Gaya fixed microsoft-scenery-helipad-worldwide (v1.0.31):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the helipads.
World Update 1 - Japan
Gaya fixed WU02 - USA (v2.3.8):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
Gaya fixed WU01 - Japan (v2.0.11):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 2 - USA
Gaya fixed WU02 - USA (v2.3.9):
Fixed: Building footprints are present right next to POI - 0.1.1.
World Update 3 - UK & Ireland
Gaya fixed WU 03 uk-point-of-interest (v2.0.12):
Fixed: Footprints and moving textures visible under the bridge - 2.0.7.
Gaya fixed WU 03 uk-point-of-interest (v2.0.11):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 4 - France & Benelux
Gaya fixed WU 04 - France BeNelux (v2.1.7):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 5 - Nordics
Gaya fixed WU 05 - Nordics (v2.0.9):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 6 - Dach
Gaya fixed WU 06 germany-point-of-interest (v2.1.1):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 7 - Australia
Gaya fixed WU 07 - Australia (v2.0.19):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 8 - Iberia
Gaya fixed WU 08 - Iberia (v2.0.10):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 9 - Italy & Malta
Gaya fixed WU 09 - Italy Malta (v2.0.12):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
Gaya fixed WU 09 - Italy Malta (v2.0.11):
Fixed: Visible large flattened building next to the POI - 2.0.10.
Fixed: Part of the POI is floating above the terrain - 2.0.10.
Fixed: The POI has no lighting at night - 2.0.10.
Fixed: Visible vegetation clipping through the POI - 2.0.10.
Fixed: Visible flattened buildings and footprints around the POI - 2.0.10.
Fixed: The POI has is too dim at night - 2.0.10.
Fixed: Flattened buildings around the POI - 0.1.1.
Fixed: Flattened buildings in few places around Messina area - 0.1.1.
World Update 10 - USA
Gaya fixed WU 10 - USA (v2.0.16):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 11 - Canada
Gaya fixed WU 11 - Canada (v2.0.12):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 12 - New Zealand
Gaya fixed WU 12 - New Zealand (v2.0.9):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 13 - Oceania & Antarctica
Gaya fixed WU 13 - Oceania (v2.0.10):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 14 - Central Eastern Europe
Gaya fixed WU 14 - Eastern Europe (v2.0.11):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 15 - Nordics
Gaya fixed WU 15 - Nordics (v2.0.10):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 16 - Caribbean
Gaya fixed WU 16 - Caribbeans (v2.0.9):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 17 - United Kingdom & Ireland
Gaya fixed WU 17 - United Kingdom Ireland UK2 (v2.0.8):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 18 - Germany, Austria, and Switzerland
Gaya fixed WU 18 germany-austria-switzerland-point-of-interest (v2.0.12):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 19 - Brazil
Gaya fixed WU19 sa-east-point-of-interest (v2.0.11):
Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
World Update 22 - United States National Parks
Gaya fixed WU 22 USA3 (v2.0.6):
Added: Lights Project - testing and verifying lights the POIs.
Fixed: Low resolution ground textures around the POI - 2.0.4.
Traffic
Marine Traffic
Added Live Marine Traffic in Career and Discovery mode.
Accessibility
Fixed screen reader not reading all locations info when selecting an airport in career.
Cameras
Fixed eyepoint position and relevant cameras position in cameras.cfg of all Asobo aircraft.
Activities
Landing Challenges
Fix flight path in Paro landing challenge goes through the mountain.
National Championship Air Races
Updated back on tracks on STOL races
Added message for taildragger landing
Added a final lap detection for crew leader lines
Removed wrong dialogs for laps from crew leader and commentator
Fixed commentator lap dialogs positions for Roswell
Fixed spawning and back on track speed set on mission side.
Fixed wear and tear not reset at beginning of race.
Added voices for Roswell lobby lines
Added text entry for 2 reno lobby lines
Updated weather presets for Reno
Added Replay for Roswell
Added subtitles to Commentator voice lines
Created missing dialog texts
Updated wav audio file names
Added wear and tear manager for back on track
Added wear and tear notifications
Fixed Reno.flt not loaded after qualification intro
Fixed altitude samples for Roswell tracks
Updated pylons positions for reno and Roswell
Updated gate sizes
Added back on track if turnaround infringed
Fixed true to life reward screen on STOL solo mode
Removed leaderboard score registering in STOL practice
Fixed reward screen when disqualified in STOL
Fixed reward screen on Roswell solo mode
Fixed starting position with Biplanes on Roswell
Fixed engine off after back on track in solo mode
Added wear and tear system in solo mode
Added message during turnaround
Added a skip to next phase after several landing attempts
Fixed timer start in practice mode
Fixed STOL disqualified because of crash
Added texts for new commentator voicelines
Added new voice lines for Roswell lobby
Fixed tailwheel on ground not detected
Fixed “Missed gate” notification during turnaround
Added STOL in solo mode
Fixed transition to reward screen never ending
Updated solo pylon races files
Updated pylon races solo flow
Add Crew leader message during turnaround
Deactivate arrival area visual feedback after completing arrival
Fixed unexpected back on track during turnaround
Training
Fixed intro cinematic for rotorcraft training
Fixed climb scoring during bush training
World Photographer
The “Le Fjord of the Preikestolen” photo challenge is now a little easier to complete.
