on the rock located near the Royal Gorge Bridge.
Fixed: POI is not listed in the search bar nor has the waypoint marker.
Gaya fixed WU 09 - Italy & Malta POIs (v2.0.9):
Fixed: Collision does not fully cover the POI - 2.0.8.
Fixed: Collisions are partially missing on the east side of Parish Church of Mellieha.
Fixed: Airport Marker visible at Duomo Di Siena POI.
Fixed: Unexpected water placement due to misaligned footprint at Place Moulin Dam POI.
Fixed: Vegetation clipping into west side of Place Moulin Dam POI.
Fixed: Building that is not supposed to be there is placed outside the walls of Castello Di Graines.
Fixed: Lighting too bright at the Fort Manoel POI.
Fixed: Collision mesh allows users and aircraft to “float” on Fort Manoel POI.
Fixed: Vegetation textures appear jagged on the north side of Rocca Calascio POI.
Fixed: Collisions are bigger than Rocca Calascio POI model.
Fixed: Lack of collisions on large rocks surrounding Rocca Calascio POI.
Fixed: Missing ground textures on south side of Rocca Calascio POI.
Fixed: Missing collision on Isola Bella allows user to get under POI.
Fixed: Elevation is incorrect at Palazzo Pitti POI.
Fixed: TIN buildings are flattened around Palazzo Pitti POI.
Fixed: Assets are hovering/floating above terrain on the south back side of Palazzo Pitti PIO.
Fixed: Visible seam Tre Cime Di Lavaredo E Rifugio Locatelli.
Fixed: Collision missing for terrain under statue at Statua Del Redentore (Maratea).
Fixed: Airport marker at the Civita Di Bagnoregio POI.
Fixed: LOD issue with seats at San Siro Stadium.
Fixed: Museo Archeologico Di Napoli - Sezione Egizia bell on top of building displays as flat image.
Fixed: Castello Di Miramare is offset from its footprint.
Fixed: POI is visibly offset from its footprint.
Fixed: POI building is misaligned with 2d footprint.
Fixed: POI is visibly offset from its footprint.
Fixed: POI building is misaligned with 2d footprint.
Fixed: POI building is misaligned with 2d footprint.
Fixed: POI building is misaligned with 2d footprint at the East end.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: Structure is not aligned with footprints and non-American flags are present.
Fixed: Structure is not aligned with footprints.
Fixed: Misplaced collision shapes at Citylife POI - 2.0.6.
Fixed: Misplaced collision shapes at Allainz Stadium (Juventus) POI - 2.0.6.
Fixed: Part of the Caserta Royal Palace collision is extended above the POI - 2.0.6.
Fixed: Misplaced collision shapes at Basilica San Francesco POI - 2.0.6.
Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI - 2.0.6.
Fixed: Misplaced collision shapes at Bigo POI - 2.0.6.
Fixed: Misplaced collision shapes at Castello Di Graines POI - 2.0.6.
Fixed: Misplaced collision shapes at Castello Di Miramare POI - 2.0.6.
Fixed: Misplaced collision shapes at Place Moulin Dam POI - 2.0.6.
Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI - 2.0.6.
Fixed: Misplaced collision shapes at Torri Di San Marino POI - 2.0.6.
Fixed: Misplaced collision shapes at Stadio Renato Dall’ara POI - 2.0.6.
Fixed: Misplaced collision shapes at The Dingli Cliffs POI - 2.0.6.
Fixed: Misplaced collision shapes at Viadotto Sfalassa POI - 2.0.6.
Fixed: Misplaced collision shapes at Isola Di Capo Rizzuto And The Aragonese Castle POI - 2.0.6.
Fixed: Misplaced collision shapes at Modigliani Forum POI - 2.0.6.
Fixed: Misplaced collision shapes at Monument to Vittorio Emanuele II POI - 2.0.6.
Gaya fixed WU 08 - Iberia POIs (v2.0.9):
Fixed: Lighting too bright at Pena Palace POI.
Fixed: Lighting too bright on the Leziria Bridge POI.
Fixed: Excessive lighting on LPPT during night.
Fixed: Observatorio Roque de los Muchachos POI partially buried in terrain.
Fixed: POI marker cut off for the Tenerife International Center for Fairs and Congresses POI.
Fixed: Misaligned collision meshes at the 516 Arouca Portugal POI.
Fixed: Collisions are misaligned at Guadiana International Bridge POI.
Fixed: Terrain deformation at Puente Nuevo POI.
Fixed: Floating roof asset, and generated buildings in cliffside present at Puente Nuevo POI.
Fixed: - z-fighting. : LOD overlap on Mapfre Tower at Barcelona waterfront.
Fixed: TIN Data does not blend into terrain data around the Pena Palace POI.
Fixed: Collisions occur outside of collision meshes at the Leziria Bridge POI.
Fixed: Misaligned collision meshes at the Leziria Bridge POI.
Fixed: Helicopter can be seen floating above the ground when trying to land in the court of the “Pena Palace” castle.
Fixed: Palacio de Deportes de Santander is unnaturally bright at night.
Fixed: POI is visibly offset from its footprint.
Fixed: POI has a building that does not match its footprint.
Fixed: POI building is misaligned with 2d footprint.
Fixed: POI is visibly offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: Structure is not aligned with footprints.
Fixed: Structure is not aligned with footprints.
Fixed: Ground around the “Pena Palace” castle look rough or not properly loaded.
Fixed: POI is visibly offset from its footprint.
Fixed: POI is visibly offset from the road.
Gaya fixed WU 07 - Australia POIs (v2.0.10):
Fixed: Cape Wickham Lighthouse is missing night lightning - 2.0.6.
Fixed: Lighting inconsistent with surroundings at Melbourne POIs.
Fixed: Collision Mesh misaligned at the Aurora Melbourne Central POI.
Fixed: - Canberra Deep Space Communication Complex satellites rotate at different LODs.
Fixed: - Canberra Deep Space Communication Complex satellite collision offset and missing.
Fixed: Lighthouses in the World Update 7 are either missing collision or the collision is not the correct size.
Fixed: Luna Park missing texture for pier poles.
Fixed: Sydney Harbour Bridge missing collision, mesh collision box above POI.
Fixed: Luna Park Ferris Wheel Collision box misaligned / rotates incorrectly.
Fixed: Package version in the microsoft-australia-point-of-interest manifest is 2.0.5, should be 2.0.6.
Fixed: LOD pop is present on small radomes - 2.0.6.
Fixed: Split Point Lighthouse is missing night lightning - 2.0.6.
Fixed: Canberra Deep Space Communication Complex POI is too bright at night - 2.0.6.
Fixed: Bolte Bridge POI is too bright at night - 2.0.6.
Fixed: POI is too dark at night - 2.0.6.
