Resolution scaling is broken

So this is a new one for WU6. I’m unable to scale to the proper size of my UWQHD monitor which is supposed to run at 3440x1440.

100% scaling shows it being rendered at 3096x1296. I tried scaling up from that, but the closest I can get is at 110% where I get 3405x1425.

As a result, the night lights are horribly broken and there’s nothing I can do to fix them.

Anyone else?

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Mine are:

nm - my issue non related.

sry

I don’t think it is related to the UW monitors generally. I am running the same monitor resolution and it is reported correctly after WU6.

I don’t think his point was it related to UW monitors, only that the option seems broken, so he can’t get displaying his actual resolution.

But, is this perhaps working as designed? Are you running in windowed mode?

My 4K monitor shows full resolution when I’m in full screen mode.

I’m most definitely in full screen mode.

If I try to increase above 3840x2160, it doesn’t, it stays there. But, I wonder if that’s what it’s supposed to do? I have never tried increasing it before. I thought Seb said something about render scaling gets you to 4K and that’s it in I think the last Q&A, when he was showing the increased performance coming in SU5?

Anyway, there’s a lot of people saying render scaling is broken.

Check the “secondary scaling” value in your UserCfg.opt
image

When I modifed this manually I got broken render scaling, and no way to correct it from the MSFS Options menu.

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I also have a 3440x1440 resolution monitor and mine doesn’t have this issue.

Things to check If you have a Nvidia card:

  1. Have you created any custom resolutions on Nvidia control panel?

  2. Check for an option called DSR Factors and make sure nothing is checked.

  3. If you have Geforce Experience installed make sure it is not applying any changes in the resolution scale

Looking fine on mine. Check your UserCfg as @BilingualHarp7 suggested.

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OK, this is messed up. I haven’t ■■■■■■ with my usercfg file in months. IMHO, the sim is far too fragile for that. In fact, I even deleted it today when I reinstalled (after not being able to get out the decompression / download loop) to make sure it was going to be fresh. My secondary scaling is set at 0.9 as a default. It’s definitely not something I’ve set.

Now this is the messed up part: I edited it back to 1.0000. I restarted the sim, same resolution issue. Went back and looked at the file, and it had reset my scaling back down to 0.9 by itself. I’ve now set the file as read only, and I’m back in sim with my expected 3440x1440 @ 100% scaling.

Since it is being reset when you run MSFS it is likely that another option setting in MSFS is updating the SecondaryScaling value. What that might be is anyone’s guess, as often the settings in the UserCfg.opt file do not match the source setting name in MSFS the options screen.

Yeah, render scaling is broken. The altitude of the night lights over the San Fernando valley are dependent upon the render scaling…

EDIT: But I’ve got to say, the performance and visual quality otherwise are awesome!! BIG THUMBS UP ASOBO!!!

This is a bug that can surely be fixed. I’d hazard a guess that it had something to do with the ongoing fixes for altitude. Absolute position vs scaled position kind of thing.

Scaling 90 (lights are below ground)

Scaling 100 (lights are on the ground, but blurry)

Scaling 110 (lights are above the ground)

Scaling 120 (lights are even higher above the ground)

Scaling 150 (you get the idea…)

Here’s one while I was airborne inbound to KVNY

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