Fixed an issue where changing input device would cause the world photographer objectives to blink if displayed.
Fixed an issue where using a controller than a keyboard would not properly update the photo mode shortcut in world photographer objective panel
Travel Book
Fixed New York City Tour’s Chrysler Building secondary objective not working properly
DevMode
Fixed a rare random crash in the “Debug Aircraft Wind Tunnel Test” DevMode tool.
Fixed imprecise lift coefficient (CL) estimation in the “Debug Aircraft Wind Tunnel Test” DevMode tool at non-zero sideslip angles.
Fixed a potential crash when opening the “Debug Aircraft Legacy” DevMode window for aircraft without spoilers.
Fixed the “Debug Aircraft Wind Tunnel Test” window to account for the Mach-dependent correction when evaluating CL around Mach 1.
Fixed devmode freezing when docking “Camera settings” window to the Avatar Capture Tool main window.
Ground Options → Debug Tile: Fixed “TP to tile center” button not working + changed “Ruler” button usage to be more intuitive
Added a third HUD shader variant which simulates a properly collimated HUD system which projects a flat image with no distortions away from the center.
General
Fixed possible issue with light intensity on the first frame it’s activated
Fixed issue when duplicating or renaming setting wrong filepath and flags
Fixed fspackagetool always running in community mode
Debug Exclusion Rectangles: Show rectangles from missions
Changed airport debug color, use more accurate bounding box, added debug light rows.
Fixed using SimObject Package Profiler with any package not that are not aircraft
Improves UI to check current profiling file
Renamed “Model thumbnail baker” to “ModelLib Editor”. It is now able to edit tags for group of models.
Attempt to fix a crash when resizing/docking/undocking a docked window while using smart docking system.
Added RDR-1 Weather Radar Sim Attachment.
ModelLibEditor: Fixed a bug that prevent to add a tag on a selected package.
ModelLibEditor: Improved the UX of the tag.
Fixed developer camera zooming issue after focusing on an object
Added UNS-1Lw Sim Attachment.
Added CIVA INS Sim Attachment.
Navigation Graph Editor
Fixed exception when opening navigation graph files
Project Editor
Fixed thumbnail placeholder dimensions used when creating a new package (412x170 → 360x240)
Fixed filter exclusion not working
The package builder ignore .blend and .blend1 files
Saved “Asynchronous package build” in user settings
Reduced package build time due to bitmap reloading
Scenery Editor
Fixed issues with vegetation polygons
Better name for light rows and PaintedHatchedAreas
Fixed possible crash when removing profile from a rectangles.
Fixed view not correct when opening the profile editor.
Made boolean operations working with rectangle aprons
Better name for aprons
Fixed light mesh taking a while to appear
Fixed mast light name
Better polygon falloff rendering
Fixed rotating a rectangle by dragging its corner (regression CL 2547948)
Fixed mesh button for light preset
Added an option for vegetation polygon to disable depth rendering offset on trees (in TIN area). No more depth offset for single tree object or drape tiles.
Fixed wrong runway when generating taxiway signs
Faster fetch for object names
Fixed tags parsing in model info, only the first one was read.
Fixed multi edit of taxiway parking’s resulting in incorrect data for linked jetways.
Added daytime intensity override in light parameter
Fixed rendering of tire gum materials applied to taxipaths
Fixed line snapping when editing with “Update game renders on mouse update” enabled
Fixed rotation of a group of polygons/polylines
Fixed exclusion rectangle update
Added a tool in airport properties to generate taxi lights.
Added the ability to inflate apron.
Fixed missing display name for Light Rows.
Material Editor
Added duplicated GUID check when building MaterialLib packages
Fixed file duplication when renaming materials.
Fixed airport failed to draw due to corrupted materials.
SimObject Editor
Added Origin parameter in cameras.cfg (was legacy)
Fixed letting ModelInfo and Pos params defined at the same time
Fixed condition for direction_indicator param
Added froude_krylov_scalar and minvoltage params
Added custom cockpit reflection type
Fixed creating new attachment/preset/livery, it’s no longer possible to write special characters
Added param autopilot_resets_trim_when_not_used
Biome Editor
Fixed undo commands having empty names in the history list
Properly unselect biome after undoing its creation. This avoids crashing when trying to edit the still selected removed biome.
SDK
General
Fixed an issue with cfg parser ignoring arguments with a quoted string value containing an = token such as param = "some_value_with_an_="
Added checkbox to windshield materials to enable controlling the intensity of cockpit cubemap reflections via the Reflection channel of the Reflection - Roughness - Metallic texture. (Not on by default to avoid affecting previous packages).
Added scalar to windshield materials to allow controlling the intensity of Screen Space Reflections in cockpits specifically.