Fixed: Many POIs in the Melbourne area do not have window lighting effects - 2.0.6.
Fixed: POI appear too bright at night - 2.0.6.
Fixed: Collision boxes rotated incorrectly.
Fixed: POI building is misaligned with 2d footprint.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: POI is offset from its footprint.
Fixed: Structure is not aligned with footprints.
Fixed: Structure is not aligned with footprints.
Fixed: Structure is not aligned with footprints.
Fixed: Structure is not aligned with footprints.
Fixed: Structure is not aligned with footprints and presents with non-American flags.
Fixed: Structure is not aligned with footprints.
Fixed: Structure is not aligned with footprints.
Fixed: Structure is not aligned with footprints.
Fixed: Structure is not aligned with footprints.
Fixed: Jetty is misaligned from 2D footprint.
Fixed: 3D assets are misaligned from 2D footprint.
Fixed: POI is visibly offset from its footprint.
Fixed: Missing details on the Bay islands.
Gaya fixed WU 06 - Dach POIs (v2.1.0):
Fixed: Several ships around the EDXH Duene airport have LOD popping.
Fixed: Two pillars are levitating - 2.0.8.
Fixed: The POI is missing collision - 2.0.8.
Fixed: Building footprints visible around POI - 2.0.7.
Fixed: Building footprints visible around POI - 2.0.7.
Fixed: POI is too bright at night - 2.0.7.
Fixed: Night illumination is partially missing for the POI - 2.0.6.
Fixed: Misplaced collision shapes at Festung Hohenwerfen POI - 2.0.7.
Fixed: POI is too bright at night - 2.0.7.
Fixed: Freiburger Minster POI is offset from its footprint - 2.0.7.
Fixed: POI is too bright at night - 2.0.7.
Fixed: POI partially lacks collision - 2.0.7.
Fixed: Two additional markers are present around Olympiastadion Berlin POI - 2.0.7.
Fixed: South Bridge POI partially lacks collision - 2.0.7.
Fixed: POIs are too bright at night.
Fixed: POI has a structure that is visibly offset in-sim.
Fixed: Misaligned collision shape at ElbPhilharmonie POI - 2.0.4.
Fixed: Collision boxes are misaligned - 2.0.4.
Fixed: Misplaced collision shapes at Fehmarnsundbrucke POI - 2.0.4.
Fixed: Misplaced collision shapes at Festung Kufstein POI - 2.0.4.
Fixed: Part of the Stade de Geneve POI is too bright at night - 2.0.4.
Fixed: Player’s aircraft may sink into the POI due to misaligned collision boxes- 2.0.4.
Fixed: Misaligned collision shapes at Chapel Bridge, Lucerne POI - 2.0.4.
Fixed: Collision is misaligned and floating for the POI - 2.0.4.
Fixed: Misplaced collision shapes at Olympiastadion Munich POI - 2.0.4.
Fixed: Misplaced collision shapes at Olympiastadium Berlin POI - 2.0.4.
Fixed: Collision is missing for the POI - 2.0.4.
Fixed: Misplaced collision shapes at Saar Polygon POI - 2.0.4.
Fixed: Misplaced collision shapes at Schonbrunn Palace POI - 2.0.4.
Fixed: Misplaced collision shapes at Schwerin Castle POI - 2.0.4.
Fixed: Misplaced collision shapes at St. Bartholomew’s Church POI - 2.0.4.
Fixed: One of the buildings of Autostadt POI is too bright at night - 2.0.4.
Fixed: Some of the buildings of Autostadt POI lack collisions - 2.0.4.
Fixed: Frauenkirche POI partially lacks collision - 2.0.4.
Fixed: Misplaced and missing collisions at Tarasp Castle - 2.0.4.
Fixed: Misplaced collision shapes at Veltins-Arena POI - 2.0.4.
Fixed: Wernigerode Castle is unnaturally bright at night.
Fixed: Alte Oper POI unnaturally bright at night in Frankfurt.
Fixed: Frankfurt Cathedral POI unnaturally bright at night in Frankfurt.
Fixed: Wernigerode Castle - Z fighting and missing texture on a southeast wall.
Fixed: Footprint visible at Chillon Castle POI.
Gaya fixed WU 05 - Nordic POIs (v2.0.8):
Fixed: Flat buildings are being populated at Fredensborg Palace.
Fixed: The POI is duplicated - 2.0.6.
Fixed: The POI cannot be searched for - 2.0.6.
Fixed: The POI has incorrect textures - 2.0.6.
Fixed: The POI is too bright at night - 2.0.6.
Fixed: Escessive night lightning at Kullen Lighthouse - 2.0.5.
Fixed: The POI is too dim at night - 2.0.6.
Fixed: POI is missing some of collisions - 2.0.6.
Fixed: Misplaced collision shapes of stadium’s spot lights.
Fixed: POI is too dark at night.
Fixed: Buildings around the POI are flattened - 2.0.5.
Fixed: POI is too dim at night - 2.0.5.
Fixed: Oslo Opera House is missing collision on it’s western side.
Fixed: Area around POI is flattened.
Fixed: Water puddle is clipping with the bridge - 2.0.5.
Fixed: Arctic Cathedral has inappropriate collision shapes.
Fixed: Player is not able to cross the bridge because of missing collision boxes - 2.0.5.
Fixed: Night illumination is missing - 2.0.5.
Fixed: Helsinki Cathedral has no collision - 2.0.5.
Fixed: POI is too bright at night - 2.0.5.
Fixed: Parts of the Helsinki Olympic Stadium have no collision - 2.0.5.
Fixed: Parts of the Intility Arena have no collision - 2.0.5.
Fixed: There is duplicated marker for the Nasinneula POI - 2.0.5.
Fixed: POI is too bright at night - 2.0.5.
Fixed: The Stockholm Palace collision mesh does not match the shape of the POI model.
Fixed: Collisions improperly placed on Tjörn Bridge POI.
Fixed: Buildings are misshapen not aligned with footprint.
Gaya fixed WU 04 - France & BeNelux POIs (v2.1.1):
Fixed: The Hook Endorsement Certification drop area does not register the cargo.
Fixed: Tour First building lighting too bright at night.
Fixed: Stade de la Beaujoire TIN building generates overlapping POI, clipping into POI.
Fixed: Texture corruption at night on roof windows at Grand Duke Jean Museum of Modern Art POI.
Fixed: Palais de Justice Brussels missing collision for all POI building.
Fixed: Mesh collisions are misaligned on King Baudouin Stadum POI.
Fixed: Missing Collision mesh at the Chateau de Vaux le Vicomte POI.
Fixed: Tour First 0 POI model displays missing texture at the top of the structure.
