Release Notes - Microsoft Flight Simulator 2024 Sim Update 7 [1.9.18.0]

Generic Airports

  • Fixed SCIR terraforming issue

Heliport

  • Gaya fixed microsoft-scenery-helipad-worldwide (v1.0.31):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the helipads.

World Update 1 - Japan

  • Gaya fixed WU02 - USA (v2.3.8):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
  • Gaya fixed WU01 - Japan (v2.0.11):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 2 - USA

  • Gaya fixed WU02 - USA (v2.3.9):
    • Fixed: Building footprints are present right next to POI - 0.1.1.

World Update 3 - UK & Ireland

  • Gaya fixed WU 03 uk-point-of-interest (v2.0.12):
    • Fixed: Footprints and moving textures visible under the bridge - 2.0.7.
  • Gaya fixed WU 03 uk-point-of-interest (v2.0.11):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 4 - France & Benelux

  • Gaya fixed WU 04 - France BeNelux (v2.1.7):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 5 - Nordics

  • Gaya fixed WU 05 - Nordics (v2.0.9):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 6 - Dach

  • Gaya fixed WU 06 germany-point-of-interest (v2.1.1):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 7 - Australia

  • Gaya fixed WU 07 - Australia (v2.0.19):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 8 - Iberia

  • Gaya fixed WU 08 - Iberia (v2.0.10):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 9 - Italy & Malta

  • Gaya fixed WU 09 - Italy Malta (v2.0.12):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.
  • Gaya fixed WU 09 - Italy Malta (v2.0.11):
    • Fixed: Visible large flattened building next to the POI - 2.0.10.
    • Fixed: Part of the POI is floating above the terrain - 2.0.10.
    • Fixed: The POI has no lighting at night - 2.0.10.
    • Fixed: Visible vegetation clipping through the POI - 2.0.10.
    • Fixed: Visible flattened buildings and footprints around the POI - 2.0.10.
    • Fixed: The POI has is too dim at night - 2.0.10.
    • Fixed: Flattened buildings around the POI - 0.1.1.
    • Fixed: Flattened buildings in few places around Messina area - 0.1.1.

World Update 10 - USA

  • Gaya fixed WU 10 - USA (v2.0.16):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 11 - Canada

  • Gaya fixed WU 11 - Canada (v2.0.12):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 12 - New Zealand

  • Gaya fixed WU 12 - New Zealand (v2.0.9):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 13 - Oceania & Antarctica

  • Gaya fixed WU 13 - Oceania (v2.0.10):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 14 - Central Eastern Europe

  • Gaya fixed WU 14 - Eastern Europe (v2.0.11):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 15 - Nordics

  • Gaya fixed WU 15 - Nordics (v2.0.10):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 16 - Caribbean

  • Gaya fixed WU 16 - Caribbeans (v2.0.9):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 17 - United Kingdom & Ireland

  • Gaya fixed WU 17 - United Kingdom Ireland UK2 (v2.0.8):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 18 - Germany, Austria, and Switzerland

  • Gaya fixed WU 18 germany-austria-switzerland-point-of-interest (v2.0.12):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 19 - Brazil

  • Gaya fixed WU19 sa-east-point-of-interest (v2.0.11):
    • Updated: Lights Project - Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 22 - United States National Parks

  • Gaya fixed WU 22 USA3 (v2.0.6):
    • Added: Lights Project - testing and verifying lights the POIs.
    • Fixed: Low resolution ground textures around the POI - 2.0.4.

Traffic

Marine Traffic

  • Added Live Marine Traffic in Career and Discovery mode.

Accessibility

  • Fixed screen reader not reading all locations info when selecting an airport in career.

Cameras

  • Fixed eyepoint position and relevant cameras position in cameras.cfg of all Asobo aircraft.

Activities

Landing Challenges

  • Fix flight path in Paro landing challenge goes through the mountain.

