I’m also interested in it. However I think this is not about assigning controls but methods of how functions are delivered and used to make the plane work. As I recall it was said that instead of LVARs wherever it was possible standard variables are used and those are mappable too. In fact those are more easily mappable, some of them already from the sim itself without 3rd party tools.
I wonder if I’m right about it.
The better developers usually have a list of the events / vars used for each function. It would be good to see the documentation pack to see if this is included. As nice as this aircraft is, without all controls being controllable via sim connect I’m not interested in it. It will be my condition of sale for this and any other add-on aircraft I am interested in.
You can also investigate these using the monitor function of tools like Spad.Next, but I agree it’s more convenient to have them listed.
Yes I know but you have already purchased the aircraft by that point. I want to know before I purchase that it will do what I need. So is it fit for my purpose.
I can hardly wait for the Kodiak!
One more week to go and Christmas will be here early.
When is its release date?
Dec 17 I believe
Ooh, do we know if it will be sold on the marketplace, too?
Try reading this thread. All the details have already been posted.
Saw it, thanks!
Just watched a few review videos, plane looks cool.
However like many other planes in MSFS the main gear suspension looks rock solid. Is this a limitation of the SDK? So far the most accurate planes are carenados 170B and the Milviz PC6 in terms of suspension.
Tubular spring steel has some bounce to it. I have over 500hrs flight instructing I’ve felt some planes reach the limit😬 All these planes with non responsive gear makes landings and ground handling feel… awkward.
I agree completely… when you hit the ground in the sim with a taildragger (or any plane really) it’s almost always a bounce…there’s no give in the oleo struts or spring loaded struts etc.
Of all taildraggers in the game that I have (around 10), I only get (sometimes) bounces in ryan special and Waco… sometimes, but they all can be avoided with a soft landing and close to stall speed. I heard Carenado c170 bounces a lot but I do not own it yet.
I never get any bounce in tricycle gear airplane unless I land really hard.
I concur with this. If you get your speed right you should get a nice touch down. I think we’ve probably all bounced during landng and certainly when in a new type.
Well I don’t really miss it , it’s there more or less. Yes, it’s harder to judge the actual touchdown force without the seat of your pants feeling but the DV20 I also fly IRL seems to bouncy in the sim too. It’s not that bouncy as IRL for sure (with similar steel springs as the Kodiak) but it exists to a acceptable amount.
The Kodiak features an animated landing gear. The weight and force if landing will cause it to flex.
Regarding the Lvar question: we tried to avoid them wherever we could and use Avars. When the job wasn’t done right, Lvars, Ivars and Ovars were used, depending on the importance of the particular switch and the impact it should have on FPS.
I’m not sure I like the sound of that. We can obviously access Lvar’s via sim connect but not the others so having switches or any controls in fact operated using only them without exposing them to a normal sim event or LVAR means cockpit builders can’t use the aircraft as intended.
Can a list of sim connect events/vars be published for each control of this aircraft. This is a big deal for many and it’s important to understand where it’s at prior to purchase.
A list of L:vars can be made, I’ll make a note of that. Most of, if not all of the rest of usable switches use default assignments so they should be easy to use.
Yes, please provide al list of the vars, as I want to fly with my streamdecks