Sim Update 5 Beta (1.7.16.0) Release Notes - March 27, 2026

RELEASE NOTES Sim Update 5 Beta - 1.7.16.0

If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.

If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.

Stability & Performance

  • Fixed Model Instance being potentially destroyed upon a Build Package while reloading active LODs (could crash the sim when building the package of the currently used aircraft)

General Bug Fixes

  • Fixed an issue where the mission steps panel and the discovery objective panel could be truncated after switching between full screen and windowed using the ALT+ENTER shortcut
  • Fixed text in logbook that was not correctly translated

Aircraft

  • The PERFORMANCE_DATA section of the flight_model.cfg has been moved to the flight_performance.cfg file. It will still be loaded from the flight_model.cfg if it is missing from the flight_performance.cfg to ensure backwards compatibility.

Boeing 737 MAX 8

  • Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on or when activating a flight director mode when no mode was previously active.
  • Adjusted FLC mode to more closely adjust for target speed.
  • Fixed an issue where the FMC message TAKEOFF SPEEDS DELETED could be shown in flight.
  • Improved Glideslope tracking to reduce pitch oscillations.
  • Improved autothrottle response and tracking in SPD target modes.
  • Improved autothrottle tracking accuracy in thrust target modes.
  • Fixed an error during automatic PERF INIT when the plane spawns in the air.

Aircraft Core Systems

  • Added VarSet capabilities for Hydraulic and Pneumatic valves’ target positions, to replace their respective malfunctionning Key Events.
  • Simvars are: HYDRAULIC_VALVE_TARGET_POS and PNEUMATICS_VALVE_TARGET_STATUS
    • ModelBehaviors: To reflect this change, new “EX1” parameters have been added to functions “ASOBO_Hydraulic_Valve_Parameters” and “ASOBO_Pneumatics_Valve_Parameters” that uses proper simvars to set the targets positions of valves.

Glass Cockpits

G1000 NXI

  • Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on.

Garmin G3000 / G5000

  • Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on.

Garmin G3X Touch

  • Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on.

GNS 430/GNS 530

  • Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on.

Primus Epic 2.0 Integrated Avionics System

  • Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on.

Pro Line 21 Integrated Avionics System

  • Optimized the PFD’s artificial horizon for memory savings.
  • Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on.

UNS-1Ew SBAS-Flight Management System

  • Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on.

EFB

  • Fixed an issue where stale chart data could sometimes overwrite chart data from a newly selected airport.
  • Planner App - Fixed an issue where stale chart data could sometimes overwrite chart data from a newly selected airport.

Career

  • Changed misleading name of the Super Heavy specialization and Heavy certification to Oversized

General Bug Fixes

  • Fixed taxi to gate clearance sent twice when infringed
  • Added “Stop after holdshort line” step validation if overpassed but not infringed
  • Fixed Announce taxi to helipad flow not available.
  • Fixed acknowledge frequency change not automatically completing when infringed
  • Fixed ATC broken after taking off without clearance
  • Fixed part of the flightplan not displayed in some IFR missions

Free Flight

  • Modified the ‘Fly Now’ button to be grayed out when selecting an helipad while an airplane is selected

  • Fixed aircraft fuel resetting to its default quantity when selecting a fuel amount then exiting and going back in the aircraft configuration screen

