Congrats to DC Designs on the well received Concorde release. I can’t wait for this to hit Xbox. In the meantime I live vicariously through these other users.
Thank you! That did it. Though now when starting up I’ve joined the ‘loud horn’ club. Weird. And still wondering about the afterburner/reheat bind. I set it to a button on my Bravo, but does nada.
Edit: That did not do it. I hit F to reset my camera back to normal, annnnd the face is here.
DOUBLE EDIT: I’m a dumb, the horn was because my Bravo gear was set to up, not down. Still stuck on the face, though.
Quadedit: So…The models suddenly appear when batteries go on. I’ve removed the pilot model from the airplane.cfg, set the pilot node to be invisible. Nothing’s doing it. I guess I just can’t set an improved default camera position.
And last edit: Evidently removing weights will do it. Which is…Weird. But at least it worked.
One bug I have found - if you select an arrival airport or approach only on the world map (IE no departure airport - I do this if I’m really short on time and want to practise landings) it will spawn you in the correct position, with the correct ILS loaded, but far too slow (50 knots?) leading to an instant stall and drop. I guess there is a state somewhere that needs to be changed?
The manual is a joke not only is it confusing it’s also full of a ton of factual errors i hope these are not in the plane itself , so far i’m 100% under impressed to the point of hating it but i will stick with it though i have this bad feeling its all gonna be for nought.
@secretfarmerGal Do share your expertise here, rather than simply complaining without any evidence of what, if anything, is incorrect. If there are any errors in the manual, we will correct them.
As the devs are active here in this thread I have a question that makes my mind up if I purchase this.
Flown concorde for years on fslabs and colimata, and my question is with regards to navigation I know that INS is something that should come at a later date, but what I wanted to know is the flightplan manager and AP based on the default code, or ultimately from the ground up, I can’t rely on default nav as get majour deviations.
The FMC in Concorde allows you to alter flight plans en-route, somewhat in the same manner that the INS would allow input of LAT-LON. The AP is custom, but based on the default.
Put simply, if you want the full INS experience, it’s probably worth waiting for the INS to be added, which may be some time as it’s a new thing to code in HTML for WASM - not easy to do, basically.
ok i will
the procedure you list works but only one switch is shown on the image in the manual and that isnt even alluded too or even labelled (ground power switch)
ESP, EPU , bleed air and the rest of the switches in that list are not on the image in the manual so what is the point? it is confusing, EPU is listed nowhere in the manual except that page, you have to go and use assisted checklist to find the switches, now if that was your intention then why even bother doing an engine start list just say follow the checklist. it says engine relight switches to on but thats wrong too you have to flick them to relight as they wont goto start , also you make no mention of the engine start switches on the overhead panel can we use those as they are labelled different again.
the part describing the nose you have the list of positions and the images all mixed up , you say fully retracted when its in full droop
there are also many many procedural concorde inaccuracies listed in the manual too
at one point you say to do 400 knots at 5000 feet
i know this is complicated maybe producing a video may have been better than the manual or in addition to the manual
other annoyances ive found is that the logitech flight panel doesnt work with the autopilot and the nav panel works but standby nav is actually the active one
horrible aircon noise constantly in cold and dark when no power is on
no ability to change reg number on the ext model so now people have to make 6 different paints for
the same livery
No flight engineer present in seat
no indication on what the reheat switches are mapped too (afterburners in control set up works in a fashion but not how concorde worked) and afterburners should never be automatic as the manual alludes too on the test flight
there are so much more but those are the ones that annoyed me and i havent even flown it yet
As you have demonstrated, writing even a few simple paragraphs and remaining coherent is difficult. I will try to reply to this jumbled mess clearly;
Doesn’t make sense, the switch is imaged in the manual and labeled in the sim ( EPU switch, External Power Unit, GPU - all names for the same thing, external power )
All other engine start switches are clearly labelled and imaged on pages 72, 73 and 74
Nose image - you’re right, easy to correct
Can’t find anywhere in the manual where it says to do 400 knots at 5,000ft. If it’s there I will change it. Procedures for Concorde are the same as the real airplane but reduced in complexity for the average user. It’s up to you to decide if you wish to add more complexity.
Stand-by nav selector is a requirement as we’re using the FMC for now until an INS can be done - there is no Active Nav 1 variable available for MSFS at this time that allows an input to a selector in that way.
Logitech stuff is not my responsibility.
Concorde is silent here when cold and dark. Anybody else hearing air-con?
Reg number is in fonts on Concorde that the in-sim method does not support. Might be able to overcome that soon though.
There is no flight engineer anywhere in MSFS. We can only have two animated crew aboard.
Reheat switches work as Concorde’s reheat switches worked. Reheat is only ever automatic when in auto-throttle, a limitation of MSFS’s AT system at least at this time. I’d also like the throttle response to match more accurately when using auto-throttle, but we’ve done the best we can with what’s available at this time.
Perhaps you should try, you know, flying the airplane as well?
I think you’re being too kind by addressing that, mate. Aside from a few small points made, it wasn’t constructive at all. Indicative of the perceived entitlement of a lot of people in this day and age, though. Constructive criticism is a lost art.