I am a bit confused as to why the reverse axis box is ticked by default for most controls.
I am flying with a Honeycomb Alpha yoke, Logitech/Saitek throttle quad, and Thrustmaster TPR pedals.
The reverse axis is ticked for the Elevator and Ailerons axis, for the throttle, mixture, and propeller, and for the TPR pedals rudder axis (but not the brakes).
If I un-tick the power (throttle quad) controls, then the levers work exactly opposite as I would expect. The throttle (left) control on the quad has a detent at the bottom where you are supposed to be when touching down. It wouldn’t make sense to have it the opposite way.
I have never flown a real plane, so I’m sure I am missing something.
Thanks for your input
Ultrarunner
The reverse axis check box does nothing more than what it says. It reverses the axis range. By default MSFS enables the axis reversed. It is up to you to setup the axis correctly for your hardware.
For example only… an axis that is setup and not reversed that is sending values from 0 to 16000, min to max throttle, when reversed would send 16000 to 0 values, min to max throttle. This check box will reverse the behavior of the axis in MSFS.
Not all controllers are configured the same and this allows you to set them to function as you like.
The reverse axis check box has nothing to do with reverse thrust.
None of the planes I have been flying (so far) even have reverse thrust, but I was just curious as to why MSFS ticked the reverse axis by default. Wouldn’t it have made more sense to code the software to read most hardware without ticking that box?
It’s irrelevant; I have my setup working properly, but when I first started with MSFS 2020, I was using the throttle control backwards, with the max thrust at the bottom of the control, where the detent is. i thought it was strange to have a detent for the max thrust, not min thrust as I have it set now.
If you look closely into the core files, there are 139 default controller setting files for various controllers. This means that MS and/or Asobo have tested each one and set up a basic starting layout for the controllers, which would include reversing axes when needed.
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One of the quirks of MS/Asobo !!!
It just matches however the hardware mfg setup the individual axis on their controllers. The odd thing is the handful of developers that get trim axis backwards from everything else. I think I have 4 aircraft I have to have special setups with reversed trim axis from the other 60+.