Does rollback mean we could enjoy again eye-candy of moving slats?
I dont know but I ll check tonight
I checked. Now slats move as it did before that Decemberās update.
However, it looks very ridiculous that delete and reinstall brings an old versionā¦
Hi woodier72 , I just remove the with content manager in game
When I ve done , I reinstall the plane with content manager and it downloads the good version
In which way? AFAIK IRL they are either fixed or just rotating a bit, but they arenāt of the āstandardā sliding type.
It extends/retracts along with the movement of the flaps as it did when the game was released.
Itās a good version. It might be not a final mass production version but we can assume it kind of a rare experimental version or an more expensive enhancement version. Moving slat is very nice gimmick making this plane something special for me.
But they shouldnāt. https://youtu.be/MRbuGvWEdJA?t=98
IF slats are moveable on small GA aircraft, they arenāt manually controlled, they automatically extend/retract with change of AoA.
Thanks for the video clip. I know exactly what you mean and thatās why I mentioned about kind of assumption in the above post.
In the YouTube video I could see slats automatically extended in high AOA of landing situation, have you seen such movement in MSFS after the December update? I tried but have never seen such automatic extension. Did dev just fix them unmovable?
At which time stamp did you see the slats move?
I havenāt watched the whole video, but fixed means that they donāt move.
I meant the landing situationā¦but itās unclear when I look it again. I might mistakenly recognize fixed ones as extended. Anyway, rollback to the old version is good for me.
Re-downloading didnāt fix it for me. Though it did cause new issues where the display tablet is now out of whack. Will keep trying.
(If anyone has a copy of the old-version sub-folder they are willing to shareā¦youād be a hero)
What s the version on yur plane when u redownloaded it ?
the right version is 0.1.40
EDIT : OH NO , yu re right THEY REINTRODUCE the bug with 0.1.45 , that s completely sucks.
SO disapointed , what are they doing ???
Is it even possible to fly an airplane if the display is not in miles per hour? I donāt think so!
it s a simulation, not need for speed , we want precision on all instrument.
especially on a plane we like to pilot.
and the fact that it worked yesterday with 0.1.40 (when they deciced to remove 0.1.44) and now the bug is here again with 0.1.45
Speed not in Miles per Hour == Unflyable!!
zlin shock has the airspeed indicator in kmh not in kts.
Absolutely unflyable. It canāt even get off the ground in that condition!
Its not that it āshows as knotsā being the problem. Its that the ASI needle shows knots, while the background display remains set for kph. So the needle barely moves across the display and doesnāt even register under 40+ knotsā¦where much of the flying in the Shock Ultra takes place. Especially in landings. Add in incorrect displays for flaps/overspeeding/etc, and its definitely an āissueā.
Hopefully, it can be brought back to the same display/needle settings as the Savage Cub.
exactly that s what I want to say
and the bug was solved by remove plane and redownloading the version 0.1.40.
But they reintroduce the problem with 0.1.45 now evenr If wet try to remove the plane and redownload it , the version is still 0.1.45.