Hi,
the pictures you posted look really realistic compared to the current mood. Sometimes the colours make it look and feel like we are flying in an apocalyptic world.
Hopefully they will implement this to the sim!
Hi,
the pictures you posted look really realistic compared to the current mood. Sometimes the colours make it look and feel like we are flying in an apocalyptic world.
Hopefully they will implement this to the sim!
Agree to all the above. This is stellar work, and hands down better than what we have currently. If this can’t be included in 2020 for technical reasons, then please Asobo make every effort to include this in 2024.
There’s nothing too technical about the change. If they wanted, they could implement it for the next su13 beta…
Voted!
And while they are at it, maybe the devs could also consider some variety based on temperature, latitude and season, because even more realistic looking sunsets tend to get boring if they are the same everytime and everywhere.
Great job Bio, really hope Asobo looks at this and implements it
Looks awesome! Hopefully Asobo will implement it!
I’d like to see this too. Where some sunsets are boring, and some are really pretty like in real life!
This is remarkable. For the short term, is there a way to dynamically solve this by reshading?
Excellent work! Asobo, please use these parameters being as they look way more realistic.
Please Asobo, we the community want this implemented.
the votes speak for themselves in such a short span of time.
I can atest for Biology his skills having used the other platform as well.
With the superior graphical rendering system of FS2020 and 2024 this can change things so much!
Indeed I often spotted in MSFS too much red shift of the sky near the horizon in the middle of the day - I never had such situation in RL when flying at the same exact place and time, this thread clearly explain that this is the bug to be fixed.
Hi,
ARPC allows for calculating the coefficients for any atmospheric condition, so if Asobo decides to implement all of it (which is possible as it’s MIT-licensed, if they want I can make it an even more permissive license as well) they can calculate the coefficients for any specific atmospheric conditions they want. For instance, ozone concentration has a huge effect on the colors of sunset / sunrise and it changes quite a bit between different places of the world. My GitHub repo has the data for mid-latitude ozone distribution from US Standard Atmosphere, but Asobo can provide any distribution they want to ARPC and interpolate between the resulting coefficients according to location and air conditions.
If they don’t want to go through implementing entirety of ARPC, the default configuration should be a nice average (while purple sunsets / sunrises are indeed a thing in real life, they are rather rare and require special conditions such as incoming sunlight being blocked by clouds at a distance or being reflected between cloud layers - therefore blue sunsets / sunrises are much more common) and it should only take changing 6 values in the game engine. If there are complications specific to their atmosphere implementation and it’s not as straightforward as just changing the parameters, I would be more than happy to adapt ARPC to their implementation as well.
Thanks for you work.
Please Asobo, take the offer and just do it. This could make it to SU13…
Firstly, I really hope Asobo/MS implement this.
Secondly, different colouration depending on latitude would be amazing.
Mods for previous flight sims always changed the skies globally. You could either have a Northern European winter colour set, an Equatorial African colour set, or something in between. Flying between continents would leave you with the wrong colour set.
A ‘dynamic’ sky that changes the colour set based on latitude, without user input, would be a dream finally realised since the FS9 days.
Hey, Asobo! Now you can proof that you listen us!
Hi,
This is very good work indeed, I hope Asobo listen and work to improve this area with your help.
Thanks
Wow. Beautiful. It should be a no brainer for Asobo. Let’s get it done!
I also join this “lobby party” to point out @Biology2394’s extraordinarily deep knowledge and expertise, also greatly underscored by community support not usually seen here. In addition, he offers unprecedentedly selfless help in this matter, which is truly respectable.
Asobo should honor his undeniable contribution by prioritizing this implementation to MSFS and subsequently publicly mentioning his merits in a regular developer update.
Please! ![]()
This doesn’t sound right to me, at least as far as the sky model is concerned.
There are certainly environmental conditions which affect the sky’s appearance - moisture, dust etc. but I can’t see how there’s a specific relationship to latitude. Sunlight simply hits the Earth at a certain angle and this affects how much atmosphere it travels through - and how it is scattered - before reaching the viewer’s position.
There is certainly a relation according to latitude & longitude, as atmospheric composition, especially ozone is not the same everywhere. For most applications mid-latitude data is used but for a more detailed simulation this can be extended.