Rotation of kbobs and controls jump using VR controllers (SU5)

DESCRIPTION

Description of the issue: Since the release of SU5, the turning of any and all rotational knobs and controls (heading bug, altitude, frequency, etc) when using a VR controller (such as a quest3 controller) has a ‘jumping’ issue. If the control has not been touched for a few seconds, as soon as you click it with your controller to start the turn via a wrist rotation, the control will randomly rotate up to 100 degrees either clockwise or anti-clockwise. This did not occur in SU4

FREQUENCY OF ISSUE

All interactions with all rotation controls in all flights, since the release of SU5

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Start any flight in any plane (say a Cessna 152) using a VR headset with controllers (say, a Quest3)

  2. Try to turn the heading bug using the controller, and the bug will initially jump to the left or right

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What VR peripherals are you using: Quest3 and Pimax Crystal Super

Are you using Developer Mode or have you made any changes to it? No

What GPU (Graphics Card) do you use? 4070 TI Super

What other relevant PC specs can you share? VR controllers connected via Virtual Desktop

MEDIA

Please add a screenshot or video of the issue occurring.

I’ve also found the Tooltips to be a lot more aggressive in their placement. I did a flight with the Fenix which was kind of a disaster, but for example when I’m trying to dial down the altitude on the FCU, The tooltip box pops up right over the Altitude readout on the FCU. I don’t recall SU4 being this annoying.