Can the new releases allow MSFS to run on multiple computers to improve performace? That would be a great addition.
How would that work? For rendering, or compute, jobs that can be parallelised work nicely for those workloads. But for gaming, I’m not sure what could be gained by running process across multiple machines, where losses attributed to gigabit would somehow be negligible. It’s not the same a have multiple graphics cards sharing the load, that are in the same computer.
That makes no sense i m o…
What are you trying to do?
my guess would be, if its hard to parallelize a sim across multiple cores, it will be just as hard across multiple computers
i think it would be the same deal
Some sims run on multi computers. The evironment for instance can run on one computer while the airplane runs on another and sync over LAN.
Here is what even prosim can do
ProSim can run entirely on a single PC along with the Flight Simulator software, or its modules can be distributed across multiple PCs to spread the system load . For performance reasons, however, you should consider at least a dedicated Flight Sim PC and a separate PC for running ProSim Server and its modules.
I don’t know very well how prosim works, but from what you are describing, it sounds like it can use one pc to run the core simulation and the rest of the pcs for others for plane specific modules where may be it is simulating certain aspects of the plain’s systems, like displays, other software. MSFS (atleast till now) doesn’t work like that mostly, although you have simconnect and you can run some simconnect clients in different PCs. But the biggest problem (after figuring out the same cpu parallelization) of distributing a workload like msfs in this way is the memory access latency and then bandwidth, you don’t get ram like bandwidth in consumer grade ethernet, period, even worse when it comes to latency, you will need RDMA solutions like infiniband or roce and even they won’t have nearly as good latency as ram. And ganes in general are very latency sensitive. That’s why games don’t perform as expected in multi CCD ryzen processors. And they have very low latency memory access compared to what you will have in consumer grade ethernet lan.
Prosim possibly have very different architecture geared towards simulating mostly the aircraft systems. I don’t really know if prosim has any objective of environmental simulation like weather and terrain visualization, which requires much more granular data than what it would take to simulate plane simulations. So very different softwares with very different objectives even if they both are flight sims.
I have a setup on two pc that can run together either in combination with your controls, or wideview.
The thing is each pc has it s own google account and own licence of msfs2020
But i can connect them together thru the mentioned programs above.
So i been able to use 1pc for outside view to display the world, while the second pc displays
Instruments of the plane i fly.
In this case i can run the 1st pc with full and high setings but with glasscockpit set to low
While on the 2nd pc set all terrain feature set to low and glasscockpit to high
Also change the view point camerasettings like initialxyz and initialpbh setting.
This works very well for me
But what i think what OP means and what i hope to see is that it can run from one account on multiple pc with only one licence of msfs
But i dont think that wont be possible because save and sync thru cloud.
Sebastiaan
Here we go.
If WIDEVIEW can do it I believe MSFS can do it too. Use at least two PCs to run and improve performance would be so awesome.
I used to be a big fan to wideview but i think the support lacks but beside this, when connected pc on lan it works allright.
Still it is for me not possible to use only one and the same licence for msfs on 2 different pc
So still needs two separate licence on two different xbox and or google accounts.
So for 3th party airplane it is double expence for you need also two copies/licence but this is up to the user obvious.
About cloudsync i personally prefer the save on pc this has to do with fact that cloud sync can easilly overwrite one another and corrupt configs.
I have good result with your controls and i believe it is still freeware but still need 2 copies/licence. But main written above still holds
Simultanious on two pc with only one copy/license cannot be done
And i think this is what you mean with your created topic which i think is a good one
and i see this the way you mean, may i suggest you change the topic name according to vote for as in,
“Run one copy of msfs2024 on multiple computers”
These days many msfs users have more than one pc for msfs due to upgrading but
Im sure many will try what you suggest for they will become curious how it will work out for me, when they look at there older pc stands in the corner collecting more and more dust.
Ps voted for this
I think from a cockpit builders point, ideally we would like to see multi monitor/beamer support out of the box. Most of our PC’s used for flight sim are already power full enough, if a pc is used only for fs2020/2024 then we should not clog it up with other apps or resource hungry programs. Please remember any apps we install to enhance our experience will or can take up resources and possibly keep phoning home, while we get the stutter!
Multichannel, which is what this is called, is a thing in P3D, and can be done with MSFS using Wideview as noted above. The intended purpose is to allow each PC in the network to generate the outside view for one display or projector. One PC is the server and the others are clients, and only the server is effectively running the simulation, while the others are running as image generators. They are basically in slew mode all the time, with the server constantly updating the position and attitude of the players aircraft. This does nothing to distribute the load of anything other than generating the outside view. That was important in the days when a single machine simply could not run more than one or two views without it turning into a slideshow. Things have certainly improved since then.
For multichannel to be useful and effective it would have to come with significant new display capabilities, to make it possible to use additional machines as image generators. It would need to support independent view frustums. It would need to support edge blending for projectors and bezel correction for monitors. This would be important if you were building a commercial sim, which is why P3D has this capability, but considering the audience MSFS is aimed at I very much doubt this is something that Microsoft would ever consider, unless they were planning on creating a commercial sim platform based on MSFS, as ESP was to FSX. I highly doubt that is or will be the case.
I think the best way forward is to concentrate on vertical scaling, that is to say making the various parts of the sim work more efficiently on a single machine.
Most of our computers are actually old within about 5 years and though old to independently run a sim it is still powerful enough. I hear you guys saying and talking about powerful rigs but come the next release and your poweful rig would be struggling. Why abandon such rigs if they can take some of the burdens of your main rig. My i7 that used to run FSX like magic years ago now struggles to run 2020. Why abandon this piece of hardware if it can even take about 10-20% off of my next computer upgrade. Run these together and share some load. Becase as far as I have read and seen so far, even folks running some of the most amazing i9s and RTX4090 etc still have to tweak some settings to get it running smooth and nice.
Most simmers in my view the enthusiast really always shooting for the full commercial feel of the sims, hence we go ahead and build home cockpits gradually. So to me this would be a worthwhile thing to do if its possible so vote.