Reverb G2: Native (Microsoft) OpenXR 105.2012.18003 vs. Steam OpenXR - Steam VR 1.15.19 vs. 1.16.3

I’ve explained this here:
WMR Scaling and Dev Tools - Some Explanations

The difference between the G1 and G2 is due to the curvature of the lens most likely.

PS: the article is old too (relatively) because when I had the G1 in June I’m nearly certain 100% SteamVR SS was very close to the native panel resolution, whereas the article is saying at 100% it is about a half of it only.

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