National Championship Air Races

  • Updated back on tracks on STOL races
  • Added message for taildragger landing
  • Added a final lap detection for crew leader lines
  • Removed wrong dialogs for laps from crew leader and commentator
  • Fixed commentator lap dialogs positions for Roswell
  • Fixed spawning and back on track speed set on mission side.
  • Fixed wear and tear not reset at beginning of race.
  • Added voices for Roswell lobby lines
  • Added text entry for 2 reno lobby lines
  • Updated weather presets for Reno
  • Added Replay for Roswell
  • Added subtitles to Commentator voice lines
  • Created missing dialog texts
  • Updated wav audio file names
  • Added wear and tear manager for back on track
  • Added wear and tear notifications
  • Fixed Reno.flt not loaded after qualification intro
  • Fixed altitude samples for Roswell tracks
  • Updated pylons positions for reno and Roswell
  • Updated gate sizes
  • Added back on track if turnaround infringed
  • Fixed true to life reward screen on STOL solo mode
  • Removed leaderboard score registering in STOL practice
  • Fixed reward screen when disqualified in STOL
  • Fixed reward screen on Roswell solo mode
  • Fixed starting position with Biplanes on Roswell
  • Fixed engine off after back on track in solo mode
  • Added wear and tear system in solo mode
  • Added message during turnaround
  • Added a skip to next phase after several landing attempts
  • Fixed timer start in practice mode
  • Fixed STOL disqualified because of crash
  • Added texts for new commentator voicelines
  • Added new voice lines for Roswell lobby
  • Fixed tailwheel on ground not detected
  • Fixed “Missed gate” notification during turnaround
  • Added STOL in solo mode
  • Fixed transition to reward screen never ending
  • Updated solo pylon races files
  • Updated pylon races solo flow
  • Add Crew leader message during turnaround
  • Deactivate arrival area visual feedback after completing arrival
  • Fixed unexpected back on track during turnaround

Training

  • Fixed intro cinematic for rotorcraft training
  • Fixed climb scoring during bush training

World Photographer

  • The “Le Fjord of the Preikestolen” photo challenge is now a little easier to complete.
  • Fixed an issue where changing input device would cause the world photographer objectives to blink if displayed.
  • Fixed an issue where using a controller than a keyboard would not properly update the photo mode shortcut in world photographer objective panel

Travel Book

  • Fixed New York City Tour’s Chrysler Building secondary objective not working properly

DevMode

  • Fixed a rare random crash in the “Debug Aircraft Wind Tunnel Test” DevMode tool.
  • Fixed imprecise lift coefficient (CL) estimation in the “Debug Aircraft Wind Tunnel Test” DevMode tool at non-zero sideslip angles.
  • Fixed a potential crash when opening the “Debug Aircraft Legacy” DevMode window for aircraft without spoilers.
  • Fixed the “Debug Aircraft Wind Tunnel Test” window to account for the Mach-dependent correction when evaluating CL around Mach 1.
  • Fixed devmode freezing when docking “Camera settings” window to the Avatar Capture Tool main window.
  • Ground Options → Debug Tile: Fixed “TP to tile center” button not working + changed “Ruler” button usage to be more intuitive
  • Added a third HUD shader variant which simulates a properly collimated HUD system which projects a flat image with no distortions away from the center.

General

  • Fixed possible issue with light intensity on the first frame it’s activated
  • Fixed issue when duplicating or renaming setting wrong filepath and flags
  • Fixed fspackagetool always running in community mode
  • Debug Exclusion Rectangles: Show rectangles from missions
  • Changed airport debug color, use more accurate bounding box, added debug light rows.
  • Fixed using SimObject Package Profiler with any package not that are not aircraft
  • Improves UI to check current profiling file
  • Renamed “Model thumbnail baker” to “ModelLib Editor”. It is now able to edit tags for group of models.
  • Attempt to fix a crash when resizing/docking/undocking a docked window while using smart docking system.
  • Added RDR-1 Weather Radar Sim Attachment.
  • ModelLibEditor: Fixed a bug that prevent to add a tag on a selected package.
  • ModelLibEditor: Improved the UX of the tag.
  • Fixed developer camera zooming issue after focusing on an object
  • Added UNS-1Lw Sim Attachment.
  • Added CIVA INS Sim Attachment.

