Scottish Aviation Bulldog from Blackbox Simulation (Available in the Marketplace & XBox)

One reason may be the complexity of the add-on, and WT being for all intents, and purposes first party now. The NXi is also a kind of trial of how freeware via the Marketplace could work down the road.

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I think the big challenge is this has never been done before. Big software houses who are doing games on the Xbox have Xbox dev hardware, which is specifically designed for testing on Xbox.
The nearest ā€œgameā€ I can think of is GTA V. This is on multiple consoles including Xbox and PC. On PC there has been a lot of community development, which obviously can’t run on the Xbox.
In this instance, they’ve tried to have a common marketplace across PC and Xbox. And in this case developers have only got the Xbox dev kit that runs on the PC. They have no way to test it on a real Xbox. So after developers submit their addons, they have to wait for it to be tested by MS (which was largely automated) then wait for it to be released to the public. At that point, they could download their own product on an Xbox and try it. I’d argue, there’s no way MS can test 3rd party products as thoroughly as the devs who built the product. Something like scenery should be a straightforward, it works or it doesn’t. But with aircraft that have been thoroughly and accurately modelled, there’s no way they can properly test it. Which leaves a problem. Most developers won’t be eligible for the Xbox dev kit hardware. Much as it pains me to say it, I think there will be a reduced subset of products in the Xbox marketplace, which will be 3rd party devs who are eligible for the Xbox hardware dev kit. I’d love them to get to a position where the Sim works perfectly well on both platforms, but there’s an acceptance that PC users will have a greater range of 3rd party content. It works for other ā€œgamesā€ so why not FS. Take a leaf out of the GTA / Rockstar book.

Freeware in the Marketplace would make the situation worse and The Ques MUCH Longer
:frowning:

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Enjoyed reading your response, however my comment and question was actually related to why there is a disparity in the speed with which one developer can get their material implemented on the marketplace while others have to wait so long. It is that which I believe is detrimental to both the community and developers.

The NXi isn’t a third party add-on. It’s technically an official add-on; just being made by WT. Eventually it will replace the current stock 1000 in the sim. At least that was the plan the last time I heard anything.

That’s why it gets priority.

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Sorry, I did go off down a bit of a rabbit hole. I think it depends on what the content is to some degree. A simple scenery should, in theory, not require much testing. And indeed, an add on where Asobo have been directly involved should also have a straightforward approval process… but in reality, who knows. :blush:

My friend, no need for any apology. If we went down all the potential rabbit holes in the msfs experience, we would have sore hands digging!

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The Bulldog is a nice little plane.
I like the handling + agility. Also like the controls to become heavy when going slowly.
The missing plane between a Cessna and the Pitts.

But there is a lot of room for improvement:

  • Disable the avatar of copilot by default. Its anoying.
  • Add more liveries with a black cockpit. Similar to the one of the Red Arrows livery.
  • When rolling on the ground the plane almost never comes to a stop. There should be a little more drag.
  • The plane can’t fly straight. With neutrol rudder trim at ~130 knots then plane tries to roll clockwise. When compensating with more rudder trim to the left then it drifts a lot.
  • The textures can be higher resolution. Textures and materials don’t live up to other planes in the sim.
  • The interior needs some more polygons in many areas. Especially the one your are looking at most of the time. Compass on the dashboard needs rounded edges. Throttlequadrant needs some more details and better material.
  • The bars on the flaps should be reworked. Too few polys. They don’t look nice when looking out of the cockpit. (These stiffening bars should have the same color as the flap underneath. Not red on white.)
  • The screws glow when panel lighting is enabled.

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Some more things to be improved:

  • The underside of the aircraft doesn’t have any texture details at all. No rivets, nuts and bolts.
  • Same for the flap. No rivets.
  • The main landing gear is flat shaded
  • When restarting a flight using ā€œrestartā€ then the pilots are not visible anymore.

On the website of blackbox simulation they advertise the plane as
ā€œHi Quality, super detailled exterior and interior modelsā€¦ā€
but to me this is a very low detail aircraft.

I hope these things get improved soon otherwise i will be disappointed.

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For Ā£20 I think it’s great. Each to their own, but I for one have better things to do than count rivets.

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Sure. If FSX is your reference.

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If its anything like their islander they’re not going to be making any significant post release changes to the visual model.

Sad to see the level of quality hasn’t really improved given it’s the studio’s 3rd release.

