RELEASE NOTES Sim Update 2 Beta - 1.4.9.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
Known Issue
Test build 1.4.9.0 introduces a known bug where other pilots in multiplayer mode will not be visible in the sim world. You will see their aircraft on the World Map but not when you start a Free Flight session. This issue will be resolved in a future SU2 test build.
Memory Logging in the Sim Update 2 Beta
Memory logging will be enabled in the first Sim Update 2 Beta build, which will cause a small decrease to performance (in particular during menu transitions). The telemetry we receive from this memory logging will aid our investigations into stability improvements. This memory logging will be removed from the Sim Update 2 Beta before release, or as soon as we have enough data.
On Xbox console, you can help ensure we receive your data by following the below instructions:
- Navigate to Settings > System.
- Now select Console info.
- Check ‘Allow optional data collection’
Changes to Career/Challenge League/Multiplayer in the Sim Update 2 Beta
Beginning with the Sim Update 2 Beta, Career and Challenge League will have separate progress and leaderboards from the live build, and Multiplayer will also exist in a separate environment.
This means Career mode progress in the live build will not carry over to the flighting build, and vice versa. In addition, Challenge League in the flighting build will have a separate leaderboard from the live build. To participate in multiplayer, all users must be either on the current live build or the flighting build (users on different builds will not be able to interact with each other).
Making Career, Challenge League, and Multiplayer separate in the flighting build allows us to test additional changes and fixes that cannot be tested in the live build. All Career specializations will be unlocked by default in the flighting build to allow participants to preview changes that might not be available (based on Career mode progress) in the live build.
FAQ
Will joining the Sim Update 2 Beta (and future Sim Update Betas) impact my progress in Career mode on the live build?
- No, Career mode progress is locked to the live build. No Career progress made in the flighting build will carry over to the live build. However, all Career mode specializations are unlocked by default in the flighting build.
Will my leaderboard records in Challenge League transfer when the flighting build becomes the live build?
- No, Challenge League leaderboards in the flighting build will always be separate from the live build.
Will progress in other game modes (Discovery, Free Flight, etc.) be separate in the flighting build and live build?
- No, only progress in Career and Challenge League are affected. This could change in the future.
Will content I own or purchase in the Marketplace be available on both the flighting build and the live build?
- Yes, all content owned or purchased in the live build or the flighting build will always be available in both builds.
If playing on a flighting build, can I invite my friends on the live build to Multiplayer?
- No. Multiplayer is now limited to friends in the same environment. To invite to Multiplayer, all participants must be in the same build environment
Stability & Performance
- Fixed infinite or very long loading after launching a flight
- Fixed crashes inside GPU drivers due to off-by-one error inside our texture loading code.
General Bug Fixes
- Fixed freeze occurring sometimes when loading a flight with an aircraft containing WASM
- Fixed game pause state when locking windows session.
- Fixed QRcode not appearing on Safe boot popup
- Fixed debug TT as airport name when buying an aircraft from a mission
- Fixed an issue where incorrect metrics were used for the speed when in hybrid units of measurement
- Fixed subtitles speed in non-Latin languages
- Fixed lights flickering upon LOD change
- Fixed in game panels disappearing when using break command on gamepad
- Fixed login popup sometimes not appearing for new users.
Aircraft
Air Tractor AT-802
- Fixed hour meter instrument
- Fixed animation of floats landing gear
- Fixed windshield material
- Improved glass material in cockpit
- Fixed Eye checklist on landing gear front left
- Fixed custom color on aerial app variation
- Adding heading indicator instrument in firefighting and agricultural cockpit
- Fixed glass cockpit being always off when starting in cold & dark.
Boeing 737 MAX 8
- Fixed external light doesn’t work on BBJ variation
- Fixed AFDS flood light doesn’t work in cockpit
- Fixed landing gear lever glass shader issue
- Fixed several issue on different liveries
- Fixed some issues on 3D model
- Improve visual of the BBJ cabin
- Fixed alternators not being usable after activating the GPU
Cessna 208 B Grand Caravan Ex
- Fixed preflight engine flame placement
De Havilland Canada CL-415
- Fixed glass rendering issue on the landing gear lever and fuse panel door into the cabin
- Removed legal issue on decals texture
Diamond DA62
- Fixed thumbnail
- Fixed fueling (nozzle position, pipe position on ground, truck position)
- Fixed fuel cap position on wings
Heart Aerospace ES-30
- Fixed the propeller that caused excessive backward thrust, sending the aircraft in the air, while passing to idle.
Aircraft Core Systems
Failure / Wear & Tear
- Fixed an issue that allowed the inhibit wear and tear section to inhibit the general wear and tear. (All other elements can still be inhibited)
Aircraft Tech
Model behavior
- Fixed ModelBehaviorFile path handling for IncludeBase that no longer worked in MSFS2024
Passive Aircraft
- Fixed Malaysia Airlines livery for A330-900 passive aircraft
Career
- Modified the duration and distance displayed in mission briefing to more accurate values
General Bug Fixes
- Fixed Worldmap Filters reseting when entering briefing
- Fixed sim rate not working in career
Virtual Reality
- Added the option to move the EFB when it’s undocked in VR
- Made the EFB interactable in VR when externalized
Peripherals
Various Peripheral Fixes
- Fixed “More help” and “Unbind” mapped to the same input on gamepad in control settings
- Fixed Throttle sensitivity on some peripherals default profiles
Activities
Low Altitude Challenges
- Smoothed Goal Pin in Low Alt challenges
Training
- Fixed false out-of-boundaries back-on-track in Helicopter → Take off mission, when player was hovering low before taking off
DevMode
General
- Fixed validation errors in the modular aircraft template
SimObject Editor
- [SR][Devmode] SimObject Editor : add missing parameters
SDK
- Updated the SittingPassenger Template in SDK SharedAssets folder
WASM API
- Fixed in CommBus event not called when triggered just after register
- Fixed crash when reading/opening a file in Wasm and cancelling flight loading
EFB API
- Added an EFB dedicated input system