Shader code 'viewdir' shadow/light rendering bug still persists in VR

Please tag your post with #pc and/or #xbox.

Are you on Steam or Microsoft Store version? Steam version using OpenXR

Are you using Developer Mode or made changes in it? No

Brief description of the issue:
A few months ago Asobo acknowledged a shader bug ‘viewdir’ which caused shadows to render at different brightness in each eye of VR headsets. This causes a strange stereoscopic effect when viewed close up, and looks like pixelated shimmering from a distance. It was marked as fixed in a recent sim update, but I, and others are still experiencing it in VR.

If I close one eye the effect vanishes and the shimmering and strange stereoscopic effect when viewing shadows on passing trees/houses disappears. Open both eyes and the bug shows itself again.

Is it possible to fix this once and for all?
Provide Screenshot(s)/video(s) of the issue encountered:

Detail steps to reproduce the issue encountered:

PC specs and/or peripheral set up of relevant: 10850k, 3090, 32GB ram Windows 10

Build Version # when you first started experiencing this issue: I’m not sure if it’s always been present, but it certainly has for many, many months now.