I would like to bring to my cockpit the maps, nav app etc. using OVR Toolkit. But it depends on Steam’s implementation of OpenXR instead of native (Windows) OpenXR.
The great guide by @CptLucky8 is based on the native OpenXR:
and by following it I have relatively smoth exprience in VR, C172, ca. 30+ FPS, no reprojection, TAA 70%, native OXR SS 100%, RTX 3070, 457.30 nVidia drivers.
So far I was unable to achieve comparable smoothness and FPS using Steam’s OpenXR implementation. When I installed the newest beta version of SteamVR (1.16.3), my entire VR environment (Half Life Alyx etc.) became a stutter show, so I needed to return to non-beta SteamVR (1.15.19)
Do you have any expeirence with Reverb 2 and:
- Steam OpenXR drivers with SteamVR (non-beta 1.15.19)
- Steam OpenXR drivers with SteamVR (beta 1.16.3)
- native (Microsoft) OpenXR drivers (preview runtime 105.2012.18003)
Regarding using OVR Toolkit, it’s author has some concerns when it comes to WMR (e.g. Reverb G2) and MFS2020:
Windows Mixed Reality users may experience decreased performance running SteamVR games due to double rendering. Please try performance with your games running through SteamVR before you purchase OVR Toolkit. (Most noticeable effects with Flight Simulator 2020)