Yes it is since SU9 Patch and clearing the reserved space does no improvement.
After each start of the Sim, I’m now waiting till the new regular download is finished. Then I start the world map and I have to wait ~15 sec. This also occured, before I reinstalled the WUs due to the clearing of the reserved space.
You know the other day I forgot to quit and started using Resume. To my surprise tween I started up the lag wasn’t there to the same extent. Deliberately did same today with same result… going to try one more time on Resume just in case it’s was a server issue and a coincidence rather than me starting from Resume… anyone else tried this recently and had same experience?
You console guys i get your frustration i really do, I paid more than 2 times what you paid for your xbox on a graphics card
SU9 on PC is working great (for me), Not everyone tho…When this got released on Xbox us PC players had nothing but problems what ever Sim update that was
Yep I experienced that for the very first time yesterday after landing, it’s like all the long running bugs are all appearing for us in this update, bonkers.
I mourn with you. I lost my logbook the first time at 96 hrs. Now I’m stuck at 73 hrs because I’ve been losing almost all entries since SU9. The statistics say I have 241 hrs.
For this I may have now found a workaround by signing out the gamertag and wait till the press button promt before quit FS.
I rated mfs 2020 on Microsoft xbox store 5stars ( before SU 9 ). Now i have these same issues mentioned above. I have turned from a happy puppy, to an old frustrated ■■■■. Please, ( pleeeease Asobo fix this Bug ASAP ). Thank you:cry:
I don’t think it’s a bug.actually - it’s just a physics based model of turbulence which in a lot of places doesn’t correspond with reality. When you implement an environmental model - especially true of atmosphere- in a simulator, it’s pretty much impossible to have it correspond to real life - - the question to answer is always about the errors. Normally you get around this by allowing the user to tune the effect to align with their real world experiences - or to switch in on/off. So I guess this is really a feature request? But it’s an essential feature for sure, in my view.
For now the way I tune this is to select my flying time carefully-for short flights it works - so in south UK I find that around 1800 gives a much more realistic turbulence UX. but it’s not always convenient or easy to set the time for a longer duration flight. It’s only a crude workaround but it works.
Had some really odd behaviour on M.S.F.S through the night, whilst in autopilot twice the plane just suddenly nosed dive and plummeted to the ground, only way to rescue the situation was to turn on AI piloting until it rectified its self, then when on an ISL landing just as I was about to press the approach button, it turned the other way and crashed, never experienced that before
I was pretty annoyed at first but really it’s a first world problem, the are much worse things than resetting a counter. At the moment I’d be happy to lose the counter entirely if it solved the frequent CTD.
Just when you think the game is playable it kicks you in the…
Had two successful flights yesterday, no issues whatsoever. This morning I’ve attempted two flights, one CTD as I was sat in the dark cockpit ready to do the start up procedure. The second time the world map was laggy and another CTD.
What did they actually “fix” with the update last week…?