Talking of loading times, I’ve recently come cross from Xbox and my pc loads pretty fast into the menus, compared to series x which took a while, maybe something has changed recently or it’s just a lot quicker on pc to load into the menus.
Guess the pc hardware makes the difference though.
Still to check, but pretty sure gsync is enabled when the last time I looked, I did state the model in my OP, it’s an lg cx.
How would I enable vrr in my tv settings, I have amd freesync enabled, isn’t that it?
On LG TVs, you should enable Gaming Mode or something similar. There should be an option for VRR - if it’s not available, it’s possible that your TV doesn’t support this feature.
Capping your FPS not only gives your PC a break by reducing CPU and GPU load, it also ensures a steady 60 FPS – not fluctuating between 61 and 68 FPS, which is not great for smooth play, especially in VR. It also makes things more predictable for Frame Generation, so no more micro-stuttering.
You can tweak your graphics settings by following these steps:
First, turn off your FPS cap in NVCP so you can see how much leeway you have while testing. After booting into the simulator, enter Dev Mode (under the Developer tab in General Settings) and enable the FPS Counter.
Set yourself up in the most performance-taxing scenario: payware airport, dense photogrammetry nearby, lots of trees, clouds, complex airliner, etc.
Slowly raise your in-sim Graphics Settings, beginning with: TLOD, OLOD, Cloud Quality, Trees, Grass and Bushes (these are huge CPU factors, so check your FPS Counter. If Limited by Mainthread is shown, your CPU can’t keep up. Lower these settings if needed).
Tweak other settings as you like, there are many comparison videos on YouTube, so take a look there.
Most importantly, ensure you maintain above 60 FPS with FG throughout your changes. If you dip below 60, undo that change. Bear in mind that the in-sim FPS Counter does not realize that Frame Generation is adding double frames, so you only need to ensure that you stay above 30 FPS in-sim.
When you’re finished, you should be able to run the most complex scenario with a minimum of 60 FPS. Now you can turn your FPS cap back on.
Oh yeah for FS2024. I’ve heard that may cause super low LOD, it may be best to turn that off. From what I know it should be able to maintain 60 FPS on your specs even without dynamic LODs.
And how this issue could be fixed on Xbox?, the screen tearing is massive, and we don´t have any kind of graphic settings. This problem does not exist on MSFS2020.
I’m getting the exact same issue. I have a 165Hz monitor with G-sync enabled. I capped the in game fps to 60, which I also did in MSFS2020. I already have what you recommended set up and that hasn’t helped yet. It isn’t even constant screen tearing, it’s when very thin objects (mainly in walk-around mode) appear on screen, and it only happens with frame gen enabled.
It has to be a bug with the game not people’s set-ups because this wasn’t happening in MSFS2020.