Scenery disrupted at FL90 (North Captiva Island airstrip, Florida, USA)

ISSUE DESCRIPTION

Description of the issue: The surrounding sceneries are disrupted.

Coordinate or location of issue: ICAO: FL90, North Captiva Island, Florida, USA.

FREQUENCY OF ISSUE

Everytime you start or land there.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. In Free Flight Mode, go to FL90 (North Captiva Island, Florida, USA)

  2. On both left and right side of the airstrip, the sceneries are disrupted.

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using:

[PC Only] Are you using Developer Mode or have you made any changes to it? No

[PC, MSFS 2020 Only] Are you using DX11 or DX12? No

[PC Only] What GPU (Graphics Card) do you use? Nvidia RTX 4070 TI super 16Gb, all graphic settings are at ultra.

[PC Only] What other relevant PC specs can you share? Intel i9 12900 16-core, RAM 32 Gb, SSD 1Tb, liquid cooled.

MEDIA

Can replicate, this is due to photogrammetry:

ON:

OFF:

Thank you so much; this solved the problem!

I’m using MSFS2024 for just over a year and this was the first time this ‘situation’ came up. Does that has to do with certain area’s around the globe which are difficult or even impossible to use for photogrammetry? If that is so, it is maybe an idea to show at starting-up time of MSFS2024 a little warning or sign to tell you that the photogrammetry option is switched on or off and what this means for scenery quality and/or scenery interpretation.

Zorba.

Welcome !
This type of rendering can happens everywhere a photogrammetry scenery exists and can easily impact small airstrips/airfields if they are not handcrafted or designed to exclude trees or objects invading slightly the runway.