Fixed: Sacre-Coeur Basillica displays vegetation clipping through the building.
Fixed: Mesh collisions are placed above Stade de la Beaujoire POI building.
Fixed: Stade de la Beaujoire - LOD pop on terrain within center of stadium.
Fixed: Large gray box appears in the Stade de la Beaujoire POI.
Fixed: Adolphe Bridge - LOD pop on terrain under bridge.
Fixed: Drop area and scenery is levitating above ground.
Fixed: TIN spike seen on a Southwest building at Les Invalid.
Fixed: King Baudouin Stadum - One sided textures on ceiling.
Fixed: Incorrect placement of collision meshes at the Etretat Chalk Complex POI.
Fixed: Buildings are not aligned with footprint.
Fixed: Terraforming issues at Dune du Pilat POI.
Fixed: Afsluitdijk - Loading time exceeds 5 minutes on 10mbit connection.
Fixed: Buildings are not aligned with footprint.
Fixed: Building is misaligned from 2D footprint.
Fixed: Château de Vaux le Vicomte footprints are visible in KH & SR.
Fixed: Citadel of Lille has some buildings that are offset from their footprint.
Fixed: Coeur Defense has footprint visible in SR.
Fixed: Douaumont Ossuary footprints are visible in KH & SR.
Fixed: Fort Napoléon des Saintes displays a non-US flag.
Fixed: Buildings are not aligned with footprint.
Fixed: Palais de Justice Brussels has some buildings that are offset from their footprint.
Fixed: Parc Olympique Lyonnais footprints are visible in KH & SR.
Fixed: Buildings are not aligned with footprint.
Fixed: Building is misaligned from 2D footprint.
Fixed: Buildings are not aligned with footprint.
Fixed: Collision Issues in Rotorcraft Hook Certification (Pic du Midi Observatory).
Gaya fixed WU 03 - UK POIs (v2.0.8):
Fixed: Textures shifts at the bottom of the POI - 2.0.7.
Fixed: LOD popping occurs on water beneath Vauxhall Bridge POI on the sides where the POI meets TIN data.
Fixed: Rock of Cashel POI not searchable on World Map.
Fixed: Bridge is misaligned from 2D footprint.
Fixed: Lighting to bright at night on Clifton Suspension Bridge POI.
Fixed: Lighting is unnaturaly bright at night at The Kelpies POI.
Fixed: Lighting is unnaturaly bright at night at The National Wallace Monument POI.
Fixed: Lighting very bright on the Spinnaker Tower POI.
Fixed: London Eye animation does not behave as expected.
Fixed: Inconsistent collision on St. James Park POI.
Fixed: Rose Fitzgerald Kennedy Bridge POI collision boxes do not match visuals.
Fixed: Missing texture at Dynamic Earth POI.
Fixed: Blair Castle inconsistencies between KH and SR.
Fixed: Humber Bridge POI footprint is visible in KH and SR.
Fixed: Iron Bridge POI footprint is visible in KH and SR.
Fixed: Bridge has duplicate model and Footprint is visible.
Fixed: Royal Liver Building has footprint visible in SR.
Fixed: Spinnaker Tower footprint is visible in KH & SR.
Fixed: The Twentytwo footprint is visible in KH & SR.
Fixed: Buildings are not aligned with footprint.
Fixed: Old Trafford Collision misaligned with POI.
Fixed: Collisions are larger than buildings at Villa Park POI.
Fixed: Ground textures seen shifting between TIN data and footprints around the perimeter of the Villa Park POI.
Fixed: Glenfinnan Viaduct has inconsistent collisions.
Fixed: Misaligned collision mesh on the southwest corner of the Goodison Park POI.
Fixed: Queensferry Crossing footprint visible under bridge.
Fixed: Visible LOD Pops at End of Blackfriars Railway Bridge.
Fixed: Missing textures at northern end of Blackfriars Bridge.
Fixed: POI Scottish House of Parliament lacks collision.
Fixed: St Paul’s Cathedral in London is bright during the day.
Fixed: Stirling Castle POI is not illuminated at night - 2.0.4.
Fixed: Tees Transporter Bridge lacks collisions - 2.0.4.
Fixed: Tyne Bridge is illuminated inconsistently - 2.0.4.
Fixed: Collision is missing from Edinburgh Castle POI - 2.0.4.
Fixed: Rose Fitzgerald Kennedy Bridge POI is not illuminated at night - 2.0.4.
Fixed: Additional building LOD popping inside of The Gherkin POI.
Fixed: - Glenfinnan Viaduct missing Textures.
Fixed: Glenfinnan Viaduct has no textures.
Gaya fixed WU 02 - USA POIs (v2.3.1):
Fixed: POI experiences LOD pop - 2.2.9.
Fixed: Johnson Space Center LOD pop displays grey cube for Johnson_Space_Center_Shuttle asset.
Fixed: The shuttle carrier aircraft has improper textures in some parts.
Fixed: Footprint of the Lewis and Clark Bridge is present on the ground - 2.2.9.
Fixed: Lowry Avenue Bridge POI is too bright at night - 2.2.9.
Fixed: POI is missing some of collisions - 2.2.9.
Fixed: Buildings are not aligned with footprint.
Fixed: White House has a visibly misaligned 2D footprint.
Fixed: Misplaced collision shapes at Lewis and Clark Bridge POI - 2.2.7.
Fixed: Misplaced collision shapes at Lowry Avenue Bridge POI - 2.2.7.
Fixed: Animals spawn near US Capitol POIs.
Fixed: Misaligned collisions allow user to see underneath Yosemite El Capitan POI.
Fixed: Regression on 2020 package terraforming.
Fixed: Terraforming does not blend well with TIN at Monument Valley POI.
Fixed: Crazy Horse Memorial POI is not illuminated at night - 2.2.7.
Fixed: Mount Rushmore POI is not illuminated at night - 2.2.7.
Fixed: Bridge textures appear underneath Chesapeake Bay Bridge POI.
Fixed: Bridge has metal beams clipping through the ground.
Fixed: Landscape Arch POI does not fit the nearby environment.
Gaya fixed WU 01 - Japan POIs (v2.0.9):
WU 01 - WU20 TIN adjustment.
Fixed: Kanmon Bridge POI is too bright at night - 2.0.8.
Fixed: The POI is too bright at night - 2.0.8.
Fixed: The POI is too bright at night - 2.0.8.
Fixed: Himeji Castle lighting looks unnatural at night.
Fixed: Shimotsuisetoo Bridge POI experiences lighting issues at night.
Fixed: Bisan Seto Bridge is unrealistically bright.
Fixed: Chikugo River Lift Bridge is unrealistically bright.
Fixed: Ikitsuki Bridge has bright lighting at night.
Fixed: Chikugo River Lift Bridge POI is too dark at night - 2.0.4.