Airports

Generic Airports

  • EGLC : Fixed missing water around airport
  • KHRF : Fixed wrong ICAO : 6S5 to KHRF
  • KGRR : Fixed missing terminal
  • KGDK : Fixed wrong ICAO : I19 to KGDK
  • KGDA : Fixed wrong ICAO : 5M9 to KGDA
  • KGDA : Fixed missing buildings
  • KDVO : Fixed misplaced beacon tower
  • KPDG : Fixed misplaced beacon tower
  • KGLN : Fixed airport needed to be closed according to real life
  • OKKK : Fixed wrong ICAO : OKBK to OKKK
  • KDWA : Fixed missing runway designators
  • KMII : Fixed airport needed to be closed according to real life
  • KJRO : Fixed wrong ICAO : I43 to KJRO
  • KBRG - Fixed wrong airport altitude
  • 01V : Fixed airport needed to be closed according to real life
  • 02K : Fixed airport needed to be closed according to real life
  • 02MU : Fixed airport needed to be closed according to real life
  • 02ND : Fixed airport needed to be closed according to real life
  • 02NE : Fixed airport needed to be closed according to real life
  • 02OR : Fixed airport needed to be closed according to real life
  • 02PS : Fixed airport needed to be closed according to real life
  • 02Y : Fixed airport needed to be closed according to real life
  • 03FD : Fixed airport needed to be closed according to real life
  • 03I : Fixed airport needed to be closed according to real life
  • 03IN : Fixed airport needed to be closed according to real life
  • 03NE : Fixed airport needed to be closed according to real life
  • 03PS : Fixed airport needed to be closed according to real life
  • 03WY : Fixed airport needed to be closed according to real life
  • 04F : Fixed airport needed to be closed according to real life

Traffic

Air Traffic

  • Fixed Offline AI Traffic. We have fixed and reactivated it. It wasblocking some traffic add-ons.
  • Traffic that can be in “sleeping” state for various reasons, will now be ignored by the traffic conflict system to avoid lock ups.
  • Various traffic behavior improvements when taxiing onto the runway and taking off.
  • Fixed an issue that had Live Traffic planes spin when holdingshort.
  • Traffic will now have NAV and TAXI lights on during daytime also.

Virtual Reality

  • Fixed loss of inputs sometimes occurring when launching the Preflight training in VR
  • Fixed an issue that caused the Yoke/Collective highlight not to be active in VR on some aircraft.
  • Fixed an issue sometimes causing the yoke/collective to not be grabbable in VR
  • Fixed an issue that caused the yoke/collective interaction to fail if the second controller was targeting a collideable glasscockpit.
  • Fixed an issue that caused the yoke/collective interaction to fail if the second controller was targeting a collideable glass cockpit.
  • Fixed lighting issues with clouds fogging (fixes cockpit glass flickering through clouds, and lighting differences using Quad Views)

Peripherals

  • Remapped “VR - camera Reset” on gamepads to RB+Menu / R1+Options

Various Peripheral Fixes

  • Fixed DualSense wireless controller scroll axis in menus.

DevMode

  • Removed option to select old LOD curve

General

  • Fixed AutoSet filter disappearing from the console after Build
  • Added “Debug biomes” and “Debug surface type” in the “Debug > Terrain” menu

Scenery Editor

  • Fixed VectorPlacement no longer in groups when loaded by the editor.

SimObject Editor

  • Added missing hydraulic actuator types LiquidDroppingDoor and ThrustReverser
  • Fixed edit in place mode + live reload wrongly saving files
  • Updated cockpit.cfg params in the editor

SDK

  • Changed the way status update message are sent when the user enables/disables the addon camera through the ingame panel
  • Fixed SimVarWatcher documentation links
  • Few Camera API changes:
    • Added functions to load some parts of the world
    • Changed the way position and rotation referential are handled
    • Added the possibility to focus a SimObject and follow its movement based on its object Id
    • Keep the world arounf the arocraft loaded while using the Camera API and going far away of the aircraft to avoid it to fall under the ground

Samples

  • Fixed SimVarWatcher debug build in SDK samples

WASM API

  • Fixed fstat for stdin, stdout and sterr
  • Added “fsMapViewSetWeatherRadarTiltInRadians”, “fsMapViewSetWeatherRadarStabilization”, “fsMapViewSetWeatherRadarPitchLimitsInRadians”, “fsMapViewSetWeatherRadarBankLimitsInRadians” and “fsMapViewSetWeatherRadarScanRate” in MapView API

Exporter Blender

  • Fixed landing gears animations in DA62 Sample.
  • Fixed invalid vertex normal on skinned meshes.
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