RELEASE NOTES Sim Update 4 - 1.6.15.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
Stability & Performance
- Fixed ocean tiles flashing white when navigating the world map
- Improved loading of runways materials during RTC
- Fixed concurrent accesses to Atmosphere Cache which could lead to crashes when add-ons write to AIRSPEED SimVars
- Fixed crash occurring sometimes when default audio device is not available
- Fixed stutter in ATC panel when receiving new messages
- Fixed a crash when manipulating departure/arrival info in freeflight
- Fixed fps drop due to tessellation on DEM skirts
General Bug Fixes
- Fixed character portraits sometimes being empty after booting the game
- Fixed an issue where the detailled list of controls could be visually empty after modifying a control
- Fixed an issue where the arrows on the tabs of the ATC were not always present
- Fixed an issue where resizing the window would break some UI elements in the game
- Fixed custom aerials sometimes creating tiling or black tiles
Aircraft Core Systems
Electricity system
- Fixed an issue that caused some lights to not work properly when using _SET events with an index as parameter.
Passive Aircraft
- Bell 205 fixed Main Rotor not spinning at certain LOD ranges + Added Green Livery
Airports
- COMMUNITY FEEDBACK: Fixed floating jetways
DevMode
Scenery Editor
- Avoid CPU max out at 100% when editing airports. Changed “Hide / Skip vegetation details” to “Hide / skip ground details”
SDK
WASM API
- Added a C++ Wrapper arround Vars API in SimUtils Library