Fixed: Himeji Castle POI is too dark at night - 2.0.4.
Fixed: Night illumination of the bridge is missing - 2.0.4.
Fixed: Night illumination of the bridge is missing - 2.0.4.
Fixed: Kanmon Bridge POI is too dark at night - 2.0.4.
Fixed: Hitsuishijima Bridge POI is too dark at night - 2.0.4.
Fixed: Rainbow Bridge POI is too dark at night - 2.0.4.
Fixed: Tokyo Gate Bridge POI is too dark at night - 2.0.7.
Fixed: Kanmon Bridge POI marker not centered and sunken - 2.0.4.
Fixed: Bridge is not illuminated at night - 2.0.6.
Fixed: Missing textures on both ends of Shimotsuisetoo Bridge POI - 2.0.4.
Fixed: Hashima-Island POI marker not centered and sunken.
Fixed: Water is flooding Hashima Island POI.
Fixed: Misplaced collision shapes at Chikugo River Lift Bridge POI - 2.0.4.
Fixed: Wind-Tower POI marker not centered and sunken - 2.0.4.
Fixed: The terrain at Himeji Castle POI is uneven - 2.0.4.
Fixed: Kobe-Tower POI marker not centered and sunken - 2.0.4.
Fixed: Few trees are blocking the bridge road - 2.0.4.
Fixed: Tatara Bridge POI partially lacks collision - 2.0.4.
Fixed: Shimotsuisetoo Bridge POI partially lacks collision - 2.0.4.
Fixed: Bridge is floating slightly above the air - 2.0.4.
Fixed: Misplaced collision shapes at Bisan-Seto Bridge POI - 2.0.4.
Fixed: Missing textures on the pillars of Ikitsuki Bridge POI - 2.0.4.
Fixed: Pink placeholder texture can be seen on Rainbow Bridge at LOD 0 - 0.1.0.
Fixed: The Rainbow Bridge POI does not blend in with connecting TIN roads - 0.1.0.
Gaya fixed World POIs (v2.1.7):
Fixed: Las Vegas Sphere - remove Orbi animation.
Fixed: Las Vegas Sphere lacks any hitbox.
Fixed: base content All POIs unable to search for in free flight.
Fixed: The Dubai Mall POI is too dark at night - 2.1.1.
Fixed: POI have flickering textures - 2.1.1.
Fixed: POI experiences LOD pop - 2.1.1.
Fixed: Z-Fighting on Hong Kong Convention and Exhibition Centre POI - 2.1.1.
Fixed: LOD pop on Tower of London POI - 2.1.1.
Fixed: Tower of London POI partially lacks collision - 2.1.1.
Fixed: Burj Al-Arab POI is duplicated in the game with two different packages.
Fixed: 3 animations were added to the Vegas sphere - Sun, Earth and Moon.
Fixed: Visible footprint of the POI - 2.1.1.
Fixed: Night illumination is missing for H?ry?-ji Temple POI - 2.1.1.
Fixed: POI have missing some of its collisions - 2.1.1.
Fixed: Multiple building footprints around The Dubai Mall POI - 2.1.1.
Fixed: Water discoloration at The Dubai Mall POI - 2.1.1.
Fixed: The terrain under The Dubai Mall POI is visibly uneven - 2.1.1.
Fixed: Lighting is too dim at the POI - 2.1.1.
Fixed: Flattened buildings near the POI - 2.1.1.
Fixed: Tower of London POI is too dark at night - 2.1.1.
Fixed: POI have missing some of its collisions - 2.1.1.
Fixed: Pont Chaban-Delmas POI is too bright at night - 2.1.1.
Fixed: POI have missing some of its collisions - 2.1.1.
Fixed: Sacre-Coeur Basilica is too bright at night - 2.1.1.
Fixed: Palace of Versailles POI is offset from its footprint - 2.1.1.
Fixed: POI have missing some of its collisions - 2.1.1.
Fixed: Garden of the Gods not marked as a POI 38.878450 -104.878293.
Fixed: POI have missing some of its collisions - 2.1.1.
Fixed: POI have missing some of its collisions - 2.1.1.
Fixed: POI have missing some of its collisions - 2.1.1.
Fixed: Improper Collisions on Hong Kong Convention and Exhibition Centre POI - 2.1.1.
Fixed: Hong Kong Convention & Exhibition center POI overlaps with other buildings.
Fixed: create exclusion polygons to remove autogen buildings right next to Hagia Sophia.
Fixed: A generated building clips into part of Chateau d’Amboise.
Fixed: Vegetation grows through Busan Tower.
Fixed: Ground texture clipping into floor at ‘Horyu Ji Temple’.
Fixed: Vegetation sinks into Chateau d’Amboise.
Fixed: POI footprint is visibly offset.
Fixed: Lighting unrealistically bright at night at Canyon South Entrance POI.
Fixed: Incorrect name for Grand Canyon Railway Depot listed on the world map and in flight.
Fixed: Dubai Mall collision doesn’t match its appearance.
Fixed: Fountain visual downgrade between 2.0.4 and 2.0.6 on Las Vegas Strip while observed during day.
Fixed: Grand Canyon POI’s are not searchable on the world map.
Fixed: Tower of London is not selectable as a POI on the world map.
Fixed: Lighting LOD pop at night at El Tovar Hotel POI.
Fixed: Buildings are not aligned with footprint and non-American flag is present.
Fixed: POI footprint visible around buildings.
Fixed: Buildings are not aligned with footprint.
Fixed: Buildings are not aligned with footprint.
Fixed: Buildings are not aligned with footprint.
Fixed: Buildings are not aligned with footprint.
Fixed: Buildings are not aligned with footprint.
Fixed: Buildings are not aligned with footprint.
Fixed: Buildings are not aligned with footprint.
Fixed: Buildings are not aligned with footprint.
Fixed: Flag seen at the top of Atomium POI.
Fixed: Palace of Versailles - Collision issues.
Fixed: Pont du Gard is not present in flight.
Fixed: Minor LOD popping on Eiffel Tower POI.
Fixed: One way texture is present at Pont Jacques Chaban-Delmas POI.
Fixed: Incorrect Collision modeling on the Chateau d’Amboise POI, 10Mbit/s Limitation.
Fixed: LOD pop at Sacre-Coeur Basillica POI.
Fixed: The Brooklyn Bridge (and other surrounding bridges) have cars driving on the water surface, cause camera issues when flown under, and block boats passing through.
Gaya fixed Countryside - POIs (v2.0.1):
Fixed: Detection issue on snow mountains in Yanert Glacier challenge area.
Fixed: Buildings are not aligned with footprint.
Fixed: Terrain clipping through the Riffe Lake Dam POI.
