Overall I’d have to say I’m incredibly underwhelmed with the Reno DLC.
I got myself hyped for it after watching a ridiculous amount of videos about the racing itself and seeing how the main focus of the pilots is “pushing their planes to the limits”.
Seeing this I couldn’t wait for this DLC to have to constantly monitor rpm, temps, oil pressure and other vital stats to keep the plane from exploding.
Upon my first race I realized none of what I was expecting was in this DLC. What we were given is a shell of what this DLC should be.
Every plane being at 100% throttle all the time with absolutely no risk of engine failure and not having to monitor any stats whatsoever is INCREDIBLY BORING… what a snooze fest.
I really hope these features get added in in a future update. If not I don’t see this being any more than a flash in the pan…
The fastest motorsport in the world is NOT done at zero risk! This has to be fixed.
Here is a list of things I would like to see added into reno air races that we have to monitor so we can’t just go 100% throttle/ 100% RPM all the time, to make it less…meh
- Engine RPM
- Engine temp
- Oil temp
- Oil pressure
- Exhaust gas temp
- Manifold pressure
- Random failures (like 0.5% chance)
I believe these changes would add an ENORMOUS amount of replay-ability to this mode along with adding a really high skill ceiling. The mode as it sits isn’t great for enthusiasts and will die within a couple of weeks/months.