Its on the EFB unload.
The car will arrive and pick them up, hearing a little horn when the car arrives.
Its on the EFB unload.
The car will arrive and pick them up, hearing a little horn when the car arrives.
Iām not very sure why we donāt have people moving from/to the plane as in GSX, I mean the whole car idea is nice but it doesnāt make much sense -to me- if we donāt see the people actually boarding and deboarding the plane. About not having zombies aboard I agree but the boarding and unboarding in GSX is very nice and here we have a plane that may not need GSX but does not animate the passengers.
My 2 cents.
For anyone having troubles starting the engine with out damage, it might help to understand the mechanics a little better:
The starter/generator is connected to the engine via an auxiliary gearbox (AGB). When the engine is running, the generator is turned via the AGB to provide power to the aircraft. However, to start the aircraft, the process is basically reversed. Power is supplied to the generator via the shipās battery (or GPU) to turn the engine. Since they spend most of their time being a generator and not a starter, they are much better at being generators than starters.
The load from turning the engine causes them to get rather hot which is why there is a limit to how long it can be run during the start process. It varies but usually thereās a 30 second limits followed by progressively longer cool down periods before you can attempt a restart. Sometimes you three cracks at it before you have to give the starter/gen an hour rest. This is why you generator would be failing you after a prolonged or failed start up attempt.
The second part of this is the introduction of fuel during start up. Thereās a minimal amount of air flow through the engine required too keep parts from getting damage the extreme temperatures. You also need enough flow to make sure all of the combustion is staying in the parts of the engine designed to cope with those temperatures. Flames going forward are a bad thing.
This is why you need to make sure youāve reached the minimum NG speed (the actual RPM of the turbine) before you introduce fuel and the subsequent light off and combustion. However, itās usually advised to allow the NG to peak and stabilize before introducing fuel as this ensures the maximum amount of air flow available. Of course, all of these elements are also affected by ambient air temperature, air density as well as relative wind (some aircraft have a maximum tail wind component in which they can perform engine starts and have to be turned into the wind).
In short, the best way to handle start ups is going to be to make sure you:
a. Have adequate power to send through the starter/gen via either a well charged batter or GPU.
b. Double check youāve got everything set correctly before attempting a start and minimize electrical load. Forgetting to set the ignition for example will result in a failed start that will drain power and strain the starter/gen
c. Use a chronograph to time how long the starter is energized if youāre able
d. Watch for NG rise to slow down around 15% or so. You want it to stabilize but donāt let it run too long before introducing fuel or you run the risk of running the starter too long.
I introduce fuel as soon as the NG has really tapered off and is taking more than one or two seconds per tenth of a percent. So far Iāve fairly cool starts with the FSR500, and Iām really happy to say that theyāve all been different so it seems like Raul has coded in some other factors to affect the start ups which I love!
And as an aside, I ADORE this plane. Itās really just about everything Iāve ever hoped for in a simulated plane, and Iāve been at this for a long time now. Well done to Raul and everyone else who contributed. This might be my absolute most favorite plane in flight simulation.
And finally, apologies if the information Iāve supplied is redundant. I just want to help people enjoy this amazing plane by hopefully understanding the systems a little better. If there are any inaccuracies in this post, please feel free to correct me!
For those who have a throttle that does not have a positive and negative axis range (I use the Bravo quadrant) and want to replicate the full throttle range including beta and reverse, select Throttle 1 Axis 0 to 100%.
You will be able to go from full throttle to beta to full reverse in one motion of the lever.
No need to use a button for reverse.
I personally find it much more immersive than using a button for reverse and then moving the throttle forward to reduce forward thrust.
Problem with that of course is you canāt easily tell where the transition is without a detent of some kind. It amazes me that every throttle doesnāt have this by default. Letās hope the choice becomes better. Itās the weakest selection of all the sim controls that we now have IMHO.
I like the solution. One of the TCA throttle detents is exactly in the idle position, so easy not to go below that in flight, nice.
Thatās what I do, setting the Neutral point where my physical throttle sits at idle. Then I just bring the lever back past idle to go into Beta, then all the way back for reverse. No buttons needed as you say.
If I didnāt have a physical detent to assist, I agree that it would be fiddly to know where that is just by feel.
Hi Luis,
This is planned, you need to understand GSX was not build in just few months, it took years and years, the ground ops module will be improved over time, and these things will start to appear.
I had to start somewhere, walk before you run as they sayā¦ quite a big jump from default if you think about it, this will work now for any new plane in my fleet, and also on Xbox.
Best,
Raul
Thatās interesting. I couldnāt get your āNeutralā tip to work, but I was using THROTTLE AXIS rather than THROTTLE AXIS 0-100.
Iāll give it a go again and will include in the next version of the manual. The toggle reverse thrust option really is not good imo.
Not that itās really important, but why do we still have no liveries on the relevant sites? Does it have to do with licensing reasons (Piper)? Normally there are already the first liveries 1 day after release.
Another point: in my flights so far, I havenāt needed the much-discussed beta range at all. I land at about 80-85 kts (full flaps) and have never needed the beta range even on short runways. What is it actually like in real life? Is it always used or only for certain landing procedures?
The shuttle car feature is nice, but I donāt use it at the moment. But as soon as the corresponding passengers are available, I will of course use it.
Great airplane! Always a great joy to fly!
I think the paint kit is not out yet.
Beta for slowing down is better used to save your brake wear (especially for the highest speed phase of slowing after touch-down), not just for short landings. Itās a lot less stress (and cost!) on the aircraft.
Check your brake status - I bet they are quite low already!!
there are 6 liveries on flightsim to so far.
There is also a mod to add Piper logos in all the right places.
Well that sucks, I was hoping the cars were drivable sim objects themselves.
I certainly would have tried to map the Goose controls to them.
We can never have enough road vehicles in MSFS.
As @Baracus250 saysā¦plus when you taxi - itās a case of apply breakaway power, then to about mid-range beta and you will roll along nicely at 15knts with little braking required. It also steers a lot easier in beta.
I canāt understand why I didnāt see that myself lol
Hahaha ā¦ will check it before next flight
Hi, I think you havenāt told us everything yet
I also use the HC Bravo, but how it should work so that the throttle axis should be idle at, say, around 25% and 0-25% should cover the beta range will probably only work with external software - right??? At least I didnāt manage to use Throttle 0-100% in the beta range!
No, on my system is works fine with stock msfs assignments.
I go from max power to max reverse with the full range of the throttle axis.
Not sure why it wonāt work for you.
There are different ways of doing this with external software but this seems to be the easiest method.
There is no big mystery? Just passing on information learned from other forums to help as many people as possible to enjoy this great plane.
I seem to have a problem with the autopilot. It engages itself and after switching it off it reengages itsself after some seconds. Has anyone experienced this strange behaviour?