Last night I was tinkering to see how well my new 5800x3d could do. I have a 4k60 monitor with an RX 6600XT GPU, and previously ran at 4k with the render scale to adjust for performance. This time I wanted to set the actual true render resolution to 1080p and render scale at 100 to mimic having a true 1080p monitor for the CPU testing. When I did so, I noticed it wasn’t as pixelated as expected. I mean yes, it was, just not as bad as I would have thought.
So then I tried using 1440p as the render setting and had my world view shattered. I was expecting it to look pretty bad because it’s not an even upscale from there to 4k and traditionally LCD screens suck when it comes to non-native resolution scaling. What I actually noticed was this looked BETTER than 4k native with render scale at 75 (don’t remember the resolution now, but was a fair bit more than 1440p). The pixelation was barely noticeable, but now all my text on my glass cockpit screens are sharp! I was expecting them to be blurred, similar to using 4k native with a lower render scale, but nope. I was also expecting the HUD elements to be huge, but they remained the same physical size on the screen.
This is with all other settings the same, using TAA and AMD sharpening set to 200.
So now was locked at 60fps almost everywhere last night (until the sim crashed so hard it actually rebooted my pc), whereas I would be low to mid 40’s at best on the ground, or 30fps at a busy airport and GPU limited. Time to go re-tune again!
So my point is for those running 4k and making use of the render scale, and especially DLSS with its complaints of blurry text, try setting the true resolution in the sim down to 1440p instead. You may also find this to your liking.
The worst down side I’ve found so far is if I have developer mode on. That status bar does increase in physical screen size at the lower resolution, and the mouse alignment is off. For example, if I use a menu drop down, my mouse pointer may have to be to the left and above the actual menu item I’m trying to select. It’s as if the pointer is still based on the 4k sized developer status bar. It’s only a mild annoyance, though.