Fixed: POI footprint is visibly offset.
Fixed: Lake Isabella Dam and Auxiliary Dam has a visible footprint because there is no 3D asset.
Fixed: Riffe Lake Dam has footprint visible in SR.
Gaya fixed microsoft-ships-vehicle-passenger-1 (v1.1.2):
microsoft-ships-vehicle-passenger-1 - Fix ship bounding box.
microsoft-ships-vehicle-passenger-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-vehicle-passenger-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-vehicle-passenger-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-vehicle-passenger-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-roll-on-roll-off-1 (v1.1.2):
microsoft-ships-roll-on-roll-off-1 - Fix ship bounding box.
microsoft-ships-roll-on-roll-off-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-roll-on-roll-off-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-roll-on-roll-off-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-roll-on-roll-off-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-roll-on-roll-off-2 (v1.1.2):
microsoft-ships-roll-on-roll-off-2 - Fix ship bounding box.
microsoft-ships-roll-on-roll-off-2 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-roll-on-roll-off-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-roll-on-roll-off-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-roll-on-roll-off-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
microsoft-ships-roll-on-roll-off-2 - Removed “Gaya ships” text.
Gaya fixed microsoft-ships-roll-on-roll-off-3 (v1.1.2):
microsoft-ships-roll-on-roll-off-3 - Fix ship bounding box.
microsoft-ships-roll-on-roll-off-3 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-roll-on-roll-off-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-roll-on-roll-off-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-roll-on-roll-off-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: microsoft_ships_hseawaysdfds ship variants in the microsoft-ships-roll-on-roll-off-3 package do not ebb and flow with waves during severe weather.
Fixed: Flying near HSeawaysDFDS ships negatively impacts performance for MED defult graphics players.
Gaya fixed microsoft-ships-roll-on-roll-off-4 (v1.1.1):
microsoft-ships-roll-on-roll-off-4 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-roll-on-roll-off-4 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-roll-on-roll-off-4 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-roll-on-roll-off-4 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near MolSunflower ships negatively impacts performance for MED defult graphics players.
Gaya fixed microsoft-ships-sailing-1 (v1.1.2):
microsoft-ships-sailing-1 - Fix ship bounding box.
microsoft-ships-sailing-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-sailing-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-sailing-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-sailing-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-sailing-2 (v1.1.2):
microsoft-ships-sailing-2 - Fix ship bounding box.
microsoft-ships-sailing-2 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-sailing-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-sailing-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-sailing-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-tanker-chemicals-1 (v1.1.2):
microsoft-ships-tanker-chemicals-1 - Fix ship bounding box.
microsoft-ships-tanker-chemicals-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-tanker-chemicals-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-tanker-chemicals-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-tanker-chemicals-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near GoldenState ships negatively impacts performance for MED default graphics players.
Gaya fixed microsoft-ships-search-and-rescue-1 (v1.1.2):
microsoft-ships-search-and-rescue-1 - Fix ship bounding box.
microsoft-ships-search-and-rescue-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-search-and-rescue-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-search-and-rescue-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-search-and-rescue-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-tanker-chemicals-2 (v1.1.1):
microsoft-ships-tanker-chemicals-2 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-tanker-chemicals-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-tanker-chemicals-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-tanker-chemicals-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-tanker-crude-1 (v1.1.2):
microsoft-ships-tanker-crude-1 - Fix ship bounding box.
microsoft-ships-tanker-crude-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-tanker-crude-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-tanker-crude-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-tanker-crude-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-tug-1 (v1.1.2):
microsoft-ships-tug-1 - Fix ship bounding box.
microsoft-ships-tug-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-tug-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-tug-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-tug-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-pilot-vessel-1 (v1.1.2):
microsoft-ships-pilot-vessel-1 - Fix ship bounding box.
microsoft-ships-pilot-vessel-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-pilot-vessel-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-pilot-vessel-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-pilot-vessel-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-passenger-4 (v1.1.1):
microsoft-ships-passenger-4 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-passenger-4 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-passenger-4 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-passenger-4 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near OasisSeas ships negatively impacts performance for HIGH and MED defult graphics players.
Gaya fixed microsoft-ships-passenger-2 (v1.1.2):
microsoft-ships-passenger-2 - Fix ship bounding box.
microsoft-ships-passenger-2 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-passenger-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-passenger-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-passenger-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
Gaya fixed microsoft-ships-passenger-3 (v1.1.2):
microsoft-ships-passenger-3 - Fix ship bounding box.
microsoft-ships-passenger-3 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-passenger-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-passenger-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-passenger-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-passenger-1 (v1.1.2):
microsoft-ships-passenger-1 - Fix ship bounding box.
microsoft-ships-passenger-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-passenger-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-passenger-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-passenger-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-other-3 (v1.1.1):
microsoft-ships-other-3 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-other-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-other-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-other-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 30 FPS.
Fixed: Variants in the Other 3 Package react poorly in extreme weather.
Gaya fixed microsoft-ships-offshore-4 (v1.1.1):
microsoft-ships-offshore-4 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-offshore-4 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-offshore-4 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-offshore-4 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
Gaya fixed microsoft-ships-other-2 (v1.1.2):
microsoft-ships-other-2 - Fix ship bounding box.
microsoft-ships-other-2 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-other-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-other-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-other-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near Hesperides ships cause FPS to drop to 30.
Gaya fixed microsoft-ships-other-1 (v1.1.2):
microsoft-ships-other-1 - Fix ship bounding box.
microsoft-ships-other-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-other-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-other-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-other-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-offshore-3 (v1.1.2):
microsoft-ships-offshore-3 - Fix ship bounding box.
microsoft-ships-offshore-3 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-offshore-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-offshore-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-offshore-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
Gaya fixed microsoft-ships-offshore-2 (v1.1.1):
microsoft-ships-offshore-2 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-offshore-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-offshore-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-offshore-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
Fixed: Offshore 2 ships do not properly react in extreme weather.
Gaya fixed microsoft-ships-offshore-1 (v1.1.1):
microsoft-ships-offshore-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-offshore-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-offshore-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-offshore-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-lng-carrier-1 (v1.1.1):
microsoft-ships-lng-carrier-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-lng-carrier-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-lng-carrier-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-lng-carrier-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
Gaya fixed microsoft-ships-high-speed-craft-1 (v1.1.2):
microsoft-ships-high-speed-craft-1 - Fix ship bounding box.
microsoft-ships-high-speed-craft-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-high-speed-craft-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-high-speed-craft-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-high-speed-craft-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-container-2 (v1.1.2):
microsoft-ships-container-2 - Fix ship bounding box.
microsoft-ships-container-2 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-container-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-container-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-container-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Gaya fixed microsoft-ships-fishing-3 (v1.1.2):
microsoft-ships-fishing-3 - Fix ship bounding box.
microsoft-ships-fishing-3 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-fishing-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-fishing-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-fishing-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: All ‘Microsoft_Ships_SSF889’ variants do not ebb and flow with water in inclement weather.
Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
microsoft-ships-general-cargo-1 - Fix ship bounding box.
microsoft-ships-general-cargo-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-general-cargo-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-general-cargo-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-general-cargo-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Fishing ships do not ebb and flow with waves.
Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
microsoft-ships-general-cargo-1 - Fix ship bounding box.
microsoft-ships-general-cargo-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-general-cargo-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-general-cargo-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-general-cargo-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near DzYantai ships negatively impacts performance, resulting in reduced FPS.
Gaya fixed microsoft-ships-fishing-1 (v1.1.2):
microsoft-ships-fishing-1 - Fix ship bounding box.
microsoft-ships-fishing-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-fishing-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-fishing-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-fishing-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near fishing ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
Fixed: Variants of the Fishing 1 package react poorly in extreme weather.
Fixed: Fishing ships do not properly react in extreme weather.
Gaya fixed microsoft-ships-dry-bulk-3 (v1.1.2):
microsoft-ships-dry-bulk-3 - Fix ship bounding box.
microsoft-ships-dry-bulk-3 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-dry-bulk-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-dry-bulk-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-dry-bulk-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near OreShenzhen ships negatively impacts performance, resulting in reduced FPS.
Gaya fixed microsoft-ships-dry-bulk-2 (v1.1.2):
microsoft-ships-dry-bulk-2 - Fix ship bounding box.
microsoft-ships-dry-bulk-2 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-dry-bulk-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-dry-bulk-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-dry-bulk-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near Nikos ships negatively impacts performance, resulting in reduced FPS.
Gaya fixed microsoft-ships-dry-bulk-1 (v1.1.2):
microsoft-ships-dry-bulk-1 - Fix ship bounding box.
microsoft-ships-dry-bulk-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-dry-bulk-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-dry-bulk-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-dry-bulk-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near BulkItaly ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
Gaya fixed microsoft-ships-container-3 (v1.1.1):
microsoft-ships-container-3 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-container-3 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-container-3 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-container-3 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near MscBremen ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
Gaya fixed microsoft-ships-general-cargo-2 (v1.1.2):
microsoft-ships-general-cargo-2 - Fix ship bounding box.
microsoft-ships-general-cargo-2 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-general-cargo-2 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-general-cargo-2 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-general-cargo-2 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: General_Cargo_2 ships do not properly react in extreme weather.
Gaya fixed microsoft-ships-container-1 (v1.1.2):
microsoft-ships-container-1 - Fix ship bounding box.
microsoft-ships-container-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-container-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-container-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-container-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near CMACGMExupery ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
Fixed: Lenght & LOD issue with microsoft-ships-container-1.
Gaya fixed microsoft-ships-car-carrier-1 (v1.1.2):
microsoft-ships-car-carrier-1 - Fix ship bounding box.
microsoft-ships-car-carrier-1 - LOD control by dividing the ship model into independent sub-models.
microsoft-ships-car-carrier-1 - Overall performance was boosted through instance optimization and extensive asset reuse.
microsoft-ships-car-carrier-1 - Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
microsoft-ships-car-carrier-1 - Resolved ship facing the wrong way by rotating the model’s attachment point.
Fixed: Flying near HoeghBangkokA ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
Gaya fixed WU 20 - Japan 2 POIs (v2.1.4):
Fixed: There is noticeable LOD pop on assets around the statue - 2.0.5.
Fixed: TIN spikes visible around Enoshima Sea Candle POI - 2.0.5.
Fixed: Collision activation range is too short at Fukuoka Tower POI - 2.0.5.
Fixed: Noticeable LOD pop on the walk.
Fixed: There is noticeable LOD pop on parts of the rooftops - 2.0.5.
Fixed: The POI is only partially lit up at night - 2.0.5.
Fixed: There are floating assets near the main POI area - 2.0.5.
Fixed: The POI partially lacks collision - 2.0.6.
Fixed: Matsumoto Castle POI partially lacks collision - 2.0.6.
Fixed: LOD pops on roofs at Matsumoto Castle POI - 2.0.6.
Fixed: There is an underscore in the Umi-hotaru (Sea Firefly) POI name displayed in title - 2.0.6.
Fixed: Parts of the POI have noticeable LOD pops - 2.0.6.
Fixed: Visible tall TIN spikes on Osaka Castle POI - 2.0.5.
Fixed: LOD pops on cliffs surrounding Cape Esan Lighthouse POI - 2.0.5.
Fixed: Flags in Gifu Castle POI experience z-fighting issues - 2.0.0.
Fixed: Missing collision on Kyotodagaku Hida Observatory POI - 2.0.0.
Fixed: Onaruto Bridge POI lacks collisions - 2.0.0.
Fixed: Missing collision at Takeda Castle Ruins POI - 2.0.0.
Fixed: Floating assets in proximity of Anorisaki Lighthouse POI - 2.0.0.
Fixed: Takeda Castle Ruins POI is too dim at night- 2.0.0.
Fixed: Misplaced marker at Kurobe Dam POI - 2.0.0.
Fixed: Cape Nosappu Lighthouse POI has no collision - 2.0.0.
Fixed: Collision activation range is too short - 2.0.0.
Fixed: Kurobe Dam POI incorrectly connects to nearby terrain - 2.0.0.
Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
Fixed: Collision activation range is too short - 2.0.7.
Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
Fixed: Collision activation range is too short - 2.0.7.
Fixed: Major LOD pops on parts of the POI - 2.0.7.
Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
Fixed: The terrain around Ishizuchi Shrine Chojosha POI has visible LOD pops - 2.0.7.
Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
Fixed: Collision activation range is too short - 2.0.7.
Fixed: Flickering texture is present on the dam - 2.0.7.
Fixed: There is a hole in textures under the building - 2.0.7.
Fixed: Player is not able to cross the ‘Sky Walk’ because of collision boxes - 2.0.7.
Fixed: Lighthouse light is hardly visible from a distance - 2.0.7.
Fixed: Sinking POI marker at Toyoshima Ohashi Bridge POI - 2.0.7.
Fixed: Toyoshima Ohashi Bridge POI is too dark at night - 2.0.7.
Fixed: Traffic moves on pedestrian only bridge - 2.0.7.
Fixed: There is missing collision for Microsoft_Asset_Shed_03_1 - 2.0.7.
Fixed: Name of the POI is misspelled - 2.0.7.
Fixed: Terrain next to Osaka Castle POI is overly elevated and covered with water - 2.0.7.
Fixed: Many details are lost with LOD removing it from a short distance - 2.0.0.
