Runway, Approach, Apron Lights Off During VFR Conditions/Daylight Hours

AFAIR in FSX daylight lighting was simply tied to visibility.
Below a certain threshold they were on.
Doesn’t seem to be very difficult to accomplish.

I’m not aware of a different trigger than viz IRL either.

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It has worked properly in FSX and before for ages, as @PZL104 says. It’s just day/night and VMC/IMC check, and IMC has very specific criteria. So as soon as they sort out the weather system and reporting, it should be a straightforward thing.

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As the title says, will the runway lights ever get turned off in daytime? It seems taxiway lights are off in daytime, so why are the runway lights always on?

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Seems like the folks at X-plane are doubling down on a true realism advantage they have. Meantime we have FSX runway lighting…

“…KLAX was always an inky black void in the sea of lights that is the LA basin; at 34,000 feet no runway lights are pointed up at us.”

X-plane 12 will introduce a new photometric lighting engine. See their blogs

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Yeah, I agree they something like this is needed.

Strange this isn’t appearing in the Asobo lists. It appears it has enough votes to qualify?

It is there in position #44 of the Feedback Snapshot.

https://msfs-cdn.azureedge.net/wp-content/uploads/2021/11/Slide2-4.jpg

Under investigation, with a TBD release date.

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thanks for update, this one seems pretty easy for US controlled airports, the FAA/ATC rules for lighting is posted in the docs somewhere up thread.
EU/Asia, etc might have different SOPs.

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exactly. Hopefully an easy fix.

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Will the runway and taxiway lights ever be fixed? The runway and taxiway lights should be off during day and VFR conditions. I don’t know if this has been reported to Asobo (probably has) but it’s been 2 years since the sim released and this is still wrong.

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I think this is one of those spaghetti code issues involving the older base.

Wasn’t a problem in FSX if I remember correctly, and if LM managed to fix it in P3D then I don’t see why Asobo couldn’t

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FSX did not have to discern who saw what and why in a multiplayer environment, it had to react to what time you said it was and that may be the issue, and sending the signal for the end user to “see it” if you get what I’m saying.

End user to main back to end user times how ever many users is a lot of little bits of info.

MSFS has no problem handling the streetlights on/off depending on time of day, even the apron lights at bespoke airport does this as well, so there’s truly a mystery why Asobo haven’t done the same for runway lights, as well as daylight IMC = lights on.

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Wonder if this would ever be followed through, still listed as “Under Investigation” in the feedback snapshot…

Feels a bit odd seeing approach/runway lights when it’s day and clear skies.

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They Asobo themselves have said turning runway lights on and off is an issue and why they were always on.

I’ve already most likely stated that in this thread, these automatic bumps that we are not allowed to do are confusing at times.

bums me out, seems like a simple QOL fix here.

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That other sim seems to have no problem with this so I guess it must be to do with how they have implemented them in the first place and would require a fair bit of work to change but really needs doing. More realism please!

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Hopefully this gets the attention it deserves soon. As well as the lights being on/off they also need to fix the fact that the runway edge lights are not visible from 360 degrees. This makes finding the runway even more difficult. They also need to dim the lights significantly. I have flown at night during my instrument rating and to say some runways may as well be lit by candles is at times an understatement!

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I thought edge lighting was bi-diredtional a lot of the time?

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