There are so many well crafted stadiums and scenery fixes such as Mt. Rushmore and many more. I wonder if Asobo should actually adopt them, so we can save a lot of harddrive space and load these literally “on the fly”.
they would have to raise the photogram areas which they wanna cover to do that,
guess in about 5 years after having fixed the major probs u could ask them …
If only MSFS used Google Maps Data instead of bing.
Most, if not all, of the stadia I have seen are rips from Google. I think MS/Asobo may have copyright issues if they use it in commercial software.
Bing is MS, so they will never implement anything else …
What are people expecting ?
How can asobo make every stadium realistic thats thousands and thousands !!! Whats next … every church realistic ? Thats tens of thousands !!
Please remember this is presenting a GENERAL model of the WORLD. Its impossible for a company to make everything the way people want.
Seccondly … there are greatly made freeware models of stadiums and buildings made already.
I downloaded 30 buildings around Rotterdam the netherlands ( stadium and city center )
1GB !!! For just 30 buildings … 1 GB !
FPS drop from 35 to 21 !!!
Removing them to default rotterdam thousands of generic buildings available … THOUSANDS … during turn 35 FPS
So hightly detailed models worldwide is impossible i think
…and unrealistic to expect such detail.
" Should Asobo/Bing incorporate well made stadiums and scenery fixes into their engine/maps?"
Yes, they should. From Wikipedia, to editing Google Maps, to open-source projects on github, user-edited primary content is a well-established thing in software and the internet in general.
As discussed elsewhere, it is not a binary choice between only Bing or Google. Each service gets that data from other companies. Those other companies are the ones you can go to without running afoul of the software-giant-rivalry.
No, it isn’t. This is especially true if they adopt a model discussed in the first part of my reply.
Read my reply on th GB
Imagine what happens when this is worldwide for every major landmark !
It realy is completely unrealistic … despite technically it should be possible
Example … the Feyenoord stadium in Rotterdam is 200MB big … for just ONE stadium rendered as a model from probably google maps … 200 MB
Rediculous … Paderborn airport … 3.5 GIGS … ONE airport ( details included nobody will ever see )
All thise mb / gigs need to be cal ulated in for example a turn … hence my 33% FPS drop !!
And whats next ??? Last week people where complaining Asobo had to add their local SKI RAMP … come on … manage expectations
Sorry mate, but you are so wrong.
The overwhelming sense of entitlement in some of these threads is mind-boggling.
I’ve only added a handful of airports and landmarks etc and I’m watching my newly installed 2tb ssd slowly fill up. Can you imagine the sheer outrage from these forums if the developer “forced” people to install every hand crafted landmark/airport in the world?
People complaining about time it takes to download 100GB for the game. Imagine trying to download 100TB.
I don’t mean to sound condescending, but that is to be expected with scenery addition, especially detailed enough. It’s a large structure. We’re also in a next-gen era of simulation visually, so you should be expecting these large scale scenery additions in the future. I’m not saying it can’t be optimized, but ultimately even the small scale areas you mentioned of 30 buildings being 1gb is a trivial amount in the long run.
As for OP, yes, I would fully agree to the addition of certain feature points like Mt Rushmore. I think the “fixes to Bing” facet is out of their hands however. That’d be a totally separate team seated in Microsoft.
I totaly disagree … its not more detailed then stadiums in fsx … and no stadium is 200 mb in fsx unless every chair is rendered. It does not even look that detailed
You have completeley generated games for 200mb nowadays. The paderborn example is 2% the size of fs2020 itself that renders the world / aircraft / atc etc etc stc
Sorry, to be clear, but what stadium are you talking about that’s 200mb? I’ve not experienced a single drop from the Paderborn airport (it’s actually pretty well optimized, even for the ‘unseen’ details included).
I’d rather have us, the community, do it and submit to Asobo for implementation rather than have them waste time on individual landmarks and POI’s. Keeps the community busy by having us help create a perfect world and keeps the scenery devs busy focusing on improving bigger things.
MB-is MEGABYTE
I’m talking on how much space it takes on my SSD ( Amsterdam Arena for example )
Paderborn takes 3.5 GB (GIGAbyte = 3500 MB ) and that is rediculous for just 1 airport
Like i said before … there a complete games @ 3.5 GIG
But on slower computers those sizes take a toll on FPS also
No, it isn’t expected to have a 200mb soccerstadium. Those Google maps 3d rips are 95% a mess modelwise, full of unneeded textures and polygons that run in the millions.
That is 3.4GB of photographic aerial data and 340mb for the models/textures.
Yes that is completely not needed
They are extracted from GMAPS. Asobo can’t put that in the game. You need to pay for that stuff.