I’ve been tuning for weeks and have finally found settings I’m happy with except…you guessed it…the blurry instruments!
I have some power to play with as I am getting 60-70 fps and the GPU still reports 10-15% headroom. I figure I’m happy to go down to 45fps so I’ve got some latitude to sharpen things up.
My question is: what’s the best way or combo of ways? As far as I can see there are: image scaler in NVCP, the “over ride resolution” slider in Open XR tool kit, one of the NIS/FSR/CAS + sharpening in Open XR toolkit, the slider in Open XR panel.
I currently have the DSR factors in NVCP set to output at 4K but I think that might be confusing things. I am going to do a pass trying each thing but I am wondering if maybe it is about trying a combination of things.
but that is odd. i just installed a 3060ti and tested it this afternoon and it running fine. I can’t recall if my renderscale (in game) is set lower. maybe 75%?
I’ve found that in VR the sharpest instrument readouts can be had by using TAA and MSFS Render Scale of 100 or greater, the higher the better. Using AMD sharpening (CAS) at 60 or more helps too but only a little. Surprisingly AA set to None helps instrument clarity, but at the cost of jaggies elsewhere. No other stuff is needed IMO.
I tried the TAA with various options for an hour but it just never worked for me. There were heaps of artifacts no matter what I did. I have reverted to DLSS. And I think I’m calling it a day with the settings merry go round. I didn’t save up to buy all this stuff just to sit about scrimping for frames!!! In the end I have gone with DLSS, everything on Ultra, LODs on 100, render scale in Open XR panel on 120, shaking reduction, no motion reproduction, locked at 45. That still leaves me with +10% GPU headroom…and still blurry instruments. They can just stay blurry! When I want to do lots of instrument flying I will fly on my pancake screen. But now, I’m off to fly the Bonanza around the Seychelles!
In OpenXR Toolkit, I found using FSR sharpening gave sharper results than CAS or NIS, albeit at the expense of some small artefacts. Definitely worth testing out. I didn’t use any upscaling.
You can run a 4080 at higher OXR than 120 and achieve sharper instruments, but you will not be able to run at ultra graphics settings and still achieve 45+ FPS. I ran my 4080 at 150 OXR and a mix of ultra/high/medium settings, which probably averaged out to the equivalent performance of the high preset, and managed around 45+ FPS average with acceptable instrument clarity, noting that was with a 5800X3D.
I feel like shuffling all the settings around between high, medium and ultra doesn’t seem to have a profound effect for me. Ultra clouds vs high clouds is a big one. Maybe there are a couple of other ones. I may have settings blindness by this point. I am currently MR off (it was giving me weird wobbly artifacts), FSR 100, sharpness 100, all Ultra, over prediction reduction -20%, locked 45 fps with 15-20% GPU headroom. Gonna sit on that for a while.
Re the processor - I have a 5700x and I am wondering whether to buy a 5800x3D. Its money I dont have so I am just wondering if the difference will really be a big one.
I had an i9 10850K before and in VR the 5800X3D improved performance quite considerably in previous CPU bound scenarios, but at the VR settings I use I am mostly GPU bound so I don’t get to experience the benefit of that performance boost very often. The biggest improvement I saw was in game smoothness, thanks to the 5800X3D’s huge cache, but if you are tight on money then it’s probably not worth it for that alone unless stutters really bug you.