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If you wondered why the whole thing doesn’t fly straight (rolls clockwise).
and rolls even more when copilot is disabled then
modify these 3 lines of FLIGHT_MODEL.cfg to:

station_load.0 =170, -0.811, -1, 0, TT:MENU.PAYLOAD.PILOT, 1
station_load.1 =145, -0.811, 1, 0, TT:MENU.PAYLOAD.COPILOT, 6
station_load.2 =0, -3.485, 0, 0, TT:MENU.PAYLOAD.CARGO_POD_1, 6

There are 3 changes:

  • Position of left and right pilot fixed. Sign of third parameter was reversed. Now it rolls in to the correct direction when changing the copilots weight.
  • Weight of copilot reduced to 145 lbs. This now forces the aircraft to go straight with neutral trim at ~130 knots. (You need to fix the signs first as described above).
  • Type of loads changed. Now the copilot is not visible anymore.
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To make the HUD more consistent to the gauges
open COCKPIT.cfg and replace these 3 individual sections to:

[AIRSPEED]
min =0
lowLimit =0
white_start =54
white_end =100
green_start =60
green_end =135
yellow_start =135
yellow_end =185
red_start =185
red_end =200
highLimit =160
max =200

[RPM]
min =0
lowLimit =0
green_start =1800
green_end =2700
yellow_start =0
yellow_end =0
red_start =2700
red_end =3000
highLimit =3000
max =4000

[FLAPS_LEVELS]
slats_level_1=0
slats_level_2=10
slats_level_3=45
flaps_level_1=0
flaps_level_2=10
flaps_level_3=45

Result:

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I applied some further improvements to the flight model.
Since i am not a pilot nor have ever flown in a bulldog i can t say whether this is more accurate.
But some things are weird to me for an easy trainer like this.

Under [WEIGHT_AND_BALANCE] the pilots got placed more in the middle of the aircraft.
Before they sat on the wings.
Copilot is not visible and weight reduced to 85 lbs to make the aircraft go straight at cruise speed.

station_load.0 =170, -0.811, -0.35, 0, TT:MENU.PAYLOAD.PILOT, 1
station_load.1 =85, -0.811, 0.35, 0, TT:MENU.PAYLOAD.COPILOT, 6
station_load.2 =0, -3.485, 0, 0, TT:MENU.PAYLOAD.CARGO_POD_1, 6

Made the aircraft less bouncy. Before you almost had stall the aircraft and touch down extremely gently. In some youtube-videos i saw hard landings at much higher speeds which was impossible with the given config. This config is pure speculation. It still bounces a little but it goes more into direction of the Pitts.

point.0= 1, 4, 0, -3.85, 1600, 0, 0.517, 45, 0.15, 1.0, 0.5, 0, 0, 0, 0, 0, 1
point.1= 1, -0.9, -3.4, -3.7, 1800, 1, 0.689, 0, 0.08, 1.25, 0.6, 0, 0, 2, 0, 0, 1
point.2= 1, -0.9, 3.4, -3.7, 1800, 2, 0.689, 0, 0.08, 1.25, 0.6, 0, 0, 3, 0, 0, 1

Under [AERODYNAMICS] i set:

drag_coef_zero_lift =0.028
drag_coef_gear =0.005

Under [FLAPS.0] the drag of the flaps got increased.

flaps-position.0= 0, -1, 0
flaps-position.1= 10, 135, 0.15
flaps-position.2= 45, 100, 0.9

Any updates planned soon? A working ADF please :slight_smile:

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An update to incorporate the new blade physics would also be very much appreciated please :crossed_fingers: :+1: :slightly_smiling_face:

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This! :+1:

Thanks for bringing the Bulldog to XBox, I’ve added it to my hanger to go with my Islander and Bird-Dog…
My only gripe is again the DME doesn’t function (on XBox), I know you have responded in the past and you said the it’s a XBox problem….. but who knows how long before Asobo/Microsoft sort out the issue……
Just an FYI Carenado have worked out a way to get it working, as I use the same DME unit all the time in their Piper Arrow III…..
Anything you can do to get it working in the Bulldog and Islander would be much appreciated… as I am really enjoying all the BlackBox aircraft on my Series X
Image Carenado Piper Arrow III DME working (on XBox)

Anyone know if they will update this plane!? Have been following this since release, want to get it but support & updates seems to be lacking from this developer.