Reno air race changes - failures and monitoring

Overall I’d have to say I’m incredibly underwhelmed with the Reno DLC.

I got myself hyped for it after watching a ridiculous amount of videos about the racing itself and seeing how the main focus of the pilots is “pushing their planes to the limits”.

Seeing this I couldn’t wait for this DLC to have to constantly monitor rpm, temps, oil pressure and other vital stats to keep the plane from exploding.

Upon my first race I realized none of what I was expecting was in this DLC. What we were given is a shell of what this DLC should be.

Every plane being at 100% throttle all the time with absolutely no risk of engine failure and not having to monitor any stats whatsoever is INCREDIBLY BORING… what a snooze fest.

I really hope these features get added in in a future update. If not I don’t see this being any more than a flash in the pan…

The fastest motorsport in the world is NOT done at zero risk! This has to be fixed.

Here is a list of things I would like to see added into reno air races that we have to monitor so we can’t just go 100% throttle/ 100% RPM all the time, to make it less…meh

  • Engine RPM
  • Engine temp
  • Oil temp
  • Oil pressure
  • Exhaust gas temp
  • Manifold pressure
  • Random failures (like 0.5% chance)

I believe these changes would add an ENORMOUS amount of replay-ability to this mode along with adding a really high skill ceiling. The mode as it sits isn’t great for enthusiasts and will die within a couple of weeks/months.

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+1

Fully agree.

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+1 voted agree

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they forgot at the origin it’s a “simulator”

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Totally agree! It would be more fun if you had to monitor parameters.

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I’m very, very curious to see exactly what changes have been made for the upcoming release and whether those will apply to 2020 as well, including the Roswell scenery. I’m in 2024 but it would be a real shame not to include previous customers.