SHP files now integrated into scenery

Has there recently been a change in the SDK that now combines SHP files (polygons) into the same BGL file as the scenery objects?
When saving scenery projects I have always had to save 2 separate XML files (1 for the polygons and 1 for the scenery objects), but more recently I have noticed that a single XML file now contains everything, and the corresponding BGL file that gets compiled also contains everything all in one.
I can’t find any mention of this in the SDK documentation.

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Yes, they chaged that.

But there has never been documentation about the whole .shp file structure too :nerd_face:, so no changelog needed

Most will not notice, those Who relied on GIS software for external shapes creation should find a way to translate the shapes to the new xml format (a pretty simple script will do the job)