[RELEASE] Release Notes (1.19.8.0) World Update VI: Germany, Austria, Switzerland Now Available!

Offscreen Terrain Pre-Caching

“Offscreen terrain caching” is now available on PC. This option defines what level of detail your offscreen terrain will stream into memory. This is located in General Options > Graphics.

The definition of “Off screen terrain” is anything not currently visible behind the user.

Question from the community: “If set to Ultra, all the offscreen terrain will be cached at full quality - does this include buildings and trees in addition to ground terrain?” Yes, this includes not only terrain but buildings, trees, photogrammetry, textures, and everything else in the world.

It will have four settings:

  • Low - This setting will improve performance but a lot of terrain data is streamed at a lower quality behind the user, while FPS drops may increase when turning your head.
  • Medium - This is what you currently have right now in the current build. The terrain behind the user is streamed at a lower quality and reduces the impact on memory and FPS, but when turning your head will need to stream the terrain and FPS drops may occur in that moment.
  • High - High will be an intermediate state between Medium and Ultra
  • Ultra - This is will have no offscreen caching at all, and everything will be maxed out based on your graphics setting. The quality in front of the user is the same as from behind the user, so nothing needs to be loaded. This could come with some FPS drops when turning the head, but would result in higher FPS and lower memory usage when looking forward and not turning your head quickly.

Safe Mode

Learn all about “Safe Mode” here: https://flightsimulator.zendesk.com/hc/en-us/articles/4405893759378

Release Note Details

  • SR22 performance and fuel consumption has been modified to better match POH: SR22 was flying 4% too slow (max speed 2000ft) and had a 10% too low fuel consumption.

  • Better management of low bandwidth Bing terrain data and photogrammetry streaming as the change to Offline data is no longer persistent (changes applied only affect the current flight): In a low bandwidth scenario, a pop-up is displayed informing the user that they should turn off Bing terrain data and photogrammetry. Turning it off at this moment was a persistent change which lead to some users playing in offline mode without knowing it. The switch to offline data is no longer persistent starting with this update.

  • Content user rating is now more accurate: A bug was found that did not register every rating and capped at a certain amount. This is now fixed and all ratings from users will be accounted for.

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