Hey guys
Problem:
Setting ground terraforming height in SDK saves as a completely different height in game.
For example I smooth out an taxiway at 100, save / build / put in community folder, in game its a different height at 120. It’s as if the SDK scenery mesh is different to the in game mesh?
Am obviously missing a snap terraforming to ground or I guess a compiling setting but can’t for the life of me find it, any help or point in a direction would be much appreciated, cheers!