Navigation Graph Editor

  • Fixed exception when opening navigation graph files

Project Editor

  • Fixed thumbnail placeholder dimensions used when creating a new package (412x170 → 360x240)
  • Fixed filter exclusion not working
  • The package builder ignore .blend and .blend1 files
  • Saved “Asynchronous package build” in user settings
  • Reduced package build time due to bitmap reloading

Scenery Editor

  • Fixed issues with vegetation polygons
  • Better name for light rows and PaintedHatchedAreas
  • Fixed possible crash when removing profile from a rectangles.
  • Fixed view not correct when opening the profile editor.
  • Made boolean operations working with rectangle aprons
  • Better name for aprons
  • Fixed light mesh taking a while to appear
  • Fixed mast light name
  • Better polygon falloff rendering
  • Fixed rotating a rectangle by dragging its corner (regression CL 2547948)
  • Fixed mesh button for light preset
  • Added an option for vegetation polygon to disable depth rendering offset on trees (in TIN area). No more depth offset for single tree object or drape tiles.
  • Fixed wrong runway when generating taxiway signs
  • Faster fetch for object names
  • Fixed tags parsing in model info, only the first one was read.
  • Fixed multi edit of taxiway parking’s resulting in incorrect data for linked jetways.
  • Added daytime intensity override in light parameter
  • Fixed rendering of tire gum materials applied to taxipaths
  • Fixed line snapping when editing with “Update game renders on mouse update” enabled
  • Fixed rotation of a group of polygons/polylines
  • Fixed exclusion rectangle update
  • Added a tool in airport properties to generate taxi lights.
  • Added the ability to inflate apron.
  • Fixed missing display name for Light Rows.

Material Editor

  • Added duplicated GUID check when building MaterialLib packages
  • Fixed file duplication when renaming materials.
  • Fixed airport failed to draw due to corrupted materials.

SimObject Editor

  • Added Origin parameter in cameras.cfg (was legacy)
  • Fixed letting ModelInfo and Pos params defined at the same time
  • Fixed condition for direction_indicator param
  • Added froude_krylov_scalar and minvoltage params
  • Added custom cockpit reflection type
  • Fixed creating new attachment/preset/livery, it’s no longer possible to write special characters
  • Added param autopilot_resets_trim_when_not_used

Biome Editor

  • Fixed undo commands having empty names in the history list
  • Properly unselect biome after undoing its creation. This avoids crashing when trying to edit the still selected removed biome.

SDK

General

  • Fixed an issue with cfg parser ignoring arguments with a quoted string value containing an = token such as param = "some_value_with_an_="
  • Added checkbox to windshield materials to enable controlling the intensity of cockpit cubemap reflections via the Reflection channel of the Reflection - Roughness - Metallic texture. (Not on by default to avoid affecting previous packages).
  • Added scalar to windshield materials to allow controlling the intensity of Screen Space Reflections in cockpits specifically.

Samples

  • Added .blend files to samples with 3d assets (TrafficVehicle, Simple Scenery, glTF Materials, RTC Aircraft)
  • Fixed Wasm Camera Sample which used wrong callback names

SimConnect

  • Fixed mapping to some keys with the “VK_” prefix not working through SimConnect_MapInputEventToClientEvent (VK_BACK, VK_TAB, VK_CLEAR, VK_CAPITAL, VK_IME_ON, VK_IME_OFF, VK_ESCAPE, VK_SPACE, VK_SNAPSHOT, VK_F1 to VK_F24, VK_NUMLOCK)
  • Removed old FSX SimConnect installer
  • Fixed SIMCONNECT_DATA_WAYPOINT struct size on PS5, preventing addons from using it
  • Added support for waypoint holding patterns and additional fix types on procedure legs to the facilities API.
  • Fixed wrong checks on devices when calling SimConnect_MapInputEventToClientEvent (was causing crashes when mapping mouse actions while none was connected on Xbox)

WASM API

  • Added referential argument in fsVfxSpawnInWorld and fsVfxSetWorldPosition to specify if the vfx spawn in ellipsoid, geoid, surface or terrain referential
  • Fixed unset file size when accessing a file in the work folder with the IO API
  • Fixed a bug that prevents the FsIO API to partially read .bin or .gltf files when streamed.
  • Fixed wasm systems loading for Rotorcraft and LighterThanAir
  • Added support for transparent weather radar maps to be used as overlays.

JS API

  • Added support for transparent weather radar maps to be used as overlays.
  • Added support for waypoint holding patterns and additional fix types on procedure legs to the facility listener.

EFB API

  • Fixed DateDisplay component to allow a localized format
  • Fixed DateDisplay formats (DDDD changed to dddd and hh changed to HH)

Tools

  • Fixed Input Profile Editor allowing to create wml file with forbidden character
  • Added new blender lod tools: enables real-time LOD preview andscreen size authoring directly in the Blender viewport.

Exporter Blender

  • Fixed a permission error that occurred when exporting multiple GLTFs with live asset reloading enabled.
  • Fixed a rare occurrence where exported materials contained invalid textures when not using “Export in Background”.
  • Fixed image name suffix casing being ignored when using “Assign Base Texture Set” in the Material panel.
  • Added support of Blender 5.2
  • Exceptions occurring in glTF hooks are now reported in the logs.
  • Fixed an edge case where the AO map was not exported.
  • Correctly name mesh UV channels when importing glTF files. This fixes the ambient occlusion map viewport preview.
  • Prevent export of unused color and texcoord channels.
  • Adjusted the preset hierarchy UI for better readability. Presets can now be renamed by double-clicking their name or using the new Rename option in the right-click context menu.
  • Items in the exporter list now have a colored icon. The color can be set using the right-click context menu.
  • Outliner collection colors are now also visible in the Preset Edit Layers window.
  • Added a partially checked state to all list views. An item is now displayed as partially checked when some of its children are checked.
  • Added a unique ID pre-export checker. Warns users when objects have no unique ID or when multiple objects share the same ID
  • Added standalone texture library generation. Available in MFS2024 Menu > Set Image Flags > Generate Texture Lib.
  • Drastically reduced texture copy and texture lib export times — from 70s to 15s on the DA62 left engine, for example.

Documentation

  • Update to engine.cfg [PROPELLER] to clearly mark required parameters to prevent *.air file errors.
  • New tags added into the model animation documentation:
    • BlendTreeStateGroup
    • DefaultBlendTreeState
    • BlendTreeStateTransitions
    • BlendTreeStateTransition
    • NextCandidates
    • Candidate
  • Added documentation for new navigation data items.
  • Cockpit Decals page has had minor updates (removed file format requirements and image updates).
  • WASM:
    • New VFX API functions added - fsVfxSetWorldPosition_EX1, fsVfxSpawnInWorld_EX1.
    • New core ENUM added - eFsWorldReference
  • New hash-map parameter added to system.cfg [BURNER_SYSTEM] valves: Piezo
  • Added description of the “ModelBehavior” samples folder to the SDK Contents page.
  • Added information on the WASMVersion SDK folder.
  • New CFG parameters related to the Wear And Tear system added to the engines.cfg: cht_max_safe, max_safe_mp, radiator_max_safe, max_safe_torque, ITT_max_safe
  • New custom cubemap option added to cockpit.cfg. SimObject Editor: New section detailing the Cubemap Reflection Capture Tool added.
  • New cockpit.cfg parameters added: hud_show_anti_detonation, hud_show_spray_bar, hud_show_cooling_flaps.


  • New SimVars added: OIL COOLING FLAPS POSITION, RADIATOR COOLING FLAPS
  • Fix for downloads not working in the offline documentation.
  • Fix for offline documentation issues when working with search links and downloads.
  • SimVars: Updated NAV section of the Aircraft Navigation SimVars page.
  • Blender: Texture flag tool updated documentation.
  • Fixed erroneous information about marketplace submissions allowing video uploads (it’s currently not supported).
  • New simvars added: WEAR AND TEAR OVERSTRESS FACTOR, WEAR AND TEAR OVERSTRESS DAMAGE RATE
  • New autopilot_resets_trim_when_not_used added to system.cfg information.
  • Update to skydiving documentation to include information on the unbound light key events.
  • Liquid dropping system page has been updated to remove the required flag for the Door.N “name” key.
  • References to “PILOT” node in default nav-graph information changed to “PILOT_SEAT”.
  • New parameter reverser_fail_mode added to the engines.cfg page.
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