Fixed: Collison Meshes only trigger from certain angles at Gifu Castle POI.
Fixed: Umihotaru Bridge LOD change causes no collision at end of bridge.
Fixed: Collision Meshes only trigger at specific angles and distances at the Izumo Taisha POI.
Fixed: Collision Meshes only populate at specific angles/distances at the Kamiko Castle POI.
Fixed: Mehoro Dam LOD change causes no collision for parts of POI.
Fixed: Tagokura Dam LOD change causes no collision for parts of POI.
Fixed: Tsunoshima Bridge LOD change causes no collision for parts of POI.
Fixed: Takizawa Dam missing collision at base of dam.
Fixed: Collison Meshes only trigger from certain angles at Osaka Castle POI.
Fixed: Tagokura Dam z-fighting on brown building at LOD 1.
Fixed: Major LOD pops on the POI - 2.0.8.
Fixed: Collision Meshes only trigger from certain distances/angles at the Hakucho Bridge POI.
Fixed: Collision Meshes only trigger from certain angles/distances at the Hamada Marine ?hashi Bridge POI.
Fixed: Umihotaru Bridge all vehicles float above ground.
Fixed: Todaiji Temple LOD change causes no collision for parts of POI.
Fixed: Takizawa Dam LOD change causes no collision for parts of POI.
Fixed: POI name is misspelled at multiple boards at the entrance - 2.1.0.
Fixed: Flickering textures on the building - 2.1.0.
Fixed: Collison Meshes only trigger from certain angles at Iwakuni Castle POI.
Fixed: Matsue Castle LOD change causes no collision for parts of POI.
Fixed: Maruyama Dam LOD change causes no collision for parts of POI.
Fixed: Matsumoto Castle LOD change causes no collision for parts of POI.
Fixed: Anorisaki Lighthouse POI is too bright at night - 2.0.
Fixed: Collision activation range is too short - 2.0.8.
Fixed: Izumo Taisha POI partially lacks collision - 2.0.8.
Fixed: Nihon-ji Daibutsu POI partially lacks collision - 2.0.8.
Fixed: Collision activation range is too short - 2.0.8.
Fixed: Collision activation range is too short - 2.0.8.
Fixed: Oshima Bridge POI is too dark at night - 2.0.8.
Fixed: Sendai Daikannon POI is partially missing collisions.
Fixed: Parts of Port of Tsutsu POI are too dark at night - 2.0.8.
Fixed: Todaiji word in POI name is composed of capital letters - 2.0.8.
Fixed: POI name is misspelled at multiple boards at the entrance - 2.1.0.
Fixed: Lighthouse light is hardly visible from a distance - 2.1.0.
Fixed: Collision boxes are missing for the top of the statue at the Sendai Daikannon POI.
Fixed: Title freezes when loading into the POI or zooming at it on the World Map - 2.0.9.
Gaya fixed Hokkaido Spaceport (v2.0.2):
JP0052 - Order hint update.
Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
Gaya fixed RJX7 - Satsuma I?jima Airport (v2.0.2):
RJX7 - Order hint update.
Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
Gaya fixed RJFR - Kitakyushu Airport (v2.0.3):
RJFR - Order hint update.
Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
Gaya fixed RJSD - Sado Airport (v2.0.5):
RJSD - Order hint update.
Fixed: RJSD Road_ManholeCover_08 flickering / z-fight.
Fixed: Minimum game version updated to 1.5.27.0.
Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
Fixed: Water terraform fix.
Gaya fixed RJER - Rishiri Airport (v2.0.6):
Fixed: Missing Bespoke marker on world map for RJER.
Fixed: Minimum game version updated to 1.5.27.0.
Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
Fixed: Wrong runway/apron surface type property used.
Fixed: Updated package order hint": "BESPOKE_AIRPORT”.
Fixed: The fence surrounding RJER airport lacks collision - 2.0.0.
Gaya fixed Helipads (v1.0.18):
Helipads - WU20 TIN adjustment.
Fixed: OEGCT -Building is spawned halfway inside helipad OEGCT.
Fixed: The helipad marker appears off-center and clips through two different landing pads on the same POI (Burj Al Arab).
Fixed: SDFZ1 - Objects clip through helipad - 1.0.16.
Fixed: SNWN1 - Helipad SNWN1 is clipping with buildings around.
Fixed: SJQO1 - Helipad is buried into building - 1.0.16.
Fixed: SIUE - Helipad does not represent real life - 1.0.16.
Fixed: Aircraft spawns on helipad for mission HSJ to ZGUA.
Fixed: Joby S4 career flight wraps halfway around the world when viewing plan / participating in flight in Career mode.
Fixed: RJJ2T - helipad is misplaced and clipped into RJPOQ.
Fixed: LFNDI - helipad spot overlaps with a building.
Fixed: SBDN - Helipad must be delete from database cause it’s part of the airport.
Fixed: SNIJ - Helipad ident is incorrect must be SIUE.
Fixed: SDSI - Helipad ident is incorrect must be SDZR.
Fixed: SDFZ - Helipad ident is incorrect (it’s an airport ident) must be a created one.
Fixed: SSXF - Helipad ident is incorrect must be SNWN.
Fixed: SJQO - Helipad ident is incorrect (it’s an airport ident) must be a created one.
Fixed: SJBA - Helipad ident is incorrect must be SWTF.
Fixed: SDWF - Helipad ident is incorrect (it’s an airport ident) must be a created one.
Fixed: SJUV - Helipad ident is incorrect (it’s an airport ident) must be a created one.
Fixed: SSGD - Helipad ident is incorrect must be SNEO.
Fixed: SJJQ - Helipad ident is incorrect (it’s an airport ident) must be a created one.
Fixed: 21H Helipad ident is incorrect (it’s an seaplane ident) must be a created one.
Fixed: HSJ - Helipad ident must change, HSJ is also an ident for airport (IATA).
Fixed: OG49 - Helipad ident is incorrect (it’s an airport ident) must be a created one.
Fixed: EGLW - London Heliport exhibits a missing building.
Fixed: EDR6N - H01 helipad can only be selected by finding it on a map.
Fixed: ED3SF - Helipad doesn’t reflect its real-life version - 1.0.13 / 1.0.0.
Fixed: ED3SF - Departure points are not functional, missing or misplaced - 1.0.14 / 1.0.1.
Fixed: KJRB - Lighting at KJRB heliport excessively birght.
Fixed: RJ013 - helipad is misplaced - 0.1.0.
Fixed: RJ0AE - helipad is misplaced - 0.1.0.
Fixed: RJ0CR - helipad is misplaced - 0.1.0.
Fixed: RJ0EB - helipad is misplaced - 0.1.0.
