Reliable way to get own models into MSFS?

I have successfully put my self-developed models of hangars, buildings, etc into airports by copying them into PackageSources/modelLib, building the package, closing the project, closing MSFS, then restarting. At least this worked once. I am using SDK 0.21.0.

Now, however, I’ve been experimenting with Airport Design Editor and Airport2Project to make certain airports more accurate with models of my own making that more closely match the real world. Everything has been going great except when it comes to getting my models into the projects. It just doesn’t work the way it did when only using the SDK. I copy the models into PackageSources/modelLib but the build does not result in my models appearing. I’ve read several posts about this and followed their instructions closely, but it is still not working.

What is the most reliable way to get these models into MSFS’ SDK? Does anyone know of a link to very complete description of how to do this?
If it should be working as I’ve briefly described, how can I troubleshoot to find out what is causing the builds to not include the models? Shouldn’t the same method work with ADE and Airport2Project, too?

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That’s interesting. I thought that’s exactly where I was posting. When already reading the category Community, SDK Tutorials subcategory, doesn’t clicking “+New Topic” assume that same categorization? (Apparently not).

Found a way through documentation written by @superspud:
Add a modellib as a new asset group to the project.
Asset Groups are the types of file that you use with the sim. Anything in the BGL section is basically internal to MSFS.
Something like a modellib is an external addition so you need to add this as a new modellib asset group for the SDK to use.
In the Inspector window click on ‘Add asset group’
In the next window click on ‘Custom’ and ‘Next’
In the next window name your modellib and select ModelLib as an asset type in the ‘Asset type’
dropdown menu.
Then press ‘Create’
The inspector shows you the file path which is the ‘Assetdir’
And when you look in your project folders you should now see a ModelLibs folder in the
‘PackageSources’ folder.
Add the models files in this ModelLib folder.

This worked very well with the Airport2Project file I had made earlier.

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