Samples
Added .blend files to samples with 3d assets (TrafficVehicle, Simple Scenery, glTF Materials, RTC Aircraft)
Fixed Wasm Camera Sample which used wrong callback names
SimConnect
Fixed mapping to some keys with the “VK_” prefix not working through SimConnect_MapInputEventToClientEvent (VK_BACK, VK_TAB, VK_CLEAR, VK_CAPITAL, VK_IME_ON, VK_IME_OFF, VK_ESCAPE, VK_SPACE, VK_SNAPSHOT, VK_F1 to VK_F24, VK_NUMLOCK)
Removed old FSX SimConnect installer
Fixed SIMCONNECT_DATA_WAYPOINT struct size on PS5, preventing addons from using it
Added support for waypoint holding patterns and additional fix types on procedure legs to the facilities API.
Fixed wrong checks on devices when calling SimConnect_MapInputEventToClientEvent (was causing crashes when mapping mouse actions while none was connected on Xbox)
WASM API
Added referential argument in fsVfxSpawnInWorld and fsVfxSetWorldPosition to specify if the vfx spawn in ellipsoid, geoid, surface or terrain referential
Fixed unset file size when accessing a file in the work folder with the IO API
Fixed a bug that prevents the FsIO API to partially read .bin or .gltf files when streamed.
Fixed wasm systems loading for Rotorcraft and LighterThanAir
Added support for transparent weather radar maps to be used as overlays.
JS API
Added support for transparent weather radar maps to be used as overlays.
Added support for waypoint holding patterns and additional fix types on procedure legs to the facility listener.
EFB API
Fixed DateDisplay component to allow a localized format
Fixed DateDisplay formats (DDDD changed to dddd and hh changed to HH)
Tools
Fixed Input Profile Editor allowing to create wml file with forbidden character
Added new blender lod tools: enables real-time LOD preview andscreen size authoring directly in the Blender viewport.
Exporter Blender
Fixed a permission error that occurred when exporting multiple GLTFs with live asset reloading enabled.
Fixed a rare occurrence where exported materials contained invalid textures when not using “Export in Background”.
Fixed image name suffix casing being ignored when using “Assign Base Texture Set” in the Material panel.
Added support of Blender 5.2
Exceptions occurring in glTF hooks are now reported in the logs.
Fixed an edge case where the AO map was not exported.
Correctly name mesh UV channels when importing glTF files. This fixes the ambient occlusion map viewport preview.
Prevent export of unused color and texcoord channels.
Adjusted the preset hierarchy UI for better readability. Presets can now be renamed by double-clicking their name or using the new Rename option in the right-click context menu.
Items in the exporter list now have a colored icon. The color can be set using the right-click context menu.
Outliner collection colors are now also visible in the Preset Edit Layers window.
Added a partially checked state to all list views. An item is now displayed as partially checked when some of its children are checked.
Added a unique ID pre-export checker. Warns users when objects have no unique ID or when multiple objects share the same ID
Added standalone texture library generation. Available in MFS2024 Menu > Set Image Flags > Generate Texture Lib.
Drastically reduced texture copy and texture lib export times — from 70s to 15s on the DA62 left engine, for example.
Documentation
Update to engine.cfg [PROPELLER] to clearly mark required parameters to prevent *.air file errors.
New tags added into the model animation documentation:
BlendTreeStateGroup
DefaultBlendTreeState
BlendTreeStateTransitions
BlendTreeStateTransition
NextCandidates
Candidate
Added documentation for new navigation data items.
Cockpit Decals page has had minor updates (removed file format requirements and image updates).
WASM:
New VFX API functions added - fsVfxSetWorldPosition_EX1, fsVfxSpawnInWorld_EX1.
New core ENUM added - eFsWorldReference
New hash-map parameter added to system.cfg [BURNER_SYSTEM] valves: Piezo
Added description of the “ModelBehavior” samples folder to the SDK Contents page.
Added information on the WASMVersion SDK folder.
New CFG parameters related to the Wear And Tear system added to the engines.cfg: cht_max_safe, max_safe_mp, radiator_max_safe, max_safe_torque, ITT_max_safe
New custom cubemap option added to cockpit.cfg. SimObject Editor: New section detailing the Cubemap Reflection Capture Tool added.
New cockpit.cfg parameters added: hud_show_anti_detonation, hud_show_spray_bar, hud_show_cooling_flaps.
New SimVars added: OIL COOLING FLAPS POSITION, RADIATOR COOLING FLAPS
Fix for downloads not working in the offline documentation.
Fix for offline documentation issues when working with search links and downloads.
SimVars: Updated NAV section of the Aircraft Navigation SimVars page.
Blender: Texture flag tool updated documentation.
Fixed erroneous information about marketplace submissions allowing video uploads (it’s currently not supported).
New simvars added: WEAR AND TEAR OVERSTRESS FACTOR, WEAR AND TEAR OVERSTRESS DAMAGE RATE
New autopilot_resets_trim_when_not_used added to system.cfg information.
Update to skydiving documentation to include information on the unbound light key events.
Liquid dropping system page has been updated to remove the required flag for the Door.N “name” key.
References to “PILOT” node in default nav-graph information changed to “PILOT_SEAT”.
New parameter reverser_fail_mode added to the engines.cfg page.