Fixed: RJ0GT - helipad is misplaced - 0.1.0.
Fixed: RJ0SG - helipad is misplaced - 0.1.0.
Fixed: RJ0UX - helipad is misplaced - 0.1.0.
Fixed: RJ0V5 - helipad is misplaced - 0.1.0.
Fixed: RJ0VY - helipad is misplaced - 0.1.0.
Fixed: RJ0YZ - helipad is misplaced - 0.1.0.
Fixed: RJ0ZJ - helipad is misplaced - 0.1.0.
Fixed: RJ106 - helipad is misplaced - 0.1.0.
Fixed: RJ13P - helipad is misplaced - 0.1.0.
Fixed: RJ18L - helipad is misplaced - 0.1.0.
Fixed: RJ1HG - helipad is misplaced - 0.1.0.
Fixed: RJ1JT - helipad is misplaced - 0.1.0.
Fixed: RJ1M2 - helipad is misplaced - 0.1.0.
Fixed: RJ1MJ - helipad is floating - 0.1.0.
Fixed: RJ1R4 - helipad is misplaced - 0.1.0.
Fixed: RJ1RZ - helipad is misplaced - 0.1.0.
Fixed: RJ1TY - helipad is misplaced - 0.1.0.
Fixed: RJ1YQ - helipad is misplaced - 0.1.0.
Fixed: RJ1ZL - helipad is misplaced - 0.1.0.
Fixed: RJ23Z - helipad is misplaced - 0.1.0.
Fixed: RJ26P - helipad is misplaced - 0.1.0.
Fixed: RJ26Y - helipad is misplaced - 0.1.0.
Fixed: RJ27J - helipad is misplaced - 0.1.0.
Fixed: RJ2GU - helipad is misplaced - 0.1.0.
Fixed: RJ2IB - helipad is misplaced - 0.1.0.
Fixed: RJ2JT - helipad is misplaced - 0.1.0.
Fixed: RJ2KB - helipad is misplaced - 0.1.0.
Fixed: RJ2LC - helipad is misplaced - 0.1.0.
Fixed: RJ2NZ - helipad is misplaced - 0.1.0.
Fixed: RJ2OG - helipad is misplaced - 0.1.0.
Fixed: RJ2P4 - helipad is misplaced - 0.1.0.
Fixed: RJ2U4 - helipad is misplaced - 0.1.0.
Fixed: RJ2UN - helipad is misplaced - 0.1.0.
Fixed: RJ2XJ - helipad is misplaced - 0.1.0.
Fixed: RJ2XU - helipad is misplaced - 0.1.0.
Fixed: RJ321 - helipad is misplaced - 0.1.0.
Fixed: RJ32V - helipad is misplaced - 0.1.0.
Fixed: RJ360 - helipad is misplaced - 0.1.0.
Fixed: RJ3AU - helipad is misplaced - 0.1.0.
Fixed: RJ3CE - helipad is misplaced - 0.1.0.
Fixed: RJ3E0 - helipad is misplaced - 0.1.0.
Fixed: RJ3H6 - helipad is misplaced - 0.1.0.
Fixed: RJ3IY - helipad is misplaced - 0.1.0.
Fixed: RJ3ND - helipad is misplaced - 0.1.0.
Fixed: RJ3OD - helipad is misplaced - 0.1.0.
Fixed: RJ46K - helipad is misplaced - 0.1.0.
Fixed: RJ48F - helipad is misplaced - 0.1.0.
Fixed: RJ48N - helipad is misplaced - 0.1.0.
Fixed: RJ48V - helipad is misplaced - 0.1.0.
Fixed: RJ4AE - helipad is misplaced - 0.1.0.
Fixed: RJ4AK - helipad is misplaced - 0.1.0.
Fixed: RJ4E8 - helipad is misplaced - 0.1.0.
Fixed: RJ4FI - helipad is misplaced - 0.1.0.
Fixed: RJ4JE - helipad is misplaced - 0.1.0.
Fixed: RJ4NF - helipad is misplaced - 0.1.0.
Fixed: RJ4P1 - helipad is misplaced - 0.1.0.
Fixed: RJ4WO - helipad is misplaced - 0.1.0.
Fixed: RJ4YI - helipad is misplaced - 0.1.0.
Fixed: RJ548 - helipad is misplaced - 0.1.0.
Fixed: RJ56K - helipad is misplaced - 0.1.0.
Fixed: RJ5E4 - helipad is misplaced - 0.1.0.
Fixed: RJ5G7 - helipad is misplaced - 0.1.0.
Fixed: RJ5JW - helipad is misplaced - 0.1.0.
Fixed: RJ5M8 - helipad is misplaced - 0.1.0.
Fixed: RJ5MI - helipad is misplaced - 0.1.0.
Fixed: RJ5P9 - helipad is misplaced - 0.1.0.
Fixed: RJ5PV - helipad is misplaced - 0.1.0.
Gaya fixed Gliders Airports (v1.2.4):
Gliders Airports - WU20 TIN adjustment.
Fixed: YCAB - Some of the parking spots are facing wrong direction.
Fixed: EGSM - Runway too short for tow launch.
Fixed: EDEK - Unable to Takeoff with glider runway 07 and 25.
Fixed: LJNO - Unable to Takeoff with glider runway 07 and 25.
Fixed: EDLO - One of the runways cannot be selected - 1.2.2.
Fixed: E68 - Glider trailers are clipping with building - 1.2.2.
Fixed: EGSM - Noticeable LOD pop on the roof of the building - 1.2.2.
Fixed: CPG7 - Noticeable LOD pop on the roof of the building - 1.2.2.
Fixed: LOGI - airport building texture LOD Pop-in.
Fixed: LFNC - LOD pop on buildings.
Fixed: FAWC - Aircraft are positioned in the wrong direction.
Fixed: FAWC - Rocks are in the way of taxiways.
Fixed: YCAB - Some of the parking spots are facing wrong direction.
Fixed: CAA8 - LOD issues observed across all of CAA8.
Fixed: CAA8 - Airport marker is clipping into the runway at CAA8.
Fixed: LLMG - Metal sheds have an improper LOD distance on LLMG airport.
Fixed: EPKN - remove EPKN airport from the package.
Fixed: CAA8 - Structure is not aligned with footprints.
Fixed: EDTQ - Spikes visible near EDTQ airport..
Fixed: LSZG - Bespoke Airport has one structure that is offset from its footprint.
Fixed: 2020 packages conflicting with 2024 1st party content.
Fixed: SCVH - La Victoria de Chacabuco Airport has LOD popping.
Fixed: EDLO - LOD Pop on main terminal and ATC.
Fixed: UWUK - Vegetation issue in UWUK glider airport.
Fixed: EDRA - Parking spots & taxiway issues.
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