Release Notes - SU6 Beta 1.8.11.0 - August 5, 2026

RELEASE NOTES Sim Update 6 Beta - 1.8.11.0

If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.

If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.

Stability & Performance

  • Fixed softlock when crashing your aircrat after a belly landing

General Bug Fixes

  • Enabled communication window during bush trips.

Aircraft

Boeing 737 MAX 8

  • Fixed an issue that caused the CABIN_LIGHT keys to behave incorrectly when bound to a device and used.

Diamond DA62

  • Fixed alternators and battery flickering and using a starter

Aircraft Core Systems

Electricity system

  • Added the possibility to specifiy a minimum voltage required for a circuit to function called ‘MinVoltage’. Default MinVoltage is half of the nominal tension of the circuit.

EFB

  • Added cavok and flightCategory to TAF condition change groups.

Airports

  • Better draw distance for lights attached to instanced meshes, now based on the light intensity.

Traffic

Air Traffic

  • Fixed live air-traffic planes desappearing instead of starting to pushback

Marine Traffic

  • Improved marine traffic boats orientation.

DevMode

  • Fixed and improved governor controls in the “Aircraft Debug Engines” window:
  • Fixed an issue that prevented governor target RPM values from being entered independently for each engine on multi-engine helicopters.
  • Added validation for the entered target RPM value (limited to the 0–200% range).
  • Replaced the non-interactive governor status checkbox with a color-coded bullet and a text label distinguishing the “OFF”, “INACTIVE”, and “ACTIVE” states.
  • Improved the tooltip displayed when hovering over the “INACTIVE” status.
  • Made minor layout and punctuation improvements.

General

  • Added a new asset group Profiling to profile packages
  • Fixed rendering of “Channel display > clearcoat roughness”

Scenery Editor

  • Fixed gizmo not able to change altitude (regression SU6)
  • Fixed projected meshes not rendered sometimes

Biome Editor

  • Fixed build error when using Rebuild option from File menu

SDK

SimConnect

  • Fixed SimConnect_MapInputEventToClientEvent not working on consoles

WASM API

  • Fixed rare random deadlocks when using the CommBus API or other APIs that depend on it
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