Removing a single off-airport autogen building

Hello,

I’m attempting to remove a single autogenerated building, off airport, using the process mentioned here: In this web people add new buildings and objets to improve flight simulator

I’ve not downloaded the SDK (wouldnt think I’d need all that for a simple exclusion rectangle). What I’m doing is creating a new project in the developer mode, then switching to the scenery editor, and using the object flyout, creating a new polygon, drawing it around the building, and hitting exclude all. I see the building disappear in the developer mode. I then save the scenery and project but as soon as I leave developer mode, the building fades back into the sim. Clearly I’m missing something.

Here’s where the errant building is: 41°26’07.0"N 81°01’22.1"W

In reality, it’s a county park, and there’s no apartment building there. It’s an ice skating rink.

I know there’s a decent amount of info on how to add scenery from other sources, but for just removing one building, is there a simple tutorial?

Thanks!

You need to build the package, then copy that package to your Community folder.

Thanks XenoSidaL, unfortunately that’s where the package is already. I have a feeling I’m building it incorrectly. Or I need the developer tools installed for some reason (though I’m not importing anything).

When you say “I leave Dev mode” I presume you mean you are closing the project and shutting down Dev mode, it is working correctly if you changes are reverted because it goes back to the state that you were in when you started MSFS, if you built your project, there will be a packages folder, in that folder will be the new scenery you just created (yes, when you simply add a poly you are building scenery), you have to copy that package to the community folder, and restart MSFS in order for it to be loaded.

Yes, the changes get reverted. I’ve built it in the community folder, and restarted, no luck. Upon further investigation, it seems that it’s not ever saving the scenery file, specifically, but building all the folders and other files. I’ve tried building other scenery files, adding buildings, etc, thinking there might be issues with that other area specifically, but none of them will save.

What do you mean you BUILT it in the community folder, are your source files etc in the community folder?

Yes, thats correct. I created a new folder in the community folder for my scenery, and pointed to the directory when setting up the files in-sim.

Im not able to take screenshots right now, but I can hopefully later.

Thank you for your help.

That’s NOT the correct way to do it.

The ‘correct’ way is to make a project folder somewhere else, then compile your scenery either in game or use the external tool, after compiling there will be a folder in your packages folder under wherever you created your scenery, copy that folder (under packages) to the community folder.

Here is what mine looks like

Top Level

C:\Users\Joe\Documents\MyFSProjects

Next level down

C:\Users\Joe\Documents\MyFSProjects\Halifax Area

This is the project folder for the HalifaxArea scenery that I am building.

After I compile, this is what my packages folder looks like

C:\Users\Joe\Documents\MyFSProjects\Halifax Area\Packages\halifaxarea

Copy the halifaxarea folder under packages to the community folder. And it should work.

Thanks, ill give it a go again, but I think I’ve tried that method in the past. This document seems to indicate otherwise, however, saying the folders can be placed anywhere. https://www.fsdeveloper.com/forum/threads/introduction-to-msfs-sdk-scenery.448469/

I think I’m not able to clearly describe the problem right now. The program will not save/create scenery files in the scenery or scene folders, they remain empty even after saving. Ill try again once im able to access my machine.

When he says you can place your files anywhere you want he would have assumed people would realise that does not mean putting those files within a folder designed only for add-on scenery for the simulator. You are putting all sorts of files within the sim by doing that it is not supposed to see in that location.

You should not place your project files in the community folder. Put the project folder outside the sim altogether as suggested above.

Ok, so I went through the youtube guide (in first post) to the letter, and also made sure the folder structure is identical to what JosephGlynn posted. It appears to build everything correctly, and after adding the exclusion polygon, the building does disappear while in developer mode/scenery editor. I saved the scenery shape file (It did not prompt me to save the scenery), and closed the sim. I then took the resulting folder in the “Packages” folder, and copied it to the Community folder, and went flying. Unfortunately, the errant building I’m trying to remove is still there. Either I’m still doing something wrong, or this building cannot be removed for some reason.

Out of ideas.

If you are around tomorrow morning, you can come to my channel in discord and I can walk you thru this. I have done this for several other people. Once you get started and understand the workflow it will be fine, we all have to start somewhere.

I will see if I can make it, thank you for the invite. However, I did manage to figure out how to make it work! But would still like to learn more. What was it? It worked by checking “terraforming” along with “exclude all,” in the polygon.

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I have quite the same problem. Near my home town there is an airfield for RC planes. Sadly, the paved runway is detected as an apartment building.

I have created 2 airports in the past and they worked, so I am a bit stumped on this. Also I have already used an exclusion polygon to remove some trees in one of the airports.

The scenery I have created just includes a exclusion polygon that does remove all buildings. This works fine in developer mode. But when I export the package (which does have a BGL) and copy it over to Community folder, the building is still there in the sim. I thought I had miscreated the package, but when I reload the project in developer mode, the building is gone again.

Do I have to create an airport to be able to use the exclusion polygon?

Fixed it myself! :grin:

The exclusion polygon has to be saved in “PackageSources/scene” to be properly built.

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How do I set to save the polygon to that specific location? I am experiencing the same problem.

If you create a polygon and click the button “save scenery” the scenery editor will ask you for a path and filename. That file has to be in the “PackageSources/scene” subfolder. You should see 4 files there once saved.

image

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I fixed it somehow, but thanks for your help! Appreciate it! :slight_smile:
edit: for anyone wondering, I raised the polygon’s priority (under properties)

Thx for the hint, that might come in handy next time.

I also found out recently it does not need to be in the scene folder anymore. It can also be in Packagesources main folder.

But that might only be true for airports.