It’s simple deductive logic. If my system can run a plane with elevated graphics options @ 90 FPS/ 12ms, and an Xbox can run the same plane @ 50 FPS/ 20ms, then it stands to reason that a plane my system runs at 40 FPS/ 25ms would be unplayable on an Xbox.
Why do you think the Fenix Airbus series isn’t available on the marketplace? Because it is unplayable on an Xbox. If it’s ever ported there as the only version available, I guarantee you it would not be the same resource-intensive model it is now.
If I’m wrong, I’m wrong. The thing is, no marketplace developer wants to talk about it. They need to make their models enjoyable on an Xbox, since that’s the biggest market share. How can they do that without reducing texture quality and systems complexity? The answer is… they can’t.
But if you want an example, MilTech has used WASM extensively in the Osprey V-22. Why? To make it more accesible to Xbox users. The problem is that WASM and Lvars don’t play nice for PC users like myself who use SPAD or Axes&Ohs. That limits my ability to enjoy the plane, in order to allow Xbox users to enjoy it.
I never got an answer to this:
The ONLY answer is to have two versions available for purchase. But like I said, that’s not going to happen, for very sound financial reasons.