Rendered window numeric tuning ignoring input

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ISSUE DESCRIPTION

Upon using numeric tuning (not sliders) of horizontal, vertical and roll offsets some input is ignored. It seems that any value less than 1.5 and greater than -1.5 is ignored. I tried modifying the vertical from 2.3 to .5 and was ignored. Also, when the vertical offset slider left a value of -0.5, I tried to change the value to 1. It was ignored as the view did not move.

FREQUENCY OF ISSUE

Every time. I added 2 new monitors and therefore, 2 rendered windows. Every time I try to align to the main view.

REPRODUCTION STEPS

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  1. See above

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using: NVIDIA RTX 5060 12g GPU

[PC Only] Are you using Developer Mode or have you made any changes to it? No

[PC, MSFS 2020 Only] Are you using DX11 or DX12? DX11

[PC Only] What GPU (Graphics Card) do you use?

NVIDIA RTX 5060 12G

[PC Only] What other relevant PC specs can you share? I7 10700 CPU with 512 SSD

MEDIA

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