TLDR G2 should be a clearly better headset (no pun intended) for simming than the Index, but a number of completely avoidable software issues, notably motion smoothing, cast a shadow on its high-res panel and other good features.
Almost 2 months ago, I sent my Reverb G2 in for service and sprung for an Index to use in the interim. Today I finally got my G2 back and have some thoughts on the 2 headsets and a bit of a rant on the current state of VR simming.
The problem that made me send in my G2 was constant problems with the headset tracking. The view would constantly bob and jitter. The deviations were small, but overall it was enough to make VR unusable for more than a few minutes. Sending it in for service seemed like a long shot, but I was out of ideas.
Between then and today, almost 2 months later, a lot has happened. I got a new cable from HP, there have been windows updates, WMR updates, OXR updates, Nvidia driver updates, mobo bios updates. All of this makes it difficult to pinpoint exactly what improved and when. All good though, nothing wrong with a fresh start. I was pleasantly surprised to discover that the replacement G2 does not have the HMD tracking issues as my original unit. I feel like this points to hardware, but it’s kind of impossible to say for certain at this point.
PC specs: 5950x, 3090 FE, 64gb ddr4@3200
The biggest thing I noticed moving to the Index was that the Index configuration seemed to be somehow more efficient. Higher framerate, higher settings, higher resolution. This seemed odd, but since my G2 was gone for service, I could only really speculate.
The first thing I did today was try to get to the bottom of this. I quickly discovered that without any kind of motion smoothing enabled, both configurations were driving about 290 million px/sec (resolution * framerate) with the same settings. Once I enabled motion smoothing, it became fairly apparent what was going on.
Steam’s motion smoothing appears to be far more resilient and robust than WMR’s implementation. I can only speculate at the nitty-gritty details, but I noticed on several occasions that my GPU could be at 98-99%, and the Index’s motion smoothing would be chugging along happily. In the G2, there is an invisible performance threshold, and if you cross it, motion smoothing stops completely resulting in very jarring stutters in the headset. You can break Steam’s motion smoothing, but it’s threshold is much higher than the G2’s. The end result here is that in the G2, you must lower settings significantly to stay far away from this threshold for reliable motion smoothing.
Now I’m faced with the big question.
I have both a G2 and an Index. Which do I want to use as my daily driver?
Honestly, right now I don’t know. For simmers who are cost-conscious buying a VR headset today, I’d say get the G2. It costs less than the Index and has the best panel on the market. If you want to build the best VR sim rig and are willing to spend to get it, you have to make a choice. You have to choose between
- G2: best resolution, does everything else worse
- Index: lower resolution, does everything else better
The frustrating part is that this is such an unnecessary dilemma. The problems I’ve outlined above are almost entirely software. None of this would be an issue if:
- WMR’s motion smoothing was more competitive with Steam’s motion smoothing
- The G2 ran SteamVR natively instead of WMR
- Not software, but Valve could just refresh the Index with a higher-res panel
There’s plenty more to talk about in comparing the Index experience vs G2 experience, but this post is already wall-of-text enough. I will just mention that there is currently an issue being widely reported on reddit and other places that a recent software change seems to have reduced the G2’s brightness and/or contrast significantly, and I can confirm. Wearing the G2 is like looking at the Index through heavily tinted sunglasses.