If I try to increase above 3840x2160, it doesn’t, it stays there. But, I wonder if that’s what it’s supposed to do? I have never tried increasing it before. I thought Seb said something about render scaling gets you to 4K and that’s it in I think the last Q&A, when he was showing the increased performance coming in SU5?
Anyway, there’s a lot of people saying render scaling is broken.
OK, this is messed up. I haven’t ■■■■■■ with my usercfg file in months. IMHO, the sim is far too fragile for that. In fact, I even deleted it today when I reinstalled (after not being able to get out the decompression / download loop) to make sure it was going to be fresh. My secondary scaling is set at 0.9 as a default. It’s definitely not something I’ve set.
Now this is the messed up part: I edited it back to 1.0000. I restarted the sim, same resolution issue. Went back and looked at the file, and it had reset my scaling back down to 0.9 by itself. I’ve now set the file as read only, and I’m back in sim with my expected 3440x1440 @ 100% scaling.
Since it is being reset when you run MSFS it is likely that another option setting in MSFS is updating the SecondaryScaling value. What that might be is anyone’s guess, as often the settings in the UserCfg.opt file do not match the source setting name in MSFS the options screen.
Yeah, render scaling is broken. The altitude of the night lights over the San Fernando valley are dependent upon the render scaling…
EDIT: But I’ve got to say, the performance and visual quality otherwise are awesome!! BIG THUMBS UP ASOBO!!!
This is a bug that can surely be fixed. I’d hazard a guess that it had something to do with the ongoing fixes for altitude. Absolute position vs scaled position kind of thing.