Please tag your post with #pc and/or #xbox
.
Are you on Steam or Microsoft Store version?
Steam version using OpenXR
Are you using Developer Mode or made changes in it?
No
Brief description of the issue:
A few months ago Asobo acknowledged a shader bug ‘viewdir’ which caused shadows to render at different brightness in each eye of VR headsets. This causes a strange stereoscopic effect when viewed close up, and looks like pixelated shimmering from a distance. It was marked as fixed in a recent sim update, but I, and others are still experiencing it in VR.
If I close one eye the effect vanishes and the shimmering and strange stereoscopic effect when viewing shadows on passing trees/houses disappears. Open both eyes and the bug shows itself again.
Is it possible to fix this once and for all?
Provide Screenshot(s)/video(s) of the issue encountered:
Detail steps to reproduce the issue encountered:
PC specs and/or peripheral set up of relevant:
10850k, 3090, 32GB ram Windows 10
Build Version # when you first started experiencing this issue:
I’m not sure if it’s always been present, but it certainly has for many, many months now.