Right stick moves the view when the center of the head is highlighting a cockpit element

pc
Microsoft Store version
Developer Mode off
Zendesk report sent: 132188
Issue happens since SU6

Note: Cockpits elements get highlighted when the center of the head is on them. If this is a bug, this is actually a VERY GOOD feature because we can use the Xbox Controller to control each of them without using the non implemented yet VR controller. Pressing B locks on them, pressing A releases.

Please keep it, but we would need a bind to toggle the white dot + highlight ON/OFF, right now there’s no dot so it’s quite hard to aim the head center on them properly, especially for small elements, and the highlighting can be annoying if we don’t plan to use an element but just want to move the head around. We also need the tooltip to disappear because it’s obstructing the element’s view.

Anyway, when an element is highlighted, the right stick moves the head as well as all the panels opened.
Resetting the view is then completely wrong because the reset view button will take the current head place added to how much we moved the head with the right stick. It is possible to end up with a completely inverted view: up is down and down is up. It is impossible to fix without restarting the flight

Please refer to the video uploaded for further details, view reset is triggered at 00:37:

Steps to reproduce:

  1. Start a flight in VR.
  2. Focus the head center on an element to highlight it. If it doesn’t get highlighted, switching to external view and back to cockpit view can help. It also work if highlighting an element with the mouse.
  3. While having an element highlighted, move the right stick.
  4. Observe that the view moves when it shouldn’t.
  5. Press Space to reset the view.
  6. Observe that the reset view is now broken.

5800x, RTX 3090, Quest 2