So been flying the Mooney with pedals for a bit now, and I gotta say, controlling the aircraft on takeoff and after touchdown is way harder with my feet then it ever was by twisting the joystick.
I find myself almost veering off the runway sometimes.. I try to keep the thing centerline, but then loose it as my hands are trying to figure out what to do because its banking to one side now lol..
Make sure you set up your sensitivities so you donât get too large a response from the amount you move the pedal.
That new reactivity setting might help there.
There are many topics and posts about this. Last weekend I found a topic on my CH pedals, with information from pilots on what sensitivity settings to use. So maybe googling with the make of you pedals will give useful information.
But it didnât solve the problem of veering off the runway, only the hypersensitivity of the rudders while taxi-ing. I followed someoneâs (a pilot) advice to use auto-rudder on take-off, till Asobo solves this problem. You can activitate this in the Assistance menu. That made taking off a lot better.
Yes,
Definitely game related.
I use FSUIPC, but these new settings do a lot that FSUIPC did.
That new âneutralâ setting will help.
It determines how much reaction you get from the controlled surface (ex: rudder), depending on where the controller (pedals) are in their travel (say 60% or whatever) .
I like to make my pedalâs output response to be less at the start, and more at the end. (a gradual response).
I am not a pilot or a scientist or have lots of knowledge on flight simuator, but this is what I found on forums like Avsim.
I was very happy to find out that it werenât my âskillsâ. I donât know about your rudder, but you can try to find better settings. With my CH pedals the only thing I could solve was the difficult taxi-ing. That was a lot better with setting sensitity of Joystick L-axis Z on both Sensitivity - and Sensitivity + to -50%. I set reactivity to 5%.
I had exactly the same problem when I recently got my rudder pedals. Firstly, it does take a bit of practice but even so I found the rudder pedals to be WAY too sensitive on the ground. The smallest input would have be veering off the runway, and this is unrealistic. Firstly, I adjusted the sensitivity of the rudder pedals to -65 for left and right, but although this helped with in flight oversensitivity, it did not help me on the ground, where I still had crazy sensitivity. I tried reducing the reactivity, but this didnât seem to help much. Then I found what I was looking for: In your specific aircraftâ systems.cfg file youâll find a setting for âdifferential_braking_scale = 0.3 ; Delta on the amount of brake when the rudder pedals deflectedâ. I figured this was the problem and so I reduced this from the default value of 0.5 to 0.3. Problem solvedâŠ
If your setup is correct the differential braking scale shouldnât make any difference, because applying rudder shouldnât apply any braking at the same time!
A basic control problem happens with all pedals where you canât put the heels on the floor.
Same IRL, much finer control possible if can keep the heels on the floor compared to steering with the whole feet on the pedals.
I agree with you, yet it does on the Bonanza in the sim it would seem. For example, from stationary, if I apply full rudder but no braking, the aircraft still turns around pretty much on the spot. In real life this would not happen without additionally applying pressure to that break. Thatâs how I figured that there must be some coupling of the brakes to the rudder in the sim. I may be wrong about what that value does exactly, but certainly adjusting that value gives me much more realistic rudder control down the runway.
IRL, you should steer with the balls of your feetâ only put your toes up on the pedals when youâve slowed and want to apply brakes. Too eager with brakes is a real problem with taildragger nose-overs.
I seen a thread about this, iâll see if I can find it. Basically it was talking about the fact that the hypersensitive rudder is caused by extreme propwash effects on the tail. The guy said he edited the cfg to have zero degrees of nose wheel steering and the plane still violently thrashed left or right with small inputs on the pedals.