Thanks for your wonderful posts and words, It helps me to keep me pushing harder and harder.
I want to clarify something based on some posts I read, passengers will not be rendered in 3D for M500. The reason for this is because the current rendering engine lacks the capability to render shadows and lighting correctly for humans skins, as a result, we always end up with passengers that look like zombies quiet frankly, and my OCD for perfection cannot stand this… so my preference is to avoid rendering PAX in 3D at this stage until the SDK or the platform becomes more advanced, which would allow the rendering of PAX to become a more suitable and enjoyable experience.
I believe MSFS 2024 will take us there, at which point we can cross those boundaries.
Apart from that, everything you have seen via the streams is planned for both PC and Xbox, cars “brands” might need to removed due to Market Place requirements, but don’t worry if this is the case, I will have a “MOD” handy that would return these for you
I am working hard now to reach the final touches, we are reviewing and changing the ITT curves with one of my real world test pilots, who is providing me with real time flying information so I can tweak these accordingly. This is the last hard hurdle to cross over (I need to build a mathematical model for the turbo engine) before proceeding to just clear minor details (open tickets from testers) and start the journey towards the finish line.
Lastly the product is getting lots of attention, but people are being conservative at this stage. This normal and expected given how many firms out there have raised promises about projects to never reach final goals, this is why I have been performing the streams so it all can be demonstrated and produce tangible data for people to see.
There will be a 3rd stream when we are almost near the finish line and we are not that far from the finish line either…
The Sting has been firmly in my TOP10 ever since I got it, it’s great! The only negative is the G3X which is in a pretty sad state compared to most other avionics, but that’s not the dev’s fault of course.
You will have a lot of fun with this ultralight. I specifically love hand-flying and landing this thing because of accurately responsive it is to controller input, but not in a twitchy mystifying way, yet still very responsive. I love when a dev uses MSFS flight model the right way.
I must say that this M500 is looking pretty incredible. Great systems depth and a lot of fun extras too. It looks like Raul has put a lot of effort and thought into this one like he did the Sting. A bit like A2A he always seems to go the extra mile and push existing boundaries. I respect that.
Looking forward to the Stage 3 stream and dare I say that I think this one will be an automatic buy just like my only other automatic buy which was the A2A Comanche.
I am now beginning to think that we are in the golden era of flight sim. It has been a long time coming I think.
Raul is crazy, in the good sense of crazyness. We will be weeks, months discovering details about this plane. It is being made with a lot of love and care for attention and that is exactly what we need from devs for MSFS.
It is also a very popular aircraft flying extensively in real life so a must have for realistic GA flights.
For me it is already a candidate for add-on of the year and I would love to compare it with the Comanche and I would love it even more not being able to decide which one is better.
I prefer to have people around me, and their “zombie” status doesn’t bother me. But, it’s your plane and I respect your right to make it as meets your standards.
Is this what you guys really want rendered inside an airplane? I can’t stand it… I am sorry, is just not acceptable ahahahaha. It makes me feel I want to kick those guys out of the plane… we need better rendering power to put PAX that really goes with the quality of textures being presented inside M500, otherwise it just ruins the entire effort I am putting to make this feel as real as posible.
In terms of why Asobo avatars look “acceptable”, well, there are a couple of tricks… you will notice the skin of these are always covered… long jackets, long sleeves, lonh trousers, etc… they also always have glasses, even at night, this is to disguise the lack of proper shadows around the eyes, which contributes to the zombie factors (as I call it), even ground ops are being rendered like this…
So better to wait until things improve… Better to be patient… the future is great,
Totally understand where you are coming from here. To me currently passengers look a bit like cardboard cutouts and actually look a bit odd and unnatural especially when a dev. animates them.
Some people will no doubt feel differently and either way it’s hardly a deal breaker but personally for me the passengers are currently immersion breaking rather than the other way round.
I saw a demo of the mod that gave you an animated airliner copilot and it was a ‘hard no’ for me. You have this gorgeous interior cockpit and then put in something that looks like it came from a 2005 console game? No thanks.
The honorable exception is the H145 crew - they are really well done.
Yes, me too. This would be fantastic. To me the deciding factor (if there was one) would probably be the flight model.
I really love the flight model of the Comanche with A2A’s proprietory method but if Raul can somehow get near to this with the stock FS20 SDK then that, to me, would be amazing. Hopefully, it is possible.
I have faith he will get the flight model very right because he is obsessive with those details. I’m no expert in flight models at all but I do have some experience with the PW PT6 engine and from what I could see he is getting that baby absolutely right and for those that are unaware simulating the engine parameters correctly can be even more difficult than simulating the whole aircraft.
I just hope the users that hotstart the engine won’t claim the aircraft is bugged or that it can’t be started!