It is not realistic that one can see the runway approach lights when one is 90 degrees off (or greater) from the alignment of the runway. They are FAR too prominent from a great distance, especially if not lined up with the runway, and this is not at all realistic.
I think you’ve enabled it so the VASI/PAPI lights on runways are directional - that should be the case with the approach lights as well.
Please note I’m not debating which simulator is better with these screenshots. I’m just using it in order to try illustrating the idea of dimming the lights with a narrower view cone and how it is helping decluttering the taxiway/runway lighting when not viewing in close direction to the taxiway/runway line.
I do agree that X-Plane has the better and more realistic lighting compared to MSFS. Asobo needs to also make the size of the individual light sources more defined. Now, they look like blurry orbs, especially at higher resolutions like in 4K. You can really see how bad they look.
Airport lighting, taxiway lighting, runway lighting, aprons, etc, all needs to be reworked. Pretty much everything else looks or is getting better in MSFS except for the lights. I really hope they can do something to improve them.
When you get close to the ground, you will see that the lights are floating objects, which really ruins the immersion. This was how it was in FSX/P3D. So I’m hoping that they will rework the lights to make them actually attach to something. Like for street lights, the lights should be attached to a pole, instead of just floating in mid air.
Looks like the approach lights are improved in SU6.
When you first look toward an airport, the appr lights are still omni directional and stupid bright, but then they transition to dim within a few seconds and are hard to see. I guess that’s an improvement…
Is it just me or when flying the downwind leg I can only see the taxi lighting. I should be able to see the runway lighting as well. Otherwise VFR pilots would